I'm currently working on a map for Goldeneye: Source called ge_rocket. The map is actually a pseudo-remake of an old Medal of Honor multiplayer map which was a V2 Rocket facility which I wanted to remake. I'm not sticking faithfully to the original map design much at all, only the general layout with necessary refinements to fit Goldeneye gameplay suitably.
In this Goldeneye: Source rendition it will be a disused, late cold war Russian military missile base which has been adopted by Janus and is in the process of being renovated. Architecturally it will carry a similar feel and appearence to Control and some parts of Facility but will also incorporate a large snowy outdoor area along with other features such as fully operational elevators which will run between the surface and underground levels. If you don't feel like taking the elevator, perhaps a vibrantly lit cooling tower, ventilation shaft, or maintenance stairway may be to your liking. ;)
Some early screenshots of near-complete areas:
(http://img138.imageshack.us/img138/7864/gerockettruck.th.jpg) (http://img138.imageshack.us/img138/7864/gerockettruck.jpg) (http://img4.imageshack.us/img4/1738/gerocketcooling.th.jpg) (http://img4.imageshack.us/img4/1738/gerocketcooling.jpg)
(http://img5.imageshack.us/img5/6103/gerockettunnel1.th.jpg) (http://img5.imageshack.us/img5/6103/gerockettunnel1.jpg) (http://img6.imageshack.us/img6/8571/gerocketupper.th.jpg) (http://img6.imageshack.us/img6/8571/gerocketupper.jpg)
:)
I'll add that just for you 8)
Well, there comes a time in every map's development cycle where something goes horridly wrong and with no reasonable explanation. In the last few days I've run into two obstacles that have halted the development of the map.
The first I've already rectified which was that Hammer was splitting visleafs in completely nonsensical ways for no real reason. That stumped me for a day but repossitioning the entire map down by 512 units on the grid fixed that.
The second is a biggie which I can't for the life of me figure out... Basically Source is crashing whilst trying to load the map. There's nothing in the compile log that screams 'trouble' at me, my budget is fine and there's no errors/leaks or problem entities, although I'm curious about this particular part of the log: BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (21)
transfers 6822376, max 597
transfer lists: 52.1 megs
I'm not familiar with what this part of the compile log refers to, and if it's a problem. Any suggestions from you professionals?