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Author Topic: [WEP] Klobb Render (12/05/06)  (Read 23912 times)

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Wake[of]theBunT

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Re: [WEP] Klobb Render (12/05/06)
« Reply #15 on: December 06, 2006, 07:32:56 am »

the pleasure was all baron's ppl.

Loaf, Caves is a masterpiece brother.  8) Cant say i hated the original either, though.
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nowhere

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Re: [WEP] Klobb Render (12/05/06)
« Reply #16 on: December 06, 2006, 09:40:04 am »

I had fun modeling the gun, that everyone hates.

now you know how i felt, haha
People hated Caves more than they hated the Klobb, like ViaC said, "Loved to hate."
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fonfa

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Re: [WEP] Klobb Render (12/05/06)
« Reply #17 on: December 06, 2006, 10:03:33 am »

Man the klobb haters can screw themselves. Killing someone with this is better than slappers, its better than knife, its truly the ultimate pwn sauce!

they blame the gun, but they should blame themselves instead. they're just a bunch of noobs.

<3 klobb
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Wake[of]theBunT

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Re: [WEP] Klobb Render (12/05/06)
« Reply #18 on: December 06, 2006, 10:22:23 am »

Yea man i used to dual wield

It's Cool to Hate - The Offspring
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framed

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Re: [WEP] Klobb Render (12/05/06)
« Reply #19 on: December 06, 2006, 03:35:38 pm »

Baron before you UV this...where's the ejection port?
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Wake[of]theBunT

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Re: [WEP] Klobb Render (12/05/06)
« Reply #20 on: December 06, 2006, 04:25:04 pm »

oh noes confusion in the ranks! quick port a deagle to avoid a scene.

but i think it will turn out framed is talking from his ejection port... keke

There will be a 24/7 Kaves 'n Klobbz server, just you wait.

Stop hacking [L[T]K] secret forums. Our plans are our own!!!!
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HardHittinHeeb

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Re: [WEP] Klobb Render (12/05/06)
« Reply #21 on: December 06, 2006, 05:02:15 pm »

It would be cool to see it in-game with the stock unfolded in-use and folded when on the ground.
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Wake[of]theBunT

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Re: [WEP] Klobb Render (12/05/06)
« Reply #22 on: December 06, 2006, 05:56:30 pm »

It would be cool to see it in-game with the stock unfolded in-use and folded when on the ground.

Actually id rather it completely the opposite haha. Coz like someone hinted at, the stock down is the way it was in ge007 and is very signature to the whole thing being nostalgic
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Sean [Baron]

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Re: [WEP] Klobb Render (12/05/06)
« Reply #23 on: December 06, 2006, 09:02:29 pm »

Baron before you UV this...where's the ejection port?

On top of the gun, like it should be ;).
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framed

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Re: [WEP] Klobb Render (12/05/06)
« Reply #24 on: December 06, 2006, 10:42:24 pm »

good, good. *said in a sarcastic family guy voice*
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Dexee

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Re: [WEP] Klobb Render (12/05/06)
« Reply #25 on: December 07, 2006, 12:27:06 am »

Must... rename....to....Bishop...
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InvertedShadow

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Re: [WEP] Klobb Render (12/05/06)
« Reply #26 on: December 07, 2006, 12:43:54 am »

Sniper Rifle = Bishop
Klobb = Klobb
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Wake[of]theBunT

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Re: [WEP] Klobb Render (12/05/06)
« Reply #27 on: December 07, 2006, 04:36:01 am »

Baron before you UV this...where's the ejection port?

On top of the gun, like it should be ;).
it will turn out framed is talking from his ejection port... keke

+1 intuition Wake.

Sniper Rifle = Bishop
Klobb = Klobb

Inverted = Opposite
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.sh4k3n

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Re: [WEP] Klobb Render (12/05/06)
« Reply #28 on: December 07, 2006, 09:58:44 am »

Wake, quit talking out of your ejection port.
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