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 1 
 on: Yesterday at 02:25:59 PM 
Started by papel - Last post by papel
This is amazing!!!!
I will try to introduce these events in the plugin and I come back here to comment.
Entropy-Soldier, thank you!

 2 
 on: Yesterday at 12:05:28 PM 
Started by papel - Last post by Entropy-Soldier
Code: [Select]
	// Tell plugins and achievements about specific gameplay events
// this may be transmitted to clients, the gameplay defines that behavior
"gameplay_event"
{
"ident" "string" // Identity of the current gameplay (deathmatch, mwgg, etc.)
"name" "string" // Name of the event (ctk_capture, lald_baronvoodoo, etc.)
"value1" "string" // Values 1 - 4 are dictated by the specific event
"value2" "string" // See the wiki for more information!
"value3" "string" // http://wiki.goldeneyesource.net/index.php/GoldenEye:_Source_Scenario_Summary
"value4" "string"
}


Hook "gameplay_event" and check the "name" parameter for whatever event you're looking for. 

 3 
 on: Yesterday at 02:36:52 AM 
Started by papel - Last post by PapaFox
Hello everybody!

I'm also trying to deploy a plugin for  Capture The Flag.
I tried to call the event, but the following exception was returned.
Exception reported: Game event "ctf_tokencapture" dos not exist

Remember that I used the following form:
HookEvent("ctf_tokencapture", Event_capture_flag);

Thanks and Sorry my english.

 4 
 on: June 22, 2017, 08:38:49 PM 
Started by papel - Last post by Entropy-Soldier
Gameplay python files are in "gesource\python\ges\GamePlay", they have the extension .py and are text files so you can open them in a text editor of your choosing.

Opening the desired one and searching "EmitGameplayEvent" will give you the calls that make gameplay events, so search through the desired gameplay file if I don't list everything you need here.  You can even add your own if you need to, though this will mark the gameplay as modded on the server list/scoreboard.

Anyway, for CTF the events are:

"ctf_tokendefended" with parameters killedID, victimID, teamDefendedAgainst, weaponUsed

"ctf_tokenpicked" with parameters playerID, teamTokenBelongsTo

"ctf_tokendropped" with parameters playerID, teamTokenBelongsTo

"ctf_tokencapture" with parameters capturerID, teamTokenBelongsTo

"ctf_overtime"


For Arsenal:

"ar_levelsteal" with parameters killerID, victimID

"ar_levelchange" with parameters playerID, level

"ar_completedarsenal" with parameters playerID



YOLT

"yolt_eliminated" with parameters victimID, killerID, weaponClassname

"yolt_lastmanstanding" with parameters playerID, totalPlayerCount



Event names are more or less self-explanatory but if you need any clarification as to how any of them work or under what conditions they fire let me know.

 5 
 on: June 22, 2017, 01:50:29 PM 
Started by papel - Last post by papel
Hello everybody, good night!

I need to know the name of the events from the Capture the Flag mode. For example the name of the event when a flag is caught. And also the event's name when the other team recovers the flag. I tried the page bellow to the developer but it is out.

http://wiki.geshl2.com/goldeneye/source_plugin_support#gameplay_event

Thanks and Sorry my english.

If it is possible of other modes as Arsenal and the Double kill, I will be more thankful.

Thank you so much!


 6 
 on: June 21, 2017, 03:49:52 AM 
Started by TheHTCViveGuy - Last post by TheHTCViveGuy
Hello everyone. I recently bought a GTX 1080 and I no longer need my 980 Ti anymore. I would like to offer you a great deal on this beautiful card. It is one year old. Never dropped it. Excellent condition. Works flawlessly. My version of the card is the MSI GTX Gaming 6G GTX 980ti. It is the higher end of the 980 ti's. I paid about $725 for the card. I am willing to sell it between $250-350. If you are interested please private message me and we can work something out.

 7 
 on: June 18, 2017, 12:56:52 PM 
Started by compelx - Last post by killermonkey
Watch Reprise should be a main menu background song.

 8 
 on: June 16, 2017, 05:13:31 PM 
Started by Takyon - Last post by Tweaklab
Hi Takyon,

Thanks for taking the time to reach out to us and for offering up the services that you mention!

However, based on the fact that the music in the game spans more than a decade and has been made by at least 4 main composers using various DAWs we simply do not have the project files that would be needed to attempt a re-master of the score.

I actually put the Full OST together for 5.0 last year and spent some time sourcing the best available quality versions of the pre-5.0 tracks and had to stick with previously released MP3s and WAVs as the producers simply do not have the project files anymore.

Thanks for reaching out to the team and for sharing one of your tracks too, I actually started out with Fruity Loops back in 2003 before moving onto Propellerhead Reason in 2004.

After having a chat with the other two composers currently on the team we have agreed that due to our various styles and musical backgrounds we are quite comfortable with the way we currently mix and master our tracks independently, but again thanks for offering your time and service!

 9 
 on: June 16, 2017, 09:58:20 AM 
Started by pookpunk - Last post by Mangley
Hi Pookpunk

We're ready to give you a trial to join the development team.

You will shortly be given access to the trial section of the forums, once you have access please start a thread with your name and position in the title and we'll proceed.

Our character creation goals internally have evolved since we last had an active character artist, which we can go into more detail on once the trial has begun.

Good luck!  :)

 10 
 on: June 15, 2017, 04:53:38 PM 
Started by Takyon - Last post by Takyon
Bump

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