Debriefing > General Goldeneye

GoldenEye 007 Music Revisted

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L. Spiro:
GoldenEye 007: https://www.youtube.com/playlist?list=PLWsnao9n727PT17V5AzCkZYEQqeuVm01E
WAV pack: https://www.dropbox.com/s/kahlllo8ddyh6c7/GoldenEye%20007.rar?dl=0

Perfect Dark YouTube playlist: https://www.youtube.com/playlist?list=PLWsnao9n727OrLod3kmWZWrj6tl7IQiO-


L. Spiro

eriksan008:
Nice work! I listened to the PD and GE007 tunes a lot as a kid!

L. Spiro:
I thought I had mentioned it here but I guess not.  Normally I would post my previous recordings with a caveat that they would be redone if I learned about the exact algorithms used for reverb.
I finally did learn all the details regarding how the MIDI reverb works in GoldenEye 007 and Perfect Dark, and it turns out that it is actually very important to match the dry->wet balance for everything to truly sound good, and the reverb in GoldenEye 007 (but not Perfect Dark) draws sounds nearer to the center, so there are also certain characteristics of the reverb that are critical to mimic during the restore process.

The balance from dry to wet is what gave me balance problems in the past and why sometimes certain sounds would be too loud etc.
With that part of the puzzle solved I now am able to make truly mathematically correct restores in terms of balance and pan.  Have a listen for yourself!

https://www.youtube.com/playlist?list=PLWsnao9n727OrLod3kmWZWrj6tl7IQiO- Perfect Dark
https://www.youtube.com/playlist?list=PLWsnao9n727PT17V5AzCkZYEQqeuVm01E GoldenEye 007

I have marked the sets that correctly replicate the dry->wet balance as HD (Pilotwings 64 also has this although I did not mark it as HD).
Everything marked as HD is completely final.  There are no further reasons for me to re-record these OST's.
I have gotten many complaints about the sounds of Runway X, Dam X, and Silo X.  Here they are, finally correct, exactly as they are in the games but in HD, crisp and clear.

Enjoy!


L. Spiro

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