GoldenEye: Source Forums

Editing and Customization => Community Content => Featured Releases => Topic started by: Adrian on January 21, 2017, 09:09:29 pm

Title: [Level] Chateau DuClare v2
Post by: Adrian on January 21, 2017, 09:09:29 pm
Ge_ChateauDuClare_v02
(for legacy purposes)
Version 1 release thread (https://forums.geshl2.com/index.php/topic,7886.0.html)
Development Thread (http://forums.geshl2.com/index.php/topic,7817.0.html)
OVERVIEW

  I decided to come back and give some much needed love to my first official map. This revision started last summer, shortly after the release of GE:S v5 broke a handful of community maps. What started as a simple visual upgrade turned into a full overhaul of the map. I'll attach a changelog to the bottom of this post if you're interested.

  The most standout changes you'll see in the following images include a whole new skybox, implementation of HDR, more dynamic layout changes and better visual indicators for special weapons and armor spawns. I also spent some time better optimizing the visibility, so hopefully performance will be less brutal when outside in front of the chateau.

(https://i.imgur.com/LeEv6qy.png) (https://i.imgur.com/z69HJU2.png)

(https://i.imgur.com/VV0QOIV.png) (https://i.imgur.com/b27VetU.png)

(https://i.imgur.com/STebNxZ.png) (https://i.imgur.com/pE05XeH.png)

(https://i.imgur.com/a01mjKs.png) (https://i.imgur.com/96NL3pU.png)

(https://i.imgur.com/QqYf8cG.png) (https://i.imgur.com/09UZgTl.png)

(https://i.imgur.com/viA5YDc.png) (https://i.imgur.com/wpFN95K.png)

(https://i.imgur.com/2GjA0X4.png) (https://i.imgur.com/K3ZDQ9b.png)

(https://i.imgur.com/cYe1QFc.png) (https://i.imgur.com/9lXkGOG.png)

(https://i.imgur.com/GrN1mfZ.png) (https://i.imgur.com/26H6EPg.png)

(https://i.imgur.com/Ixa2HO2.png) (https://i.imgur.com/mPaKz3c.png)

(https://i.imgur.com/YafFnw9.png) (https://i.imgur.com/fzC3wQT.png)

(https://i.imgur.com/l09QiGK.png) (https://i.imgur.com/CB14l8u.png)

======================================================
Beta Testers
Many thanks to the following for testing and offering new ideas!

======================================================
CHANGELOG
Code: [Select]
[Visuals]
 + Replaced old textures/models with much improved assets:
- Grass
- Hedges
- Green carpet
- Cubicle panels
- Various light fixtures
- Lamp posts
- Servers
- Mirrors
- Skybox trees
- Wood trim on plaster walls

 + Implemented HDR
 + Overall, the map is much brighter and easier to see in both HDR and LDR
 + Adjusted lightmap resolutions for cleaner shadows from all light fixtures (this was inconsistent before)
 + New skybox texture
 + Top level weapon spawns and armor are clearly indicated with a special decal

[Playability]
 + Optimized skybox setup (went from ~2,000 displacements for the mountain ranges to 144)
 + All physics props now have collisions disabled so the player will no longer bump into them
 + Raised both fireplace mantles so the player can now fit with the new, taller bounding box
 + The dumbwaiter will no longer crush the player; they will instead be teleported above the dumbwaiter should it close on them
 + Bot nodes have been improved
 + All window frames are clipped to encourage regular jumping, rather than crouch jumping
 + Optimized VIS; framerate should be much improved when outside (particularly by the front fountain)

[Layout changes]
 + Basement cubicle area has been re-arranged with a more dynamic layout
 + Control room has a one-way drop from hedge garden above
 + Wine cellar has a more interesting route with wineracks blocking what was once an open, boring area

======================================================
DOWNLOADS!

Mirror 1 (MediaFire) (http://www.mediafire.com/file/wr84urytl8711fv/DuClare+Chateau+v2.zip)

Mirror 2 (Dropbox) (https://www.dropbox.com/s/l7m4vs2qs4l7u0o/DuClare%20Chateau%20v2.zip?dl=1)

.res file (for server owners) (https://www.dropbox.com/s/jyoypwxskxxr5i7/ge_chateauduclare_v02.res?dl=1)
Title: Re: [Level] Chateau DuClare v2
Post by: namajnaG on January 22, 2017, 07:35:30 am
Just had a run through it, I wish I could've made it to the tests.
All I have to say is ; Looks absolutely fantastic! The amount of added detail compared to the first version is phenomenal, and the skybox is day and night compared to what it was. I really love how you've reworked the basement too, seems to work much better. The first version was a pretty damn good map, but this is just the cherry on top of the sundae. Well done buddy!
Title: Re: [Level] Chateau DuClare v2
Post by: Torn on January 22, 2017, 05:05:41 pm
You put a lot of work into this project and it shows, and only continues to get better. Great update all around, looks fantastic :)
Title: Re: [Level] Chateau DuClare v2
Post by: markpeterjameslegg on January 23, 2017, 11:38:23 am
This is awesome work Adrian as always, thanks :)