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Author Topic: And we have hats  (Read 26752 times)

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Mark [lodle]

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And we have hats
« on: December 29, 2008, 08:30:25 am »

http://www.moddb.com/media/embed/121862

Just waiting for the models to be fixed up and then we should be able to add them in game.

Thanks goes to KillerMonkey and paul from Black Mesa
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JcFerggy

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Re: And we have hats
« Reply #1 on: December 29, 2008, 08:39:16 am »

That's awesome, but who all will have hats? Oddjob obviously, but maybe we can have a Top-Hat Bond just for fun?
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major

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Re: And we have hats
« Reply #2 on: December 29, 2008, 08:43:59 am »

Ouromov maybe
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Jonathan [Spider]

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Re: And we have hats
« Reply #3 on: December 29, 2008, 08:47:25 am »

OMGGGGZZZZ

dude ive been waiting for this since i first made oddjob holy crap

thanks a ton you 2 crazy buggers.
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Fonfa
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killermonkey

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Re: And we have hats
« Reply #4 on: December 29, 2008, 09:25:42 am »

HAHA, who needs hats when you have perfectly fine dinner plates!

The real hats will be compiled tomorrow, I have them lying around my model source directory for no apparent reason ;-)

There is no guarantee this feature will make it to B3 Multiplayer... but you never know
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CCsaint10

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Re: And we have hats
« Reply #5 on: December 29, 2008, 09:34:42 am »

why wouldn't it make it to the beta 3 multiplayer....it is just a change of the model and you already implemented the physics of the hats...am i missing something?
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Brings back memories, doesn't it? :D

Mark [lodle]

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Re: And we have hats
« Reply #6 on: December 29, 2008, 09:41:10 am »

I suggested a steampipe hat for bond :P


^ Monkey is just allowing for the shit happens factor. We will try and get it in for beta 3.
« Last Edit: December 29, 2008, 09:43:11 am by Mark [lodle] »
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kraid

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Re: And we have hats
« Reply #7 on: December 29, 2008, 11:11:50 am »

lol, looking cool. I see an award for poping hats of, aproaching.
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Doc.NO

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Re: And we have hats
« Reply #8 on: December 29, 2008, 02:47:04 pm »

Hats of gentlemen.
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Mastix

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Re: And we have hats
« Reply #9 on: December 29, 2008, 05:23:59 pm »

Awesome, like Fistful of Frags!
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Mr. Wint and Mr. Kidd

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Re: And we have hats
« Reply #10 on: December 29, 2008, 08:31:31 pm »

That's awesome, but who all will have hats? Oddjob obviously, but maybe we can have a Top-Hat Bond just for fun?
If the devs recreate every character from GE64, there will be twelve characters with hats. ;)
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Sergeant Kelly

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Re: And we have hats
« Reply #11 on: December 30, 2008, 12:28:45 am »

Ourumov + Hat = Greatness.
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Jonathan [Spider]

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Re: And we have hats
« Reply #12 on: December 30, 2008, 12:36:15 am »

why wouldn't it make it to the beta 3 multiplayer....it is just a change of the model and you already implemented the physics of the hats...am i missing something?


because that's how things are SUPPOSED to work, but after so many years of development... we all know things never go like they are supposed to haha. crap can go crazy even on the simplest things.
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Fonfa
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Storm101

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Re: And we have hats
« Reply #13 on: December 30, 2008, 01:06:17 am »

Call me crazy, but I'd be willing to wait a little longer, even if it was just hats. They'd be fun to mess around with. It'd be cool to shoot someone off of Cradle and watch their hat fly off and go on its own course. Assuming the physics work this way.

Does this mean we could be getting two versions of Ourumov? The current hatless one, and one with his hat?
« Last Edit: December 30, 2008, 01:20:53 am by Storm101 »
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Mark [lodle]

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Re: And we have hats
« Reply #14 on: December 30, 2008, 01:59:54 am »

There are no two versions. The hat is a prop and can be applied to any character.
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