GoldenEye: Source Forums

  • September 28, 2021, 03:46:58 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: [BUG] Archive Issues  (Read 3638 times)

0 Members and 1 Guest are viewing this topic.

keefy

  • EWJ
  • 00 Agent
  • ***
  • Posts: 393
  • Reputation Power: 0
  • keefy is looked down upon.
  • Offline Offline
[BUG] Archive Issues
« on: February 07, 2009, 08:34:04 am »

A few things which I hope will improve the play of this map.
To jump directly to the co-ordinates type in the console
sv_cheats 1
setpos co-ordinates

First up this crate is bloody annoying because it looks like there is  enough room to pass through but there is not.
pos -2746.44 -490.28 64.03

------------------------------

Walking along this wall you stop dead here for some reason?
pos -2099.25 -248 64.03

------------------------------

Most if not all the lights that look like this are too low casuing players to get stuck on them in heat of battle.
pos -1549.69 669.75 64.03

------------------------------


This bucket gets in the way big time, gets knocked about with with explosives or being shot and gets under players feet.
pos -1922 -1.5 64.03 its not exactly at this position when u spawn but is in that area.

--------------------------------


This table is far enough from the wall for a player to get behind and cause them to be trapped in fire fight maybe.

--------------------------------



I managed to get on this light by jumping on various objects

Player clipping the pipes on this pic might solve the problem?




« Last Edit: February 10, 2009, 08:45:36 pm by Sean [Baron] »
Logged

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: Archive improvements
« Reply #1 on: February 07, 2009, 08:53:57 am »

These seem like nice suggestions, although I haven't played Archives yet. I understand how annoying some things can be, such as getting stuck on a light.
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,472
  • Reputation Power: 345
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: Archive improvements
« Reply #2 on: February 07, 2009, 09:15:17 am »

wow awesome suggestions!!!
Logged

Jonathan [Spider]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,740
  • Reputation Power: 1
  • Jonathan [Spider] has no influence.
  • Offline Offline
    • Jonathan Scott Art
Re: Archive improvements
« Reply #3 on: February 07, 2009, 09:51:11 am »

keep it up and i might have to bug wake to pull you on as another beta tester haha.
Logged
Fonfa
"making out with ugly girls builds character"
"getting the ugly girls then the pretty ones makes you feel like leveling up in an rpg game"

SLX- i'm having a problem
Spider2544 - if you need me to bury a hooker, i can be there in 20 mins with my shovel
SLX - bring condoms

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: Archive improvements
« Reply #4 on: February 07, 2009, 10:00:37 am »

I know it is a bit off-topic (because it is not related to Archives) but I noticed that you tend to get stuck on grenades, i.e. they slow you down like as if you hit a chair or something. It is an annoyance that you might not have notice during testing, but we sure did on our last round at Temple Classic!
Logged

Loafie, Hero of Dreams

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 4,065
  • Reputation Power: 1
  • Loafie, Hero of Dreams has no influence.
  • Offline Offline
Re: Archive improvements
« Reply #5 on: February 07, 2009, 10:05:14 am »

+1
Logged
maps in production: ge_temple maps released: ge_caves, ge_complex, ge_complex_classic
Quote
Loafie, Hero of Dreams is watching Big Love
fourtecks: you are watching basstronix?

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: Archive improvements
« Reply #6 on: February 07, 2009, 10:21:23 am »

+1

Care to explain? I'm really not getting... Sorry for the n00b-ness.
Logged

Loafie, Hero of Dreams

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 4,065
  • Reputation Power: 1
  • Loafie, Hero of Dreams has no influence.
  • Offline Offline
Re: Archive improvements
« Reply #7 on: February 07, 2009, 10:23:13 am »

rep
Logged
maps in production: ge_temple maps released: ge_caves, ge_complex, ge_complex_classic
Quote
Loafie, Hero of Dreams is watching Big Love
fourtecks: you are watching basstronix?

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: Archive improvements
« Reply #8 on: February 07, 2009, 10:52:41 am »

rep

Oh, ok. Thanks for the explanation. How silly of me.

But hey, my rep is still at 0. How come?
Logged

Rodney 1.666

  • Macc
  • 007
  • ****
  • Posts: 1,265
  • Reputation Power: 33
  • Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!
  • Offline Offline
    • Steam profile
Re: Archive improvements
« Reply #9 on: February 07, 2009, 10:54:23 am »

Do/say something awesome.
Logged
Quote from: Friday, June 07, 2013
9:48 PM - Macc 1.666: So I post on GE:S after 6 months and Facility comes on Radio Nintendo
9:48 PM - Macc 1.666: think it's trying to tell me something
9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC

InvertedShadow

  • Programmer
  • GE:S Fanatic
  • *****
  • Posts: 2,505
  • Reputation Power: 1
  • InvertedShadow has no influence.
  • Offline Offline
Re: Archive improvements
« Reply #10 on: February 07, 2009, 04:53:35 pm »

Thanks for the suggestions, I'll be working this stuff into my map.
Logged

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: Archive improvements
« Reply #11 on: February 07, 2009, 10:27:37 pm »

Do/say something awesome.

PPK.

There you have it. Said something awesome ;D. Now give me mah rep!








*SARCASM. REALLY HEAVY ONE*
« Last Edit: February 07, 2009, 10:29:20 pm by PPK »
Logged

mincho

  • Agent
  • *
  • Posts: 6
  • Reputation Power: 0
  • mincho has no influence.
  • Offline Offline
Re: Archive improvements
« Reply #12 on: February 10, 2009, 05:28:41 pm »

I would like to see a separate map that is the small section of the archive map, thats just the upstairs offices and the downstairs (where you started the level in the original game)  played that map a lot.

cant remember if it had a special name or not tho...
Logged

Sp1nn3y

  • Local Graphic Artist
  • 00 Agent
  • ***
  • Posts: 570
  • Reputation Power: 0
  • Sp1nn3y has no influence.
  • Offline Offline
    • Sp1nn3ys Portfolio Website
Re: Archive improvements
« Reply #13 on: February 10, 2009, 06:33:15 pm »

Awesome good stuff, you beat me to it lol i was about to go to that map and find out where i was getting messed up at earlier today :D guess i'll move on to another map :-p
Logged
Pages: [1]   Go Up