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Author Topic: November 10th - Beta 3's Features  (Read 44271 times)

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killermonkey

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November 10th - Beta 3's Features
« on: November 11, 2008, 08:18:03 am »

Ok folks, we are closing in *RAPIDLY* to a condition I would like to call "release-ready" for BETA 3!

I would like to emphasize the fact that anything I say in this thread *IS NOT FINAL* and only reflects my personal believes and furthermore only C++, not art, etc.

Anyway, so on with the fun, you guys wrote to us and asked for certain features for BETA 3, we have reflected greatly on the original game, and have also brought in an exciting element... Orange Box! So without further ado, I will now discuss what WILL BE in BETA 3:

- A WAY better "create a server" option
- A better weapon selection menu
- Collision Detection/Response (CD) and lag compensation
- Spawn Protection, You get 3 seconds of Invulnerability on spawn, if you fire your gun before the 3 seconds it's gone!
- Damage rates are tuned for ALL weapons and playtested vigorously
- Brand new weapon loadouts
- LUA Gameplays (DM, LTK, YOLT, MWGG) and teamplay
- Team Spawns
- Entire VGUI and HUD overhaul
- Multiplayer options menu works!
- A Radar
- Achievements (locally saved, cannot use Steam)
- End of Round report and Round Based Gameplay in general

The weapons that are going to be in FOR SURE:
- Slappers
- Hunting Knife
- Throwing Knife
- PP7
- DD44
- Cougar Magnum
- Klobb
- ZMG
- Phantom
- DK5
- KF7
- AR-33
- RCP90
- Auto Shotgun
- Sniper Rifle
- Grenades
- Golden Gun
- Prox Mines
- Timed Mines
- Remote Mines

I will post some more details in another thread in the next couple days. I will be fleshing out the new features in detail.
I hope this clears up some questions.
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UnKnown-Pain

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Re: November 10th - Beta 3's Features
« Reply #1 on: November 11, 2008, 01:27:21 pm »

Very nice sir :/
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Doc.NO

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Re: November 10th - Beta 3's Features
« Reply #2 on: November 11, 2008, 01:31:18 pm »

- Spawn Protection, You get 3 seconds of Invulnerability on spawn, if you fire your gun before the 3 seconds it's gone!
3 sec?! Isn't it too much? And it should be gone if you move, too.

- A Radar
Man, I dig on this. This is probably the most interesting feature. Is it going to be classic like, with the MWGG shown different?

The weapons that are going to be in FOR SURE
Hmmmmm, so there's only 6 more weapons? What about Grenade Launcher, Rocket Launcher, Moonraker, Tazer, etc... Owell, don't tell :/
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VC

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Re: November 10th - Beta 3's Features
« Reply #3 on: November 11, 2008, 02:04:48 pm »

Three is too long; It should be 667ms, the normal invuln period.  Just call the function that adds invuln time on spawn and no new code (but that one line) is needed.

Radar's finally working? We can add Live and Let Die! :D

Tazer's still on the drawing board and we really must not move into projectile weapons until we get hitscans done.  On that note, I don't know why no Moonraker; maybe they're recreating the model.  Behavior, it's the same as CMag but with faster rate of fire, less penetration, and more pewpewness.
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Doc.NO

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Re: November 10th - Beta 3's Features
« Reply #4 on: November 11, 2008, 02:53:28 pm »

Three is too long; It should be 667ms, the normal invuln period.
This isn't enough. I personaly don't mind, a spawn victim or two is always welcomed :/
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BCKMTWKILLAHS

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Re: November 10th - Beta 3's Features
« Reply #5 on: November 11, 2008, 04:39:33 pm »

Any character release info? Please say that Trevelyan will be in the release..PLEASE GOD
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CCsaint10

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Re: November 10th - Beta 3's Features
« Reply #6 on: November 11, 2008, 07:29:43 pm »

Thank you killermonkey for this blog. I was waiting for something new to pop up :) You are awesome. Glad to see all these things will be added. From the looks of it, this beta is going to be awesome....more than awesome...stupendous. :D However, I would have liked to see rocket launcher/grenade launcher or some sort of weapon with explosions since that really adds to the gameplay as opposed to just plain shooting weapons. If the collision damage system is fixed, I don't see what the issue is with adding these...although I am not a programmer nor do I have any experience/knowledge of why I think that. :) You would know better killermonkey.

Either way, thank you for your work on beta 3 and coding it from scratch. And thank you GE: Source team for giving up your time to re-work everything into the game AGAIN. :) Now if only we could get the achievements to be valid in steam.....steamworks?
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killermonkey

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Re: November 10th - Beta 3's Features
« Reply #7 on: November 11, 2008, 08:13:59 pm »

I would like to clear up that I posted FOR SURE weapons that will be in, that is not to say we aren't working very hard on the other ones

Also, in all our playtests 3 seconds has not been an issue what-so-ever. It is perfect to get from your spawn point to a weapon and begin playing and also avoid being blown up by mines on the way (as long as you don't try to attack some one). VC has NEVER been to one of our playtests so I do not factor his comments in very heavily.

Also, I have not coded the radar yet, but I have extensive amounts of psuedo code to back it up. IT WILL BE IN BETA 3 (nuff said) and it WILL BE CLASSIC (nuff said) and IT WILL BE CUSTOMIZABLE BY LUA GAMEPLAY *more than nuff said*
« Last Edit: November 11, 2008, 08:16:38 pm by killermonkey »
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X-tra

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Re: November 10th - Beta 3's Features
« Reply #8 on: November 11, 2008, 09:38:16 pm »

Omg, I'm SOOOO glad to see that ;D !

Goldeneye source rock.

It will alway rock.

I can't wait untile beta 3.

I think i'm going to check the forum every 10 min.

Ok, I must stop now.

Ya, rly.
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Jonathon [SSL]

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Re: November 10th - Beta 3's Features
« Reply #9 on: November 11, 2008, 10:53:53 pm »

Wouldn't the adding of non-steam achievements make it easy to simply change variables to give one's self all the achievements? Plus, how are you to show these off to your friends without steam?
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Re: November 10th - Beta 3's Features
« Reply #10 on: November 11, 2008, 10:54:40 pm »

Any character release info? Please say that Trevelyan will be in the release..PLEASE GOD
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VC

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Re: November 10th - Beta 3's Features
« Reply #11 on: November 11, 2008, 11:16:51 pm »

"blown up by mines"

Suddenly, I'm sold on three-seconds.
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Storm101

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Re: November 10th - Beta 3's Features
« Reply #12 on: November 11, 2008, 11:30:16 pm »

Thank you very much for all this info. We appreciate it. I look forward to the info you'll be giving out the next few days.

A few questions:

Will we still need Beta 1 and Beta 1.1 installed to play Beta 3?

Will current GE:S maps be compatible with Beta 3?

I'd also love any info you could give us about Trevelyan.
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E-Z

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Re: November 10th - Beta 3's Features
« Reply #13 on: November 12, 2008, 02:43:09 am »

Thanks for the update, can't wait :D


Will we still need Beta 1 and Beta 1.1 installed to play Beta 3?

No, beta 1/1.1 are on the old source engine. Beta 3 is on the Orange Box engine so all you'll need is the Orange Box Source SDK Base installed (from the tools section in your Steam client).

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killermonkey

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Re: November 10th - Beta 3's Features
« Reply #14 on: November 12, 2008, 03:49:38 am »

Wouldn't the adding of non-steam achievements make it easy to simply change variables to give one's self all the achievements? Plus, how are you to show these off to your friends without steam?

Would you rather have no achievements? Cause its my way or nothing...
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