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Author Topic: Efficiently working out the Z coordinate for the ground beneatha mid-air player?  (Read 6128 times)

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Joe

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Hi,

I need to be able to do this for DAD mode so that gravestones can be spawned beneath players who are killed when they are jumping.

The way that I intend to get this vector will require many trace calls, so if anyone has an idea for how I could reduce the number of trace calls, please post it.
This diagram explains how I intend to make a function find this vector. To enlarge it, click on it.
« Last Edit: July 19, 2013, 02:29:33 pm by Joe »
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