GoldenEye: Source Forums
Editing and Customization => General Discussion => Topic started by: Kickflipkid687 on December 04, 2010, 06:22:55 pm
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http://www.polycount.com/forum/showthread.php?t=78621
Someone did it! I was going to do this if I got into source engine stuff again since I know scripting now.
But god damn... I don't think Valve even has this..
Enjoy!
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Awesome! As I'm looking into starting modeling this should really come in handy.
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Haha... yes... someone did do it! Actually, when you posted that, the tool was still very early (I later wished I hadn't shared it until it was a little more polished). I've been posting updates about it here in the GE forums too: http://forums.goldeneyesource.net/index.php/topic,5648.0.html
PS. There is a new update with texture exporting features. Docs are at http://wallworm.com/projects/utilities/docs/using/export_textures.html
As soon as I finish the tool I'm planning on making a 3ds > Source 2d skybox exporter just to make that go a lot faster.
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Great discussion here about the 3D max to source max. I am reading the rest of the forum for more interesting points. Thanks