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 81 
 on: November 15, 2020, 04:07:40 pm 
Started by WNxEuphonic - Last post by WNxEuphonic
I can already hear VC screeching in the distance.

Alternatively, we can just make it so zero-damage attacks don't count for invulnerability.

 82 
 on: November 14, 2020, 07:27:04 pm 
Started by WNxEuphonic - Last post by namajnaG
Maybe in a future version of GE:S we can toggle invulnerability off.

I can already hear VC screeching in the distance.

 83 
 on: November 14, 2020, 07:21:13 pm 
Started by WNxEuphonic - Last post by WNxEuphonic
This mode evolved out of the JAWS mode (I found that it was more fun playing as the Jaws player when you didn't have a health bar, so I switched it to Boris). This uses the damage bypass method E-S used for one of his modes, though it's not perfect. Maybe in a future version of GE:S we can toggle invulnerability off.

 84 
 on: November 13, 2020, 12:51:10 am 
Started by WNxEuphonic - Last post by Troy
What's the difference between this and the JAWS! mode?  If I remember right, something like this wouldn't work because of the invulnerability time.

 85 
 on: November 11, 2020, 02:23:56 pm 
Started by WNxEuphonic - Last post by WNxEuphonic
I'll definitely make balance changes as needed based on community feedback. Right now, I'm letting everyone get a chance to play it and get a feel for what does and doesn't work.

 86 
 on: November 10, 2020, 04:46:50 pm 
Started by WNxEuphonic - Last post by kraid
Maybe it would be a good idea to limit his weaponary relative to the playercount.
Let's say one weapon for every 2 enemies.
Maybe even give him weapons that are not limited to the current weapon set.

So if there are only 1-2 enemies, he'll get a pistol or Klobb, 3-4 Enemies grant him a light automatic weapon like zmg, 5-6 enemies give him a heavier automatic like phantom or a shotgun, 7-8 enemies he'll get a rifle, 9-10 enemies ASG-here we go, 11-12 enemies genades/mines, 13-14 enemies RCP, 15+ Genade/Rocket Launcher.

 87 
 on: November 09, 2020, 09:39:13 pm 
Started by MrE - Last post by MrE
I am a fan of the Die Another Day game mode and worked on an alternate version for the current version of GES.  I have been successful with testing the mode with some folks, and wanted to share in case others would like to try it too.

Please note that the mode has only been tested on official maps.  Although it should work for the most part on unofficial maps, you may experience issues under certain circumstance.

Game Mode Description:
A reimagining of the DieAnotherDay mode created by Joe (GES Forums)

DieAnotherDay - GES Forums:
https://forums.geshl2.com/index.php?topic=7378.0

Team mates can be resurrected in two ways:
1. Stand next to one of your team's gravestones until the resurrection has finished.
2. (If Enabled)Aim at a gravestone and press the voodoo key, then continue aiming at it until the resurrection has finished.

Points are awarded for kills, resurrections, and eliminating the other team.

CVARS:
res_spawn_at_grave - Spawn at Grave. 1 = Enabled, 0 = Disabled (Default 1)
res_base_capture_time - Base time to resurrect a grave. (Must be >= 0 and <= 30 (sec) (Default 5)
res_allow_laser - Allow laser to be used for resurrection. 1 = Enabled, 0 = Disabled (Default 1)
res_use_helper_plugin - Enable the use of the helper sourcemod plugin for this mode. 1 = Enabled, 0 = Disabled (Default 1)
res_grave_size - Set grave size. 1 = Large, 2 = Medium, 3 = Small (Default 2)

SourceMod Helper Plugin:
A helper sourcemod plugin is included with this game mode.  The helper plugin is not required for the mode, however is recommended and assists with the following:
   - When players are killed, the ragdoll is removed to make space for the grave to spawn.
   - If enabled and it detects a player will not get stuck, when a player is resurrected, they will spawn at the location of their grave.

