GoldenEye: Source Forums

Global Communications => Latest News & Announcements => Topic started by: Wake[of]theBunT on January 20, 2009, 03:02:40 am

Title: GES Update 1/19/09
Post by: Wake[of]theBunT on January 20, 2009, 03:02:40 am
Hey community!

So I bet you want some more? Or at least it is safe to say you won't be against seeing more goodies from our development that will make you drool! We have some treats today including the promised d5k in-game, plus many screens and info covering 2 great maps in our beta 3. Dont worry, the other maps in pairs of two will be covered this week also if your favourite isn't included today ;)

(http://goldeneyesource.net/media/miniges.png)D5K in-game(http://goldeneyesource.net/media/miniges.png)
(http://goldeneyesource.net/media/2009/jan19/fac_d5khud.jpg)
Silenced D5K (seperate weapon available in different weaponsets)
(http://goldeneyesource.net/media/2009/jan19/fac_d5k_althud.jpg)
(http://goldeneyesource.net/media/2009/jan19/d5kbond.jpg) (http://goldeneyesource.net/media/2009/jan19/d5kbond.jpg)(http://goldeneyesource.net/media/2009/jan19/d5kbond2.jpg) (http://goldeneyesource.net/media/2009/jan19/d5kbond2.jpg)(http://goldeneyesource.net/media/2009/jan19/d5kbond3.jpg) (http://goldeneyesource.net/media/2009/jan19/d5kbond3.jpg)

(http://goldeneyesource.net/media/miniges.png)FACILITY(http://goldeneyesource.net/media/miniges.png)
The facility map, by Fourtecks, has been an ever changing masterpiece of the last 3 years. The most recent version the public knows was an experiment in flow. An entire subsection was built and each room is basically connected in some way.

Beta 3 Facility brings it back to basics with just the addition of the ground vents connecting the locker room to the console room. This is needed to stop the choke point that makes the map too linear for Multiplayer. I think you'll find this regains much of the nostalgia of the map. Some rooms have had complete overhauls and the textures are almost completely re-done. So much asset work has gone into this version you will just be flawed.

Click for larger image
(http://goldeneyesource.net/media/facility/mapfocus/fac_1.jpg) (http://goldeneyesource.net/media/facility/mapfocus/fac_1.jpg)
(http://goldeneyesource.net/media/facility/mapfocus/fac_2.jpg) (http://goldeneyesource.net/media/facility/mapfocus/fac_2.jpg)(http://goldeneyesource.net/media/facility/mapfocus/fac_3.jpg) (http://goldeneyesource.net/media/facility/mapfocus/fac_3.jpg)(http://goldeneyesource.net/media/facility/mapfocus/fac_4.jpg) (http://goldeneyesource.net/media/facility/mapfocus/fac_4.jpg)
(http://goldeneyesource.net/media/facility/mapfocus/fac_5.jpg) (http://goldeneyesource.net/media/facility/mapfocus/fac_5.jpg)(http://goldeneyesource.net/media/facility/mapfocus/fac_6.jpg) (http://goldeneyesource.net/media/facility/mapfocus/fac_6.jpg)(http://goldeneyesource.net/media/facility/mapfocus/fac_7.jpg) (http://goldeneyesource.net/media/facility/mapfocus/fac_7.jpg)

(http://goldeneyesource.net/media/miniges.png)CAVES(http://goldeneyesource.net/media/miniges.png)
The map Caves, by Loafie, hero of dreams, is greatly improved in look from the Alpha 1.1 and even Beta 1.0 eras. The addition of realistic plants and the addition of rock effects really makes this a treat for the eyes. It immerses you inside an environment that many people didn't think too much of in the original game.

The gameplay was always its strongpoint and Loafie did not deny making each section an almost direct recreation. We think you will get a kick out of this Orange Box enhanced creation! Big credit to Konrad who slaved on the foliage.

Click for larger image
(http://goldeneyesource.net/media/caves/mapfocus/caves_1.jpg) (http://goldeneyesource.net/media/caves/mapfocus/caves_1.jpg)
(http://goldeneyesource.net/media/caves/mapfocus/caves_2.jpg) (http://goldeneyesource.net/media/caves/mapfocus/caves_2.jpg)(http://goldeneyesource.net/media/caves/mapfocus/caves_3.jpg) (http://goldeneyesource.net/media/caves/mapfocus/caves_3.jpg)(http://goldeneyesource.net/media/caves/mapfocus/caves_4.jpg) (http://goldeneyesource.net/media/caves/mapfocus/caves_4.jpg)
(http://goldeneyesource.net/media/caves/mapfocus/caves_5.jpg) (http://goldeneyesource.net/media/caves/mapfocus/caves_5.jpg)(http://goldeneyesource.net/media/caves/mapfocus/caves_6.jpg) (http://goldeneyesource.net/media/caves/mapfocus/caves_6.jpg)(http://goldeneyesource.net/media/caves/mapfocus/caves_7.jpg) (http://goldeneyesource.net/media/caves/mapfocus/caves_7.jpg)

