GoldenEye: Source Forums

Editing and Customization => Community Content => Community Releases => Topic started by: WNxEuphonic on November 07, 2020, 10:50:57 pm

Title: [Gameplay] I Am Invincible!
Post by: WNxEuphonic on November 07, 2020, 10:50:57 pm
(https://i0.wp.com/euphonic.dev/wp-content/uploads/sites/2/2020/11/IAmInvincible.jpg) (https://euphonic.dev/goldeneye-source/i-am-invincible/)

Nobody screws with Boris Grishenko! Boris is invincible, and it’s him versus everyone else. MI6 players gain points by damaging Boris. Boris gains a point per kill. Boris’s slaps one-shot kill and grant a temporary speed boost.

For more information, including a download link, go to https://euphonic.dev/goldeneye-source/i-am-invincible/
Title: Re: [Gameplay] I Am Invincible!
Post by: CptLima on November 08, 2020, 06:47:39 pm
This sounds like a lot of fun. Are there any restrictions on Boris, such as a limitation to only using low-tier weapons?
Title: Re: [Gameplay] I Am Invincible!
Post by: WNxEuphonic on November 08, 2020, 08:42:49 pm
Boris gets all of the weapons when he spawns and infinite ammo. Him getting a full aresenal keeps the game balanced, as he's going to be swarmed with enemies for pretty much the entire round.
Title: Re: [Gameplay] I Am Invincible!
Post by: kraid on November 10, 2020, 04:46:50 pm
Maybe it would be a good idea to limit his weaponary relative to the playercount.
Let's say one weapon for every 2 enemies.
Maybe even give him weapons that are not limited to the current weapon set.

So if there are only 1-2 enemies, he'll get a pistol or Klobb, 3-4 Enemies grant him a light automatic weapon like zmg, 5-6 enemies give him a heavier automatic like phantom or a shotgun, 7-8 enemies he'll get a rifle, 9-10 enemies ASG-here we go, 11-12 enemies genades/mines, 13-14 enemies RCP, 15+ Genade/Rocket Launcher.
Title: Re: [Gameplay] I Am Invincible!
Post by: WNxEuphonic on November 11, 2020, 02:23:56 pm
I'll definitely make balance changes as needed based on community feedback. Right now, I'm letting everyone get a chance to play it and get a feel for what does and doesn't work.
Title: Re: [Gameplay] I Am Invincible!
Post by: Troy on November 13, 2020, 12:51:10 am
What's the difference between this and the JAWS! mode?  If I remember right, something like this wouldn't work because of the invulnerability time.
Title: Re: [Gameplay] I Am Invincible!
Post by: WNxEuphonic on November 14, 2020, 07:21:13 pm
This mode evolved out of the JAWS mode (I found that it was more fun playing as the Jaws player when you didn't have a health bar, so I switched it to Boris). This uses the damage bypass method E-S used for one of his modes, though it's not perfect. Maybe in a future version of GE:S we can toggle invulnerability off.
Title: Re: [Gameplay] I Am Invincible!
Post by: namajnaG on November 14, 2020, 07:27:04 pm
Maybe in a future version of GE:S we can toggle invulnerability off.

I can already hear VC screeching in the distance.
Title: Re: [Gameplay] I Am Invincible!
Post by: WNxEuphonic on November 15, 2020, 04:07:40 pm
I can already hear VC screeching in the distance.

Alternatively, we can just make it so zero-damage attacks don't count for invulnerability.