GoldenEye: Source Forums

Editing and Customization => Community Content => Featured Releases => Topic started by: namajnaG on April 30, 2018, 08:17:09 pm

Title: [Map] UT_Turbine
Post by: namajnaG on April 30, 2018, 08:17:09 pm
NamajnaG presents

UT_Turbine

A recreation from Unreal Tournament 1999

(https://i.imgur.com/Tj8Lge1.jpg)

Greetings everyone! After a few months of hiatus and several sleepless nights, Turbine is now released!
Turbine is a complete conversion from Unreal Tournament 99 to Goldeneye Source, created from scratch in Hammer.
Like my other map from Unreal Tournament Codex (http://forums.geshl2.com/index.php?topic=8192.html), I've used the original map in UnrealEd as a reference to achieve the highest possible accuracy in brushwork, lighting and overall detail.
Whilst there are obvious changes such as weapon/armor placement and the engine differences, the core map is the same and I tried to recreate the original feel as much as possible, whilst drifting away from the much darker lighting the original map had for obvious reasons.

I've included a .res file for server owners, although I did not test it, it should work without problems. Should it have any problems, please contact me and I'll see what I can do to fix it.

I would like to sincerely thank everyone who helped me in the making and testing of this map, and I would also like to thank everyone who showed interest in this map!
Without futher ado, happy fragging!

CLICK HERE TO DOWNLOAD (http://www.mediafire.com/file/529o44xi4jvo52d/Turbine%20final%201.0.7z)
Title: Re: [Map] UT_Turbine
Post by: Helios on May 03, 2018, 09:03:12 pm
This map is awesome! It looks great and it's fun to play on  :)
Title: Re: [Map] UT_Turbine
Post by: namajnaG on May 07, 2018, 06:10:57 am
Thanks for the kind words Helios, I'm glad you're having a good time with the map!
Title: Re: [Map] UT_Turbine
Post by: Adrian on May 07, 2018, 05:52:46 pm
Awesome stuff, indeed! Congrats on the release :D
Title: Re: [Map] UT_Turbine
Post by: namajnaG on May 12, 2018, 02:19:39 am
Thanks Adrian, always a pleasure!