GoldenEye: Source Forums

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 on: March 19, 2023, 01:38:50 am 
Started by Game_Master001 - Last post by Entropy-Soldier
Unfortunately you'll have to make your own system for arsenal loadouts if you want more than 8 slots. 

The GE:S weaponset system requires exactly 8 weapon slots, as it's used to spawn weapons around the map in deathmatch style gamemodes and each slot corresponds to a specific collection of weapon spawners.  That being said, gamemodes like Arsenal don't actually have to use it since they're not using map spawners.  You can set up your own text file parser for arbitrarily sized lists, or just hardcode a collection of sets into the gamemode itself. You'll of course not be able to see the weapons in the weaponset list popout, but you could possibly display them somewhere else.  This naturally requires modifying non-trivial sections of the Arsenal python file, but it should be a fairly straightforward exercise if you're interested in messing around with python.

Hope that helps!

 on: March 18, 2023, 11:47:32 pm 
Started by Game_Master001 - Last post by Game_Master001
So, several years ago I was looking into this with the topic asking how to set up Arsenal into GunGame, but then things happened midway and I never returned to that, until now.

Well, getting Arsenal to go to lvl 16 is now no problem for me: in, I just set maxLevel to 16, and increase the range at the comment "# Store all the current weaponset's weapons in a list for easy access." from 0, 8 to 0, 16 (I think this is what I missed back there, as now I properly get to lvls 9-16). To be completely safe, I also set the entry len(self.weaponList) < 7 to 15.

Yet while I get to lvl 9+ properly and also of course set up the Arsenal weaponlist properly, I find that it gives no weapon (just "None"). There still seems to be some limit somewhere that prevents the game from reading entries 8 to 15 in the Arsenal's weaponlist, but I can't find it in any of the files. Anyone knows where I can find this limit so I change it? The only thing I thought could be the issue was in the same folder as which has an entry with as range 0, 8, but I set it to 0, 16 as a test without improvement, so that's not it (I of course changed it back after I was done testing).

 on: January 21, 2023, 11:16:56 pm 
Started by Multiplayer_X_ - Last post by Multiplayer_X_
My first official up close and personal of who I am and how I became an independent custom content creator going all the way back to gameshark days on N64 console to mapping for goldeneye sourcemod in half life 2.

YouTube Channel:

 on: January 16, 2023, 02:20:26 pm 
Started by Enzo.Matrix - Last post by markpeterjameslegg
Hello, great to see some kind of activity. I was just looking over some of the old posts, seems so long ago now. Hope you are all doing well, wishing you all the best for 2023.

 on: January 15, 2023, 01:02:28 pm 
Started by Enzo.Matrix - Last post by kraid
Hi there.

 on: January 14, 2023, 12:38:45 am 
Started by Enzo.Matrix - Last post by CptLima
Hello indeed. Working well! I can safely continue my weekly ritual of checking for unread posts unabated - thanks!

 on: January 12, 2023, 04:53:30 pm 
Started by Enzo.Matrix - Last post by Enzo.Matrix
beep boop


 on: November 05, 2022, 06:54:57 pm 
Started by FReXx - Last post by Multiplayer_X_
I just realized I have already optimized this map with a full blown ocean skybox and fixed all CLIENT OVERFLOWS on it! I even made a custom DECAL for the 06 number. Please update with your textures FRexx!  Looking good brother!   MultiplayerX

 on: September 18, 2022, 11:01:08 am 
Started by Matteobin - Last post by L. Spiro
Fun facts: The Xbox teaser is using my HD restores (with permission) for the music. Will this be the music found in the actual game?  We will have to wait and see, but at one point Robin Beanland had redone all of the music to avoid licensing issues. I believe those have since been cleared up and we should expect the original music to make a return, but again we will have to wait and see.

L. Spiro

 on: September 17, 2022, 06:42:16 pm 
Started by Matteobin - Last post by Matteobin
Finally GoldenEye 007 will be re-released for the Nintendo Switch and Xbox
consoles! The game will be remastered in 4K for Xbox Game Pass and in HD for
Nintendo Switch Online + Expansion Pack members. The Switch port will
feature online multiplayer, whereas the Xbox one will have local split-screen.

It's sad this version won't be the remake Rare worked some years ago for
Xbox Live Arcade, which leaked in February 2021 and it's playable on modded
Xbox 360 or using the xenia emulator.

007 is back, even if his digital return seems pretty lacklustre. GoldenEye:
Source will probably remain the best way to play GoldenEye online.


Xbox Game Pass Trailer:

Nintendo Switch Online Trailer:

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