Client Required Resources:
The game mode uses multiple models and resources for the graves themselves and the radar.  I personally use the following plugin to ensure that the appropriate resources are downloaded to clients:

SM File/Folder Downloader and Precacher:
https://forums.alliedmods.net/showthread.php?p=602270

For folks that may already be using this plugin, here is a list of resources that need to be available on the clients (note that the paths are relative to the gesource folder):

materials/sprites/hud/radar/RE.vmt
materials/sprites/hud/radar/RE.vtf
materials/sprites/hud/radar/RE_above.vmt
materials/sprites/hud/radar/RE_above.vtf
materials/sprites/hud/radar/RE_below.vmt
materials/sprites/hud/radar/RE_below.vtf
sound/custom/resurrection/grave_sky_fall.mp3
materials/custom/resurrection/gravestone_bottom_janus.vmt
materials/custom/resurrection/gravestone_bottom_janus.vtf
materials/custom/resurrection/gravestone_bottom_mi6.vmt
materials/custom/resurrection/gravestone_bottom_mi6.vtf
materials/custom/resurrection/gravestone_janus.vmt
materials/custom/resurrection/gravestone_janus.vtf
materials/custom/resurrection/gravestone_janus_nrml.vtf
materials/custom/resurrection/gravestone_mi6.vmt
materials/custom/resurrection/gravestone_mi6.vtf
materials/custom/resurrection/gravestone_mi6_nrml.vtf
models/custom/resurrection/gravestone_large.dx80.vtx
models/custom/resurrection/gravestone_large.dx90.vtx
models/custom/resurrection/gravestone_large.mdl
models/custom/resurrection/gravestone_large.phy
models/custom/resurrection/gravestone_large.sw.vtx
models/custom/resurrection/gravestone_large.vvd
models/custom/resurrection/gravestone_medium.dx80.vtx
models/custom/resurrection/gravestone_medium.dx90.vtx
models/custom/resurrection/gravestone_medium.mdl
models/custom/resurrection/gravestone_medium.phy
models/custom/resurrection/gravestone_medium.sw.vtx
models/custom/resurrection/gravestone_medium.vvd
models/custom/resurrection/gravestone_small.dx80.vtx
models/custom/resurrection/gravestone_small.dx90.vtx
models/custom/resurrection/gravestone_small.mdl
models/custom/resurrection/gravestone_small.phy
models/custom/resurrection/gravestone_small.sw.vtx
models/custom/resurrection/gravestone_small.vvd
models/custom/resurrection/gravestone_xlarge.dx80.vtx
models/custom/resurrection/gravestone_xlarge.dx90.vtx
models/custom/resurrection/gravestone_xlarge.mdl
models/custom/resurrection/gravestone_xlarge.phy
models/custom/resurrection/gravestone_xlarge.sw.vtx
models/custom/resurrection/gravestone_xlarge.vvd

Alternatively, clients can download the same zip file as attached here and copy the files to their gesource installation. 

Have fun!

NOTE:
Evidently the size of the release file it too large to attach to the forum post.   Here is a link to collect the mode zip:
https://wordisbond.net/Resurrection-20201109.zip

 88 
 on: November 08, 2020, 08:42:49 pm 
Started by WNxEuphonic - Last post by WNxEuphonic
Boris gets all of the weapons when he spawns and infinite ammo. Him getting a full aresenal keeps the game balanced, as he's going to be swarmed with enemies for pretty much the entire round.

 89 
 on: November 08, 2020, 06:47:39 pm 
Started by WNxEuphonic - Last post by CptLima
This sounds like a lot of fun. Are there any restrictions on Boris, such as a limitation to only using low-tier weapons?

 90 
 on: November 08, 2020, 06:46:03 pm 
Started by Peon - Last post by CptLima
I really hope the next release of GoldenEye: Source can include an alternate Bond with a white tux/black pants and red carnation in tribute to the Legend (also, it's my favorite Bond outfit to wear in-game).

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