(http://goldeneyesource.net/media/miniges.png)Wiki(http://goldeneyesource.net/media/miniges.png)
Our wiki is technically new, if you haven't read around the forums, we ask that you sign up to the wiki again and help sort out a lot of the community and 3rd party section. If you port your own userpages that would be a great help to the cause! We have ported a lot from the old location with the help of a dedicated community member, JcFerggy. Big thanks to him he even earned a staff tag "Wiki Guru" for his efforts. He's the purple one you'll see floating around the boards.

Oh look more posing!
(http://goldeneyesource.net/media/2009/jan19/devfacilitypose.jpg) (http://goldeneyesource.net/media/2009/jan19/devfacilitypose.jpg)
(http://goldeneyesource.net/media/2009/jan19/bondgoldengun_fac.jpg) (http://goldeneyesource.net/media/2009/jan19/bondgoldengun_fac.jpg)

(http://goldeneyesource.net/media/miniges.png)ModDB top 100(http://goldeneyesource.net/media/miniges.png)
Thanks so much for your votes I'm sure we did quite well with your help, however (and a blessing in disguise) we did not find ourselves eligable for 2008. That is fine with us actually, since we want 2009 to be the chosen year of GoldenEye: Source in the released category!

Next update : Apart from more mentioned map screens, will be a detailed explanation of the HUD layout plus screens of it.

Sincerely,
Team GoldenEye: Source
Title: Re: GES Update 1/19/09
Post by: Storm101 on January 20, 2009, 03:19:36 am
Facility looks great. It looks new and fresh while still retaining the atmosphere it had in the original game. Well done.

Caves looks brighter which makes me happy. One of my biggest complaints was not being able to see half the time.

D5K looks great though I was hoping for the silver silencer it had in the game.

Thanks for the great update.
Title: Re: GES Update 1/19/09
Post by: VC on January 20, 2009, 03:43:23 am
If I recall, the silencer wasn't silver, it was just shiny.  Either way, we're just recycling the PP7-S silencer for now.  Here's how Silenced D5K made it into Beta 3:
Quote from: AIM
(05:28:05 PM) VC: Fine by me; what about D5K... can we get the silencer attached to the model?  That's all it needs, beyond me digging up my notes and making a script up for it.
(05:29:16 PM) KM: yah
(05:29:20 PM) KM: lemme talk to fourt
(05:30:24 PM) VC: pwn
(05:33:17 PM) KM: oh snap!
(05:33:24 PM) KM: its already setup
(05:33:27 PM) KM: "codes"

(05:56:22 PM) KM: lol
(06:09:06 PM) KM: sweet d5k silence is ingame
Title: Re: GES Update 1/19/09
Post by: Sean [Baron] on January 20, 2009, 04:18:49 am
Some things are so simple. Others, are not. Hahah.
Title: Re: GES Update 1/19/09
Post by: Rodney 1.666 on January 20, 2009, 04:37:16 am
Some very secksy screens there.
*excitement*

And no, the D5K's silencer is the same model as what's on the PP7. (In GE007, that is.)
Title: Re: GES Update 1/19/09
Post by: JcFerggy on January 20, 2009, 04:47:07 am
Wait, does this mean that the Silenced weapons are there own weapon now, instead of being an alternate fire method?

Also, will Silenced actually mean "Silent"? What I mean is, will other players be able to hear your gunfire?; and by "Hear", I mean any sound at all. If that is not currently planned, it should be considered. I want some sort of triad off for the lacking of accuracy.
Title: Re: GES Update 1/19/09
Post by: killermonkey on January 20, 2009, 04:50:13 am
Yes silenced weapons are separate weapons entirely just like GE64, although VC still can't get over his missing Silenced ZMG ;-)

You can hear the silenced weapon (as you can in real life!) but outside of 20 ft or so it is nearly imperceptible so it definitely does help to use silenced (that is of course unless you have radar enabled then all bets are off!)
Title: Re: GES Update 1/19/09
Post by: Rodney 1.666 on January 20, 2009, 04:51:21 am
Well, at the moment, "silencers" (which are really "suppressors") do muffle the sound of the shots a fair amount.
You can't hear gunfire from a couple rooms away; And if you're not playing attention, someone in the same room can get a few free hits if they are stealthy enough.


