//PS3 sixaaxis or Dualshock 3 controls
joystick "1"
+jlook
joy_advanced "1"
//axis
joy_advaxisx "3"
joy_advaxisy "1"
joy_advaxisr "4"
joy_advaxisz "2"
joy_name "Joy1"
joyadvancedupdate
//Sensitivity
joy_forwardsensitivity -1.0
joy_sidesensitivity 1.0
joy_pitchsensitivity 0.5 //negative number -0.5 gives inverted lookup/down
joy_yawsensitivity -1.8
joy_forwardthreshold 0.15
joy_sidethreshold 0.15
joy_yawthreshold 0.0
joy_pitchthreshold 0.0
//L4D controls
//joy_advaxisx 3 // x-axis controls GAME_AXIS_SIDE (strafing left and right)
//joy_advaxisy 1 // y-axis controls GAME_AXIS_FORWARD (move forward and back)
//joy_advaxisr 2 // r-axis controls GAME_AXIS_PITCH (look up and down)
//joy_advaxisz 4 // z-axis is treated like a button
//joy_advaxisu 0 // u-axis controls GAME_AXIS_YAW (look left and right)
//joy_advaxisv 0 // v-axis is unused
@keefy: you entered this manually into the .cfg, right?In a way yes, I have it in a seperate config call joy.cfg so all I do is open console then typer "exec joy" and bing my joystick works
lol, if it wasn't Valve's fault he wouldn't be asking these questions. Clearly they dropped the ball on joystick supportUsing that logic should also mean dedicated servers arnot supported either. Plus there is a page in the support secion of steampowerd.com showing us how to do enable joysticks in Source games
I'm still not satisfied with the useage of a controller under source.Its also a though for players that want to get closer to the original feel of Goldeneye N64 since this is a remake for memories.
Since the ammount of buttons is very limited, it should be possible to use button combinations to execute certain commands.
I tried your config and it's working, but i had to switch the axis on the 2nd Stick.
So i guess allmost everyone who's trying to use a controller on Source will experience much similar issues.
A few might be able to solve them by editing the .cfg, but a lot of ppl won't even know where the files are located at, or what has to be changed.
Most ppl who'd like to use a controller on a PC game like GES are doing this because they're not familiar with mouse + keyboard input, so they try to use a controller because they know how to handle this input device.
If there was an easy way of controller configuration, we would surely include it into the game.
Maybe you could write a tutorial for controller setup under GES, maybe it can be included into the Wiki.