GoldenEye: Source Forums

Global Communications => Latest News & Announcements => Topic started by: Xanatos on July 27, 2007, 06:57:17 am

Title: GES Update 7/27/07
Post by: Xanatos on July 27, 2007, 06:57:17 am
Runway has been a map long in development by Sharpshootah, and you can see why. There are combined elements of the Goldeneye 64 counterpart, the Goldeneye Movie, and even some new areas that have yet to be explored by you, the player. Sharpshootah is using his creative impulse to expand on these areas in order to better suit the map's gameplay in a multiplayer environment by making it larger with more indoor environments to take cover in and to make it much more dynamic than the Goldeneye 64 version which wasn't as suitable for multiplayer gameplay.

(http://forums.goldeneyesource.com/gallery/5_26_07_07_11_51_13.jpg) (http://forums.goldeneyesource.com/index.php/topic,729.msg9152.html)

Looking out at the runway, you can see a lot of the elements from the goldeneye 64 level but taken to the next step in terms of detail, with the addition of fog.

(http://forums.goldeneyesource.com/gallery/5_26_07_07_11_52_24.jpg) (http://forums.goldeneyesource.com/index.php/topic,729.msg9152.html)

This screenshot is looking back at the facility with some other familiar locales in sight.

(http://forums.goldeneyesource.com/gallery/5_26_07_07_11_52_04.jpg) (http://forums.goldeneyesource.com/index.php/topic,729.msg9152.html)

As mentioned earlier, here is one of the new additions to the runway. On the opposing sides of the runway, there were buildings, and in this GE:S rendition you can go inside of them as they link to various other places around the map. This runway mixes both the outdoor and indoor elements and molds them into one.

And there you have it, another fine addition to the Goldeneye Source map lineup. But wait, there's one more thing to show!

(http://forums.goldeneyesource.com/gallery/5_26_07_07_11_53_08.jpg) (http://forums.goldeneyesource.com/index.php/topic,730.msg9152.html)

Here we have a familiar model that is appropriate to mention alongside runway, the Porter Plane as seen in the map. With this baby you can defy gravity, catch it in mid-air while diving off a mountain, fly away--oh wait. Nevermind that, this is one amazing lookin' model by KonradBeerbaum.

On the next weekly update - the 'other' character that wasn't in the Goldeneye 64 single player meets the source engine.

SEE THE NEXT WEEKLY UPDATE HERE. (http://forums.goldeneyesource.com/index.php/topic,770.0.html)
Title: Re: GES Update 7/27/07
Post by: Lággy on July 27, 2007, 07:05:23 am
That's really looking great!
2nd picture's black bar on the top is not in the middle of the picture.
Title: Re: GES Update 7/27/07
Post by: N64007 on July 27, 2007, 07:28:05 am
So freaking sweet.
Title: Re: GES Update 7/27/07
Post by: WNxSauron on July 27, 2007, 12:26:15 pm
Wicked. Love the fog
Title: Re: GES Update 7/27/07
Post by: BIG BIRD on July 27, 2007, 12:51:18 pm
That looks great! I really like what you've done with the fog.
Title: Re: GES Update 7/27/07
Post by: WNxInsanePain on July 27, 2007, 02:49:35 pm
God damn outstanding.
Title: Re: GES Update 7/27/07
Post by: Jeron [SharpSh00tah] on July 27, 2007, 02:49:50 pm
lmao yea i screwed up that second pic
Title: Re: GES Update 7/27/07
Post by: dustyjo on July 27, 2007, 02:50:33 pm
The fog looks cool.
Title: Re: GES Update 7/27/07
Post by: X23 on July 27, 2007, 05:33:21 pm
Nice update.
Title: Re: GES Update 7/27/07
Post by: Ganondorf on July 27, 2007, 05:39:32 pm
I think its really cool. Although, I rather see Bunker than Runway. It's much more cool than Runway. Well, it's good to know that this map its going well :)
Title: Re: GES Update 7/27/07
Post by: rodolfostanic on July 27, 2007, 05:52:31 pm
Can't wait to see a single player version of it.
2009/2010 maybe?
Title: Re: GES Update 7/27/07
Post by: WNxCJL9788 on July 27, 2007, 07:40:32 pm
Always happy to see new maps! I'm looking foward to how this map will be played out in mulitplayer, will be a new experience for everybody.
Title: Re: GES Update 7/27/07
Post by: Mr. Wint and Mr. Kidd on July 27, 2007, 10:08:26 pm
The "other" character not available in single-player?
The two "other" characters that come to mind are Oddjob...

and...

May Day.
Sourcified Eiffel Tower jumping, anyone?
Title: Re: GES Update 7/27/07
Post by: Polizei on July 28, 2007, 12:45:26 am
The "other" character not available in single-player?
The two "other" characters that come to mind are Oddjob...

and...

May Day.
Sourcified Eiffel Tower jumping, anyone?


Unparalleled skills of deduction, Watson.
Title: Re: GES Update 7/27/07
Post by: mbsurfer on July 28, 2007, 02:40:55 am
The plane is FLYABLE?!?!?!
Title: Re: GES Update 7/27/07
Post by: Konrad Beerbaum on July 28, 2007, 02:43:07 am
The plane is FLYABLE?!?!?!