D'oh. Posted before I did.
Title: Re: GES Update 1/19/09
Post by: Wake[of]theBunT on January 20, 2009, 04:53:41 am
I will say this, in any decent size map I cant hear shots from mid-long distance by a silencer (runway,cradle) unless they are hitting the environment. Nothing is going to be pure silence theres always going to be a tip off if you are sharp to your surroundings.
Title: Re: GES Update 1/19/09
Post by: JcFerggy on January 20, 2009, 04:54:02 am
While on the subject, will the Silver and Gold PP7 have a silenced version?

Either way, thanks for the information, now I need to go split some atoms articles.
Title: Re: GES Update 1/19/09
Post by: Sean [Baron] on January 20, 2009, 04:57:12 am
Yes silenced weapons are separate weapons entirely just like GE64

I still disagree with this decision, as it was easier to navigate through our weapon selection the other way.

As you can see I don't get everything my way. Lol
Title: Re: GES Update 1/19/09
Post by: Rodney 1.666 on January 20, 2009, 05:03:35 am
Hmm... Both ways have their perks.
I've gotten used to the alternate fire, myself. It's easier in all respects.
Title: Re: GES Update 1/19/09
Post by: VC on January 20, 2009, 05:07:35 am
Silenced weapons give you one major advantage: no tracers.  Granted, that means you don't get an aiming hint when you fire unsighted, but it is very difficult to figure out where fire is coming from when you don't see any tracers whizzing by.
Title: Re: GES Update 1/19/09
Post by: Ruone Delacroix on January 20, 2009, 05:42:23 am
Very nice update! And thanks, Major, for announcing the update in game. The MP5K (Or D5K as its known in the GE universe) looks amazing. Those were always one of my favorite submachine guns in the original. I'm not too in love with the splitting of the alternate fire/silencers. I have gotten used to it, so it'll be different to go back to how it was. That being said, I do understand your decision because your mission is to recreate the integrity of the original GE64. So, seperate guns they will remain.

Keep up the updates.
Title: Re: GES Update 1/19/09
Post by: Jonathan [Spider] on January 20, 2009, 08:05:37 am
If I recall, the silencer wasn't silver, it was just shiny.  Either way, we're just recycling the PP7-S silencer for now.  Here's how Silenced D5K made it into Beta 3:

your missing part where tex was like "hey spider Texture the silencer" and iwas like "yo send it to me" then he did.. so i did and blamo its in game and stuff.

and the silencer is black not sliver.
Title: Re: GES Update 1/19/09
Post by: X-tra on January 20, 2009, 12:31:49 pm
Holly shit, Bond place is hand in front of the D5K :o !!!

EMO!!!
Title: Re: GES Update 1/19/09
Post by: Spydow on January 20, 2009, 07:00:08 pm
Facility looks better. :)
Can't wait !
Title: Re: GES Update 1/19/09
Post by: Storm101 on January 20, 2009, 11:11:15 pm
Yeah, the D5K's silencer is just shiny. My bad. Though the PP7's is much bigger and less shiny.

http://images2.wikia.nocookie.net/goldeneye/images//4/41/Silenced_D5K.png

http://images3.wikia.nocookie.net/goldeneye/images//c/c3/Silenced_PP7.png
Title: Re: GES Update 1/19/09
Post by: killermonkey on January 20, 2009, 11:17:48 pm
It's not much bigger, its just the scale of the image...
Title: Re: GES Update 1/19/09
Post by: Storm101 on January 20, 2009, 11:26:33 pm
Perhaps. I can't find any in-level shots of the silenced D5K but I think there's a clear difference.

http://www.goldeneyeforever.com/images/d5k%20deutsche%20(silenced).jpg

http://www.goldeneyeforever.com/images/silenced%20pp7.jpg
Title: Re: GES Update 1/19/09
Post by: sir_phobos on January 20, 2009, 11:37:53 pm
It's nice to see progress and things look good. Only thing I don't like is the plants in the cave. There are very few plants that grow in caves, past the opening... Mainly algae in dim light and sometimes parasitic plants, but they are not green. The plants in the screenshots almost look like jungle plants. However, if you're not concerned with realism, then don't worry about them.  :P
Title: Re: GES Update 1/19/09
Post by: m-p{3} on January 22, 2009, 01:21:36 am
I'm really happy to see this mod getting more actively developed.
Title: Re: GES Update 1/19/09
Post by: Wake[of]theBunT on January 22, 2009, 01:27:08 am
It's nice to see progress and things look good. Only thing I don't like is the plants in the cave. There are very few plants that grow in caves, past the opening... Mainly algae in dim light and sometimes parasitic plants, but they are not green. The plants in the screenshots almost look like jungle plants. However, if you're not concerned with realism, then don't worry about them.  :P

Caves is directly under "jungle" in location of the original game

So like, its a cave in a jungle, so not that unrealistic. Since theres an opening as well and water streaming down and stuff, its like a videogame license taken there.
Title: Re: GES Update 1/19/09
Post by: JcFerggy on January 22, 2009, 01:48:13 am
Caves is directly under "jungle" in location of the original game

So like, its a cave in a jungle, so not that unrealistic. Since theres an opening as well and water streaming down and stuff, its like a videogame license taken there.
That is where it gets iffy. There is no proof that Caves is in the same area, or even continent for that matter. It has been said that the idea for Caves was based off the cave section from the Jungle level, and they do share similar locals, but nothing comes out and states the location.

