Ge_ChateauDuClare_v02
(for legacy purposes)
Version 1 release thread (https://forums.geshl2.com/index.php/topic,7886.0.html)
Development Thread (http://forums.geshl2.com/index.php/topic,7817.0.html)
OVERVIEW
I decided to come back and give some much needed love to my first official map. This revision started last summer, shortly after the release of GE:S v5 broke a handful of community maps. What started as a simple visual upgrade turned into a full overhaul of the map. I'll attach a changelog to the bottom of this post if you're interested.
The most standout changes you'll see in the following images include a whole new skybox, implementation of HDR, more dynamic layout changes and better visual indicators for special weapons and armor spawns. I also spent some time better optimizing the visibility, so hopefully performance will be less brutal when outside in front of the chateau.
(https://i.imgur.com/LeEv6qy.png) (https://i.imgur.com/z69HJU2.png)
(https://i.imgur.com/VV0QOIV.png) (https://i.imgur.com/b27VetU.png)
(https://i.imgur.com/STebNxZ.png) (https://i.imgur.com/pE05XeH.png)
(https://i.imgur.com/a01mjKs.png) (https://i.imgur.com/96NL3pU.png)
(https://i.imgur.com/QqYf8cG.png) (https://i.imgur.com/09UZgTl.png)
(https://i.imgur.com/viA5YDc.png) (https://i.imgur.com/wpFN95K.png)
(https://i.imgur.com/2GjA0X4.png) (https://i.imgur.com/K3ZDQ9b.png)
(https://i.imgur.com/cYe1QFc.png) (https://i.imgur.com/9lXkGOG.png)
(https://i.imgur.com/GrN1mfZ.png) (https://i.imgur.com/26H6EPg.png)
(https://i.imgur.com/Ixa2HO2.png) (https://i.imgur.com/mPaKz3c.png)
(https://i.imgur.com/YafFnw9.png) (https://i.imgur.com/fzC3wQT.png)
(https://i.imgur.com/l09QiGK.png) (https://i.imgur.com/CB14l8u.png)
======================================================
Beta Testers
Many thanks to the following for testing and offering new ideas!
- E-S
- Mangley
- Soupcan
- Torn
- box
- Bashe
- Graslu
- Gabbo
- kraid
- TZKK
======================================================
CHANGELOG
[Visuals]
+ Replaced old textures/models with much improved assets:
- Grass
- Hedges
- Green carpet
- Cubicle panels
- Various light fixtures
- Lamp posts
- Servers
- Mirrors
- Skybox trees
- Wood trim on plaster walls
+ Implemented HDR
+ Overall, the map is much brighter and easier to see in both HDR and LDR
+ Adjusted lightmap resolutions for cleaner shadows from all light fixtures (this was inconsistent before)
+ New skybox texture
+ Top level weapon spawns and armor are clearly indicated with a special decal
[Playability]
+ Optimized skybox setup (went from ~2,000 displacements for the mountain ranges to 144)
+ All physics props now have collisions disabled so the player will no longer bump into them
+ Raised both fireplace mantles so the player can now fit with the new, taller bounding box
+ The dumbwaiter will no longer crush the player; they will instead be teleported above the dumbwaiter should it close on them
+ Bot nodes have been improved
+ All window frames are clipped to encourage regular jumping, rather than crouch jumping
+ Optimized VIS; framerate should be much improved when outside (particularly by the front fountain)
[Layout changes]
+ Basement cubicle area has been re-arranged with a more dynamic layout
+ Control room has a one-way drop from hedge garden above
+ Wine cellar has a more interesting route with wineracks blocking what was once an open, boring area
======================================================
DOWNLOADS!
Mirror 1 (MediaFire) (http://www.mediafire.com/file/wr84urytl8711fv/DuClare+Chateau+v2.zip)
Mirror 2 (Dropbox) (https://www.dropbox.com/s/l7m4vs2qs4l7u0o/DuClare%20Chateau%20v2.zip?dl=1)
.res file (for server owners) (https://www.dropbox.com/s/jyoypwxskxxr5i7/ge_chateauduclare_v02.res?dl=1)