GoldenEye: Source Forums

  • March 29, 2024, 03:06:17 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 [2] 3   Go Down

Author Topic: [MAP] Bunker Screens (8/31/07)  (Read 41295 times)

0 Members and 1 Guest are viewing this topic.

dlt

  • Retired Developer
  • 00 Agent
  • ***
  • Posts: 273
  • Reputation Power: 0
  • dlt has no influence.
  • Offline Offline
Re: [MAP] Bunker Screens (8/31/07)
« Reply #15 on: September 06, 2007, 10:26:34 pm »

The safe is there and looks great.
Logged
The hunt is on!

Semedi

  • Retired Developer
  • 007
  • ****
  • Posts: 1,378
  • Reputation Power: 3
  • Semedi has no influence.
  • Offline Offline
    • GNardone.com
Re: [MAP] Bunker Screens (8/31/07)
« Reply #16 on: September 06, 2007, 11:00:31 pm »

I now officially view y'all as gods.. that is like 100% perfect from both the movie and the game.

I hope the weird eyelid safe that holds the goldeneye behind the station ends up in the game. As i remember, it was in the GE64 version and actually like gleamed.. I wonder if Natalya's little tea kitchen will be there too..

oh this looks sooo good.. i cannot explain to you how much this map means to me as a fan of the movie keep up the awesome work

Thanks for the kind words  ;D

The eyelid safe is most definitely there... and it opens... and it'll contain something nice  ;) Fourtecks did an awesome job modeling and animating it.

The kitchen will be there, but it's not fully implemented in this version of the map. We're calling this one ge_Bunker_frontzone, and it's based on the version of the map you first see in the single-player campaign when it's still under construction. In the full version of the map, everything will be in place and fully realized.
Logged
Sims 3 Producer - Follow me on Twitter @SimGuruGraham

mafiapick

  • Guest
Re: [MAP] Bunker Screens (8/31/07)
« Reply #17 on: September 11, 2007, 10:24:08 pm »

Lordy, these textures are remarkable to say the least!
Logged

gggg

  • Agent
  • *
  • Posts: 40
  • Reputation Power: 0
  • gggg has no influence.
  • Offline Offline
Re: [MAP] Bunker Screens (8/31/07)
« Reply #18 on: November 08, 2007, 03:48:52 am »

hey  are the tvs breakable????;D ;D make it please
Logged

Semedi

  • Retired Developer
  • 007
  • ****
  • Posts: 1,378
  • Reputation Power: 3
  • Semedi has no influence.
  • Offline Offline
    • GNardone.com
Re: [MAP] Bunker Screens (8/31/07)
« Reply #19 on: November 08, 2007, 05:58:03 am »

hey  are the tvs breakable????;D ;D make it please

The screens are breakable... currently they don't explode like everything in the N64 game did. Maybe we'll add that in eventually, it was always amusing to see fire shoot out of a chair  :P
Logged
Sims 3 Producer - Follow me on Twitter @SimGuruGraham

Mercury

  • Agent
  • *
  • Posts: 14
  • Reputation Power: 0
  • Mercury is looked down upon.
  • Offline Offline
Re: [MAP] Bunker Screens (8/31/07)
« Reply #20 on: November 08, 2007, 08:24:24 pm »

Um, guys, hate to get all pedantic on you, but that orbital path on the main screen looks kinda... impossible.
Logged

Loafie, Hero of Dreams

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 4,066
  • Reputation Power: 1
  • Loafie, Hero of Dreams has no influence.
  • Offline Offline
Re: [MAP] Bunker Screens (8/31/07)
« Reply #21 on: November 08, 2007, 10:21:51 pm »

pwnt
Logged
maps in production: ge_temple maps released: ge_caves, ge_complex, ge_complex_classic
Quote
Loafie, Hero of Dreams is watching Big Love
fourtecks: you are watching basstronix?

nowhere

  • 00 Agent
  • ***
  • Posts: 474
  • Reputation Power: 0
  • nowhere has no influence.
  • Offline Offline
    • Janus Syndicate
Re: [MAP] Bunker Screens (8/31/07)
« Reply #22 on: November 08, 2007, 11:36:33 pm »

Um, guys, hate to get all pedantic on you, but that orbital path on the main screen looks kinda... impossible.
The satellite it moving itself so it will follow that path and be able to hit the bunker, geez.
Logged

Mike [fourtecks]

  • Disregard KM, acquire death threats.
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,734
  • Reputation Power: 19
  • Mike [fourtecks] is working their way up.Mike [fourtecks] is working their way up.Mike [fourtecks] is working their way up.
  • Offline Offline
Re: [MAP] Bunker Screens (8/31/07)
« Reply #23 on: November 09, 2007, 12:40:42 am »

he's talking about the wrap
Logged
ge_facility, ge_facility_backzone, ge_control

Mercury

  • Agent
  • *
  • Posts: 14
  • Reputation Power: 0
  • Mercury is looked down upon.
  • Offline Offline
Re: [MAP] Bunker Screens (8/31/07)
« Reply #24 on: November 09, 2007, 01:17:30 am »

Yeah, that's the major thing, but the path itself is wobbly - a satellite wouldn't move like that even if it was adjusting course.

Wrap a piece of string around a globe, then the line formed by the string is your orbital path. It's supposed to look like a sine wave on a 2D map.

http://www.bondmovies.com/stills/ge/22.jpg
Logged

Lovejuice

  • Agent
  • *
  • Posts: 10
  • Reputation Power: 0
  • Lovejuice has no influence.
  • Offline Offline
Re: [MAP] Bunker Screens (8/31/07)
« Reply #25 on: November 15, 2007, 09:01:54 am »

in the first picture it looks a little too perfect. most of it is symettrical, even the chairs are turned the same way. i think it could look a little more like it has actually been used and not like they just bought a new house!

second picture looks pretty good but like someone said i think there should be more snow variety, and to go along with that maybe some more on the helipad and maybe even some light blue ice somewhere?

the third and fourth pictures look fine and done very well
Logged

Blindside

  • Agent
  • *
  • Posts: 16
  • Reputation Power: 0
  • Blindside has no influence.
  • Offline Offline
Re: [MAP] Bunker Screens (8/31/07)
« Reply #26 on: February 09, 2008, 12:40:04 am »

WOW, i rented the movie to watch, and this looks better than the movie.
Logged

X Man

  • Guest
Re: [MAP] Bunker Screens (8/31/07)
« Reply #27 on: April 03, 2008, 11:01:36 pm »

wow this looks great  ;D i hope that this will be in the next release whenever that is
Logged

Armoured-Fury

  • 00 Agent
  • ***
  • Posts: 436
  • Reputation Power: 0
  • Armoured-Fury has no influence.
  • Offline Offline
Re: [MAP] Bunker Screens (8/31/07)
« Reply #28 on: June 08, 2008, 05:07:19 am »

Yes i agree when you're making a level you must always keep things unique.  I always turn box's and chairs slightly to make them look more man made and not perfect lol.
Logged

Spydow

  • Agent
  • *
  • Posts: 41
  • Reputation Power: 1
  • Spydow has no influence.
  • Offline Offline
Re: [MAP] Bunker Screens (8/31/07)
« Reply #29 on: July 01, 2008, 11:56:11 am »

Maybe my favorite map in GES ;)
Good work.
Logged
Pages: 1 [2] 3   Go Up