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Author Topic: [Issue] vertex_buffer crash  (Read 3113 times)

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HK

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[Issue] vertex_buffer crash
« on: November 06, 2011, 09:30:51 pm »

i dont know if this has been reported or asked about before
i keep on getting the same crash something about too big vertex buffer size ask the devs to fix this is the message i get
am sure this is the right one i upload theres lots of mdmp files in source sdk 2007

http://www.2shared.com/file/00Zfa26F/hl2_4104_crash_2011_11_6T2_32_.html


be great if someone can help me on this n i get low fps on caverns n silo always sucks big time

any help will be great thanks in advance
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Mangley

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Re: [Issue] vertex_buffer crash
« Reply #1 on: November 06, 2011, 10:41:25 pm »

What are your system specs? Most importantly what graphics card are you using.
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HK

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Re: [Issue] vertex_buffer crash
« Reply #2 on: November 06, 2011, 10:54:22 pm »

amd athlon 64 x2 6000+ 3.10ghz
2 gb rams ( going to upgrade soon to 4gb )
260 GTX

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Jeron [SharpSh00tah]

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Re: [Issue] vertex_buffer crash
« Reply #3 on: November 07, 2011, 03:38:30 am »

Is this a routine thing? Or one map? I figure it would happen to you on Runway (soon to change)
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

HK

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Re: [Issue] vertex_buffer crash
« Reply #4 on: November 07, 2011, 01:10:15 pm »

i think its happened on different maps the last one i think was casino
cant be the ram i have surely not ges doesnt take that much?  is ram the problem here?
i dont think it has happened on runway tho am not sure
most maps run perfect good fps only a few get low fps n gets unplayable
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Mangley

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Re: [Issue] vertex_buffer crash
« Reply #5 on: November 07, 2011, 04:22:12 pm »

Try disabling dynamic lighting effects on explosions. In the game menu go to Options > Multiplayer > Advanced and it should be one of the options.

You may also want to double check that your graphics drivers are up to date.
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HK

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Re: [Issue] vertex_buffer crash
« Reply #6 on: November 08, 2011, 01:15:10 am »

thx mangley ive disabled dynamic lighting effects on explosions didnt even know there were any option like this
sounds like this is what has been causing the problems always when explosions happen on silo it just gets slugish n very low fps
also in my video settings AA was at 4 put to none as recommend settings is what everything else is on
also muti core option isnt avaiable why is this when i have a dual cpu?

anyway thx alot for the help ill report bk if there is a crash hopefully not
n if my fps has improved on caverns n silo when i get to try them out
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namajnaG

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Re: [Issue] vertex_buffer crash
« Reply #7 on: November 08, 2011, 01:19:21 am »

Multi-Core Rendering was never implemented in the game Source SDK Base 2007 by Valve. Hell, I wonder if it ever worked for any Source game, That's why you can't turn it on.

KM-Edit: Fixed some facts :-)


OP-Edit : Thanks KM ;)
« Last Edit: November 08, 2011, 10:39:02 pm by namajnaG »
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HK

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Re: [Issue] vertex_buffer crash
« Reply #8 on: November 08, 2011, 10:02:48 pm »

thanks all for the help if i didnt post this n u guys helping i would still be having these problems
silo n caverns is now totally playable  :-D i dont get the very low fps when explosions go off from the barrels on silo n caverns runs good no noticeable fps drop finally i can enjoy these maps now

ive not had any crashes too hopefully i wont have any
looking forward to the next update with no low fps  8)

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