GoldenEye: Source Forums
Debriefing => Bug Reports & Fixes => Topic started by: namajnaG on June 06, 2013, 11:45:51 pm
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I've been noticing this whilst testing my maps, Not sure if this was addressed before, But I decided to post it anyway. ambient_generic entities will not play until the first round is over or a round restart occurs. Does this has to do anything with the game itself or something in my map's wrong?
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I couldn't find any obvious reason in the code. Anyone else experience this?
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Has been a long time since i last toyed arround with this stuff, but i remember there was an issue like this if you use ambient_generic to play mp3 files. The rest should be a question of a good soundscape setup and correct triggering.
Don't rely on logic_auto to initialize your soundscape at map start.
Rather create big trigger volumes that cover whole areas of a map and trigger your soundscape with this.
And don't use the ambient_generic to play levelmusic since we got that wonderfull music player KM coded.
(just in case you were trying to do this)
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Also you can try using the ge_gameplayinfo entity which can issue triggers on round and match start.
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I use ambient_generic entities for ambient sounds around the map. I will try your methods out, Thanks!