GoldenEye: Source Forums
Debriefing => Join Us => Topic started by: Mangley on January 13, 2011, 03:07:57 am
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I would like to apply for the open position as a 2D artist, creating environment textures and level art.
Relevant Experience & Skills:
- Extensive experience using Adobe Photoshop (6+ years)
- Comprehensive understanding of the Source engine's material system and its shaders
- Ability to create high-resolution textures from scratch
- Ability to create high-resolution textures from photographs and other raw sources
- Ability to create seamlessly tiling textures
- Ability to create specular maps and phong masks
- Ability to create normal maps and height maps
- Ability to create model textures working from raw UV maps or alternate textures.
I also have a diploma in Art and Design and am a qualified graphic designer.
Some examples of my recent texture work...
High-resolution tiling textures from scratch:
Dirty Concrete with Hazard-stripes (http://img375.imageshack.us/img375/6373/concretedirtyhazardstri.jpg)
Desert Rocks in Sand (http://img510.imageshack.us/img510/5210/desertrocks.jpg)
Muddy Rocks (http://img8.imageshack.us/img8/7361/rockmuddy2.jpg)
Sandstone Wall (http://img155.imageshack.us/img155/8358/sandstonewall.jpg)
Rough Concrete (http://img258.imageshack.us/img258/466/concreterough.jpg)
Tiling textures made from photographs:
Rough Plaster Wall (http://img513.imageshack.us/img513/4471/plasterrough.jpg)
Concrete Floor (http://img543.imageshack.us/img543/4073/concreteold.jpg)
Other stuff:
Beta Tester Klobb Skin (http://img263.imageshack.us/img263/1341/klobbbetatester.jpg)
Bunker Classic Textures (http://img132.imageshack.us/img132/8046/bunkerclassictextures.jpg)
Something Else ;) (http://img515.imageshack.us/img515/690/gescorrodedcopy.jpg)
I would also secondarily like to apply for a position as a level designer.
Level Design Experience & Skills:
- 8+ years working with Quake-derivative level design tools
- Comprehensive understanding of Hammer and Source SDK tools
- Full understanding of level optimizing in Source
- Ability to create custom assets and import them into Source
Example of finished project: Bunker Classic, though I don't feel it completely reflects my full ability to create environments in Source.
Cheers.
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Did you say Graphic designer????
i been wanting one of you for a while Muhahah.
since you can texture thats icing on the cake.
I'm going to have you do a trial just for formalities sake. (there's only been like 2 people who haven't had to do one lol)
Go ahead and make a thread in the trial members (can you guys post in there i forget) section ill get you something to do.
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Awesome, thanks! :)
Oh QA have no access to the trial board. :P
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Awesome! You will make a great Dev man. :)
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You have a real talent there mate, and I love your Bunker_Classic map.
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I must say, Mangley's surface textures are beautiful.
Congratulations'
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ok since you cant see that board, I'm bumping you straight to dev but your not an official one till you finish your trial.
that way you can still see the beta testing boards and stuff like that. so you can read dev boards, but don't go posting in there till you finish your trial. everything you see in there keep quiet about as well if you can.
Go ahead and make a new thread in the trial members section.
im gonna be gone for a couple of days, so your trial is going to be to make 5 high res textures for Egyptian.
take what we have currently, and up res them and make them look more modern. add bells and whistles like normal and spec where needed.
if you like you can swap out a couple of the textures to do a couple of graphic design things instead. up to you lol
My main thing for you as a graphic designer is to help me out with deciding on how to deal with the alphabet soup we have for radar logos and to simplify all of the to be able to more clearly indicate goals and dangers to the player. we can deal with that later though but its kinda up to you for what you feel is going to show your skillsozrs the best
have fun with that hehehe
if you fail your test, ill just bump you back to beta tester till you up your abilities no harm no foul.
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Ok great, :) thanks.
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congratulations mangley. and always remember: with great power comes great responsibility ;D
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Yeah... May The Source Be With You... Always. ;D