GoldenEye: Source Forums
Editing and Customization => Community Content => Topic started by: namajnaG on July 19, 2012, 08:22:49 pm
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FOR RELEASED MAPS, GO HERE! http://forums.geshl2.com/index.php/topic,7558
Greetings, Community!
As maybe few of you might have heard several months back, A guy named 2Goldenbullet$ was currently working on converting NF maps, Models and textures into Goldeneye Source. His primary concern however is Nightfire, So he stopped.
I talked with him for a while and asked him if he could send me over the files he currently had, He agreed. Since I personally loved NF and I thought that this project could get somewhere, I started working on the project.
So far, It's quite a mess. Corrupted props, Messed up entities and a multitude of bugs here and there, But of course, It's a decompile from a different engine, I can't expect much. :P
But on the bright side, I'm getting somewhere quite plausible, A release might eventually come sooner than I think.
A few maps will have minor additions to the original to balance gameplay in GE:S.
I plan on getting at least 5 maps done. Unfortunately, Too many props are broken and a few maps won't be able to see the light of the day because of that.
I currently have two maps that are stable and nearly completed, Only a few tweaks here and there left to do, Including ones you guys might spot. Here are a few screenies.
nf_power :
(http://img824.imageshack.us/img824/5642/hl22012071915585991.th.jpg) (http://img824.imageshack.us/i/hl22012071915585991.jpg/)(http://img62.imageshack.us/img62/7851/hl22012071915562940.th.jpg)(http://img716.imageshack.us/img716/5004/hl22012071915562248.th.jpg) (http://img716.imageshack.us/i/hl22012071915562248.jpg/)
(http://img821.imageshack.us/img821/2917/hl22012071915563978.th.jpg) (http://img821.imageshack.us/i/hl22012071915563978.jpg/)(http://img99.imageshack.us/img99/3431/hl22012071915570308.th.jpg)(http://img705.imageshack.us/img705/8195/hl22012071915571394.th.jpg)
(http://img835.imageshack.us/img835/560/hl22012071915571975.th.jpg) (http://img835.imageshack.us/i/hl22012071915571975.jpg/)(http://img838.imageshack.us/img838/2633/hl22012071915584988.th.jpg)(http://img443.imageshack.us/img443/2982/hl22012071915583206.th.jpg)
(http://img545.imageshack.us/img545/8321/hl22012071915581415.th.jpg) (http://img545.imageshack.us/i/hl22012071915581415.jpg/)(http://img411.imageshack.us/img411/3576/hl22012071915580251.th.jpg)(http://img196.imageshack.us/img196/3066/hl22012071915574641.th.jpg)
(http://img502.imageshack.us/img502/5053/hl22012071915573044.th.jpg) (http://img502.imageshack.us/i/hl22012071915573044.jpg/)
(http://[url=http://img843.imageshack.us/img843/8307/hl22012071915542395.jpg]http://img843.imageshack.us/img843/8307/hl22012071915542395.jpg[/url])
(http://[url=http://img221.imageshack.us/img221/1615/hl22012071915540795.jpg]http://img221.imageshack.us/img221/1615/hl22012071915540795.jpg[/url])
nf_maintenance :
(http://img843.imageshack.us/img843/8307/hl22012071915542395.th.jpg) (http://img843.imageshack.us/i/hl22012071915542395.jpg/)(http://img221.imageshack.us/img221/1615/hl22012071915540795.th.jpg)(http://img40.imageshack.us/img40/8914/hl22012071915535450.th.jpg)
(http://img171.imageshack.us/img171/3338/hl22012071915534010.th.jpg) (http://img171.imageshack.us/i/hl22012071915534010.jpg/)(http://img208.imageshack.us/img208/5154/hl22012071915532538.th.jpg)(http://img812.imageshack.us/img812/916/hl22012071915531999.th.jpg)
(http://img689.imageshack.us/img689/4708/hl22012071915531334.th.jpg) (http://img689.imageshack.us/i/hl22012071915531334.jpg/)(http://img23.imageshack.us/img23/6796/hl22012071915515583.th.jpg)(http://img546.imageshack.us/img546/6694/hl22012071915520292.th.jpg)
(http://img220.imageshack.us/img220/2249/hl22012071915521970.th.jpg) (http://img220.imageshack.us/i/hl22012071915521970.jpg/)(http://img13.imageshack.us/img13/1122/hl22012071915523181.th.jpg)(http://img163.imageshack.us/img163/7528/hl22012071915524752.th.jpg)
(http://img824.imageshack.us/img824/6320/hl22012071915525554.th.jpg) (http://img824.imageshack.us/i/hl22012071915525554.jpg/)(http://img6.imageshack.us/img6/1260/hl22012071915530831.th.jpg)(http://img690.imageshack.us/img690/3125/hl22012071915515039.th.jpg)
(http://img705.imageshack.us/img705/7681/hl22012071915513690.th.jpg) (http://img705.imageshack.us/i/hl22012071915513690.jpg/)(http://img266.imageshack.us/img266/6807/hl22012071915511097.th.jpg)(http://img826.imageshack.us/img826/5571/hl22012071915510174.th.jpg)
I'd love constructive criticism from you guys and see what you think so far about those.
