GoldenEye: Source Forums

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 1 
 on: July 03, 2021, 08:45:13 am 
Started by FReXx - Last post by papel
Great. Do you have a prediction? Would it be possible to do the same with the Surface map?
Thanks

 2 
 on: June 20, 2021, 09:00:32 am 
Started by Peon - Last post by Peon
This game is described as: "A retro FPS inspired by classic British shooters such as Goldeneye, Perfect Dark and TimeSplitters. Explore new locales, accomplish varied objectives and fight against state-of-the-art 1997 enemy AI. A work of love by a dedicated fan."



The demo available now on Steam for free: https://store.steampowered.com/app/1574480/Agent_64_Spies_Never_Die/

It's pretty simple and I had fun with it.

 3 
 on: June 12, 2021, 02:33:56 pm 
Started by Peon - Last post by CptLima
The level design really has some phenomenal detail and creative intros and exits to levels that didn't exist in the original - top-notch work. It's been an enjoyable series to watch for sure, and GoldenZen's Janus Files music edited over it just makes it perfect.

 4 
 on: June 10, 2021, 03:47:17 pm 
Started by Peon - Last post by Peon
The reason I'm posting this in the GE:S forum mainly has to do with YouTuber "Graslu00" getting permission from Yannick Zenhäusern to use his re-orchestrated Goldeneye music in these videos (currently being featured in GE:S), which catalogue a remake of the single-player Goldeneye experience using the Far Cry 5 Arcade Editor. To quote the caption: "My series for this will feature the dynamic soundtrack composed by Yannick Zenhäusern AKA GoldenZen's from the cancelled GoldenEye 25 project... Huge thanks to @Yannick Zenhäusern for letting me use "The Janus Files" soundtrack for this!" I don't have any answers as far as multi-player is concerned, but I haven't researched it because I don't really care... I have GE:S for that, after all.

That said, this project is worth your time to check out, as I was highly entertained even watching it:


IGN (and many others) has also taken note of this project: https://www.ign.com/articles/far-cry-5-goldeneye-remake-007 -


 5 
 on: May 25, 2021, 05:14:08 pm 
Started by FReXx - Last post by FReXx
With the agreement of Luchador, I completely rework the Lafayette map with new textures, props and rooms.
I may add the port of Monte Carlo but it may not be in the first version of the map.







 6 
 on: May 21, 2021, 10:35:21 pm 
Started by KekC - Last post by KekC
Real PhotoTexture

spray logo muffy_tattoo for GoldenEye: Source Half-Life 2 modification

by ~Smith~
Original from Golden Eye (1995) movie frame.

Do not take it seriously.

 7 
 on: May 17, 2021, 08:26:39 pm 
Started by Enzo.Matrix - Last post by ron
My hope will never diiiiiiiie...


 8 
 on: May 15, 2021, 06:52:53 am 
Started by Enzo.Matrix - Last post by CptLima
The mod's never dead as long as the community continues to keep it alive - I'm sure updates will come when they're ready; progress on a mod like this takes time, and there's still plenty of activity and maps to enjoy presently. For instance, join us every Saturday night after 9 p.m. EST for Community and Fun Night - it's always a blast, and it happens every single week! Several of the developers are often there, and every now and then there's some insight on things being worked on; they tend to keep details close to the chest - I'm sure as to not disappoint or set unreachable expectations - but it's always fun to play and hang out regardless. Hardly dead in the water.

 9 
 on: May 15, 2021, 02:58:33 am 
Started by Enzo.Matrix - Last post by SuperFlyMenace
4 years and counting today. I still yearn to see the new Temple and Citadel levels. If not the full 5.1 update, how about just letting us get one of those levels? I want to believe that this mod isn't finally dead in the water but it's looking that way. I hope I'm wrong.

 10 
 on: May 11, 2021, 05:27:47 am 
Started by KekC - Last post by KekC
Map is simple ported to Unreal Engine 4, download here (~282Mb):
https://www.dropbox.com/s/0u48blpzpt8enx2/hospital_RF.exe?dl=0
In menu option find button About -> BONUS: Play Saint-Petersburg.

Now list of community created maps from GE:S (1995) movie:
Dam (ge_dam)
Arkangel Chemical Weapons Facility - USSR (ge_facility, ge_facility_backzone, ge_runway)
Vehicle road Monte-Carlo
Casino Monte-Carlo (ge_casino)
Yacht Monte-Carlo
Bunker (ge_bunker)
Outside near bunker (ge_siberia)
Destroyed bunker
MI6 (ge_MI6_HQ)
Dvortsovaia square Saint-Petersburg
Q (ge_qlab)
Airport Pulkovo
Near airport
Computer magazine
Church in Smolensk
Bar
Grand Hotel Europe
Sauna (ge_sauna)
Statue park (Grave Yard)
Archives (ge_archives)
Tank streets (ge_SPb)
Train (ge_depot, ge_train_cy)
Tropics
Jungle Puerto Rico (ge_jungle)
Cradle Arecibo Observatory (ge_cradle)
Control center (ge_control)

Have fun!

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