GoldenEye: Source Forums

Debriefing => Bug Reports & Fixes => Topic started by: Bui on February 19, 2009, 09:22:51 am

Title: [DISPLAY BUG] All characters have Bond's arm/hand.
Post by: Bui on February 19, 2009, 09:22:51 am
I looked through all the threads in both sections again and found none that mention this, so.. I think I'm going to assume this is simply something that is considered minor so you haven't put it in yet -- or it's a limitation of the engine. Apologizing in advance if it happens to be the latter.

I don't think there's any specific trigger, just pick a character that isn't Bond. No amount of round restarting, respawning, etc. will make your character have the proper meat hooks. It's particularly notable with Samedi due to his colored skin. It'll probably be pretty obvious when you start adding female characters too, as their hands are usually not so bulky.
Title: Re: [DISPLAY BUG] All characters have Bond's arm/hand.
Post by: major on February 19, 2009, 09:32:39 am
This is something I really wanna see, but not highest on list, but would be a great feature.

But doubt anytime soon.
Title: Re: [DISPLAY BUG] All characters have Bond's arm/hand.
Post by: X-tra on February 19, 2009, 12:31:58 pm
Yes that would be nice. Mayday isn't white, she's black lol.
Title: Re: [DISPLAY BUG] All characters have Bond's arm/hand.
Post by: VC on February 19, 2009, 05:38:29 pm
Hands were always white (afaik) in Goldeneye 007.  That aside, it will probably be done sooner or later.

I find the current hand upsetting. It has stubby little fingers. I hold my hand to the screen and it's like Cthulhu's coming to devour it.
Title: Re: [DISPLAY BUG] All characters have Bond's arm/hand.
Post by: killermonkey on February 19, 2009, 08:59:03 pm
There is no specific limitation in the Source engine against this, its just not setup properly to make it EASY to implement.

You see Gordon's twin brother GORT didn't make it into HL2, GORT has metal shafts for arms. Valve decided that since GORT wasn't going to be in, they didn't have to make it easy to swap out the non-weapon portion of the view model...

This is on the list for B4, but no promises. We need to make the arms, firstly, then recompile every single weapon with the new arms, secondly, then actually get efficient code in place to handle all this...
Title: Re: [DISPLAY BUG] All characters have Bond's arm/hand.
Post by: PPK on February 19, 2009, 09:21:45 pm
You see Gordon's twin brother GORT

One of the many Gordon's twin brothers.

I've seen some mods do it, but they only had one variation (they were mostly SP mods). In GES we will need to have many more and not only man's hands.
Title: Re: [DISPLAY BUG] All characters have Bond's arm/hand.
Post by: JcFerggy on February 19, 2009, 09:26:55 pm
I thought Zombie Panic did this.
Title: Re: [DISPLAY BUG] All characters have Bond's arm/hand.
Post by: killermonkey on February 19, 2009, 11:24:31 pm
By did this, do you mean zombie vs. human? That's simply different weapons...

We are faced with 26 distinct weapons + lets say 8 different hand looks.... that's 26*8 combinations... you can see the issue
Title: Re: [DISPLAY BUG] All characters have Bond's arm/hand.
Post by: VC on February 19, 2009, 11:26:04 pm
There are multiple human skins.  White Punk, Black Rentacop, and I think they added something else... Mexican Guy Playing Native American Indian At A Theme Park or something.

There are no hands on non-pistols/non-explosive, wtf are you smoking and where'd you get the balls to call my math faulty when you pull gems like that out?
Title: Re: [DISPLAY BUG] All characters have Bond's arm/hand.
Post by: killermonkey on February 19, 2009, 11:29:56 pm
Gems constantly stream out of my ass, sometimes they are rubies, sometimes they are bone-fide shit
Title: Re: [DISPLAY BUG] All characters have Bond's arm/hand.
Post by: major on February 19, 2009, 11:46:50 pm
Gems constantly stream out of my ass, sometimes they are rubies, sometimes they are bone-fide shit

Win.