If the developers choose to say that Ge_Caves is set in the Cuban jungle, that is up to them. Ge_Caves_Classic (If made) on the other hand will have a Unknown location.
Title: Re: GES Update 1/19/09
Post by: Rodney 1.666 on January 22, 2009, 02:18:02 am
The developers admitted to salvaging the cave bit from the Jungle mission. They expanded things and moved a few things around, but it's basically an inflated Jungle caves.

That's GE007. GE:S Caves looks a lot less bland. Adds variety to the maps.
Hope to see the release soon. =)
Title: Re: GES Update 1/19/09
Post by: JcFerggy on January 22, 2009, 02:32:48 am
I can see your point, but it still does not mean they are in the same location. Some Wheel chairs are made out of pop tabs. Would you then say that a wheel chair is just an inflated pop tab?

Either way, I don't want to fight too much about it.
Title: Re: GES Update 1/19/09
Post by: Rodney 1.666 on January 22, 2009, 02:13:05 pm
Wasn't arguing in the least.
I don't know the answer either. Was just dropping some facts for y'all.
Title: Re: GES Update 1/19/09
Post by: PPK on January 22, 2009, 02:37:08 pm
All I know is that Caves looks much better now, specially because of the lightning. It was a map I didn't play in in the original, but that I'll play in GE:S.

The layout of the original as interesting, but the lightning, coupled with the game's tendency to lag really made it annoying. It is very good to see that this isn't mere "copy-paste", but a reinterpretation of the original map. Kudos to Loafie, hero of dreams for this remake.
Title: Re: GES Update 1/19/09
Post by: sir_phobos on January 22, 2009, 06:24:08 pm
Caves is directly under "jungle" in location of the original game

So like, its a cave in a jungle, so not that unrealistic. Since theres an opening as well and water streaming down and stuff, its like a videogame license taken there.

I'm not saying because of it's location relevant to the jungle. The type of plants that can grow depend on soil, sunlight, and water. Those type of plants, with large leaves, are found in locations with adequate water and often in the understory in jungles. In a cave, they wouldn't be able to grow leaves that large, so they wouldn't be found in a cave, and would only possibly be found right at the edge of a large cave opening.

here are some image examples (they're large, so i wont directly post them here):
http://www.oldrice.com/images/cave1.JPG (http://www.oldrice.com/images/cave1.JPG)
If you look even a couple feet into the cave, there are no plants whatsoever, even though there is plenty of light and there appears to be a jungle outside.

http://farm2.static.flickr.com/1337/1148901231_e4d9ee0e4b.jpg?v=0 (http://farm2.static.flickr.com/1337/1148901231_e4d9ee0e4b.jpg?v=0)
Here is another example. More plants this time, but as you can see, they are all very small and consists mainly of patches of ferns and mosses.

http://www.a-n-j.com/Belize/aBelizeJungleRiverCave.jpg (http://www.a-n-j.com/Belize/aBelizeJungleRiverCave.jpg)
Another example. Plenty of growth outside the cave, nothing inside.
Title: Re: GES Update 1/19/09
Post by: Wake[of]theBunT on January 22, 2009, 06:38:49 pm
Granted, however they add a very nice element to the map. We arent making "Discovery channel: Source" So itll stay if i have a say in it :P
Title: Re: GES Update 1/19/09
Post by: PPK on January 22, 2009, 07:06:14 pm
We arent making "Discovery channel: Source"

That would be fun. ::) ::)
Title: Re: GES Update 1/19/09
Post by: Mark [lodle] on January 23, 2009, 12:44:13 am
Also the plants seem to be under a massive hole in the celing so they can get lots of water :P
Title: Re: GES Update 1/19/09
Post by: PPK on January 23, 2009, 09:41:39 am
The simple awesomeness of the map makes plants grow, even if it's in the dark with no sort of water around.
Title: Re: GES Update 1/19/09
Post by: Rodney 1.666 on January 23, 2009, 01:51:11 pm
We arent making "Discovery channel: Source"

+1


Hmm...
Mushrooms?
That would please everyone.