And the not so unparalleled....
Title: Re: GES Update 7/27/07
Post by: Lággy on July 28, 2007, 02:55:27 am
The plane is FLYABLE?!?!?!
It is with ge_gethit_bullet_force 99999
Title: Re: GES Update 7/27/07
Post by: Xanatos on July 28, 2007, 02:56:42 am
someone needs to watch the goldeneye movie again
Title: Re: GES Update 7/27/07
Post by: Jeron [SharpSh00tah] on July 30, 2007, 05:05:41 pm
lmao
Title: Re: GES Update 7/27/07
Post by: Dexee on July 30, 2007, 05:28:49 pm
Boris shorts are somewhat green, but not uber green.

Heey, -1 over to the left >_>
Title: Re: GES Update 7/27/07
Post by: Xanatos on July 31, 2007, 12:13:15 am
you're in the wrong thread there buddy ;)
Title: Re: GES Update 7/27/07
Post by: Dexee on July 31, 2007, 02:14:08 am
whoops.. at any rate, good stuff to see gentlemen. Canna' wait for the next non-singleplayer person :O
Title: Re: GES Update 7/27/07
Post by: Jeron [SharpSh00tah] on August 01, 2007, 04:46:05 am
damnit my map isnt green for the 10th time!
Title: Re: GES Update 7/27/07
Post by: .sh4k3n on August 01, 2007, 09:08:37 am
Runway + fog = sexy.
Title: Re: GES Update 7/27/07
Post by: Jeron [SharpSh00tah] on August 01, 2007, 09:27:47 am
.sh4k3n + .sh4Rp = good time  :P

Title: Re: GES Update 7/27/07
Post by: DaDude on August 17, 2007, 12:13:39 pm
This is amazing. Only three complaints:

2nd Pic: The facility, IMHO, is too small. It doesn't look like we just came out of the huge base.
2nd Pic: The snow comes too sudden cut to the path.
3rd Pic: Room looks too bare.

Otherwise, amazing job, well done.
Title: Re: GES Update 7/27/07
Post by: Jeron [SharpSh00tah] on August 18, 2007, 03:55:50 am
This is amazing. Only three complaints:

2nd Pic: The facility, IMHO, is too small. It doesn't look like we just came out of the huge base.
2nd Pic: The snow comes too sudden cut to the path.
3rd Pic: Room looks too bare.

Otherwise, amazing job, well done.

It looks small because your only looking at a quarter of the building, the snow witha  sudden cut has already been fixed thanks to blended textures, as for the 3rd pic, im working on that as we speak you will have some suprises ;)
Title: Re: GES Update 7/27/07
Post by: DaDude on August 19, 2007, 08:36:54 am
Thought there would be, just checking. :P
Title: Re: GES Update 7/27/07
Post by: Jeron [SharpSh00tah] on August 20, 2007, 03:23:52 am
i do apriciate the feedback ;)
Title: Re: GES Update 7/27/07
Post by: Jackred666 on February 22, 2008, 02:42:50 pm
Who designed this level because i am convince this mod i should get i need look at it you guys did a good job.
Title: Re: GES Update 7/27/07
Post by: Jeron [SharpSh00tah] on February 22, 2008, 05:33:56 pm
This was me sir, They map has come ALONG WAY, since these pics and its really different now!
Title: Re: GES Update 7/27/07
Post by: Jackred666 on February 24, 2008, 07:03:48 am
Nice work you did man.
Title: Re: GES Update 7/27/07
Post by: Jeron [SharpSh00tah] on February 24, 2008, 04:44:03 pm
Thanks i appriciate it
Title: Re: GES Update 7/27/07
Post by: Jackred666 on February 24, 2008, 05:15:15 pm
Why don't you work on Jungle since you're so good.
Title: Re: GES Update 7/27/07
Post by: Jeron [SharpSh00tah] on February 24, 2008, 06:02:38 pm
I wouldnt mind making it, however, I have streets next in my lineup and then caverns, After that sure why not lol.
Title: Re: GES Update 7/27/07
Post by: Jackred666 on February 24, 2008, 06:18:58 pm
I can't wait to how good you made those levels because this mod to me is like GoldenEye upgraded.
Title: Re: GES Update 7/27/07
Post by: Jeron [SharpSh00tah] on February 24, 2008, 06:32:57 pm
thats pretty much our goal is to make goldeneye upgraded! each level takes a while but it really depends on how big the level is, runway for example has taken me about a year O_o but i wasnt working on it for about 3 months total..
Title: Re: GES Update 7/27/07
Post by: Jackred666 on February 24, 2008, 06:50:58 pm
For your goal i already know all the levels from the game will be multiplayer would that also mean that all the characters will come back with some new ones.
Title: Re: GES Update 7/27/07
Post by: Jeron [SharpSh00tah] on February 24, 2008, 10:08:06 pm
as of now, we are just doing all the major characters. Come our final release, dont be surprised to have many models to choose from
Title: Re: GES Update 7/27/07
Post by: Jackred666 on February 25, 2008, 12:39:39 am
I won't i'm just surprised how good it all together looks.