Cheers!
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Having never actually played Nightfire before I don't think I'd be the best person to offer some criticism or advice to you properly, but the screenshots of your 2 maps look pretty good so far. Keep up the good work and the best of luck with the rest of your project!
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They are really looking good so far!
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Looks very good- if you are making more nightfire maps can you recreate Fort Knox or Zykosky's Cavier Factory (both are in the Nightfire PC Version)
but i have to say that Nf_power looks really good- bright and open enough for Frag attacks
and NF_matenance looks promising too- cant wait to try out the map
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Thanks for the support people, I really appreciate it!
@Rick Astley = Just to let you know, I am not recreating those maps from scratch, Those are the map files directly ripped from Nightfire, But all of them has a multitude of bugs, Obsolete entities/props and incorrect lighting.
The Caviar Factory is the map I am currently working on, However, It was very broken, Took me hours to fix the crusher under the trapdoor, But I got it working after about a hundred recompiles, Hah.
This map isn't too GE:S friendly, Notably because of all the grappling hooks that helped navigating around the map in NF, Thus, All access to the water has been blocked, And ladders/bridges will be added to several areas to suit GE:S gameplay.
I still have a lot of work to do on it, I should be done within this week though.
As for Fort Knox, I have looked at it quickly and it doesn't look too bad, I probably will look further into it when I'm done with Caviar.
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I still think it would be a good idea to replace the textures with some higher resolution ones and possibly replace the props with GES stuff. Might take a while, might not look 1:1 in some cases but the overall improvements will make these maps more enjoyable.
Think of it like what we did with the GES classic maps. They still look and feel very close to the original N64 map, but the mappers used high res textures instead of 32x32 or 64x64 blurry lowres textures and improved lightning.
I don't see why you couldn't do the same, maybe with a little help from other ppl of the community.
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That is a very good idea Kraid, Most textures are already 128/196 (196 ones has been extended to 256 but kept their original resolution) though, But a few does look quite blurry.
Problem is, I personally have no experience in texturing, But a lot of already existing textures in GE:S files could replace a few of those and still look like a re-creation. If anyone is willing to involve themselves in this project, That would be great.
Several props have been already replaced with GE:S ones due to NF props being broken in Hammer though, But I do believe I can replace more, Such as barrels and crates.
Edit : Lol 666th post.
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4.2 release will feature many new high quality props and textures (many of them shipping out with a resolution of 1024 x 1024). they truly did a great job. and if you have any questions, feel free to mail me.
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I like them, looking good, but like Kraid said, make use of GE:S props and textures and they'll look great.
Oh... And I prefer the new picture Emilia. ;-)
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Sounds good Cy, Thanks for the feedback everybody!
I'll still be doing production on other maps while the wait for 4.2 and post updates once in a while about the progress on everything else and which maps could be released.
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Looking very good but you really need to use light_spot entities for most of the lights! It will look much better than omi-lights.
Contact me on steam if you want some pointers with using them.
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@Mangley = Maintenance's lighting is about 95% composed of light_spot entities, And power has about 25% of them. Maybe I haven't done them correctly, Or is a fast compile responsible maybe?
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Hmm.. what I said was mainly directed at power. Those lights along the walls near the ground. light_spot works well for that type of lighting.
Perhaps it's just the lightmap resolution that is making me think this?
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I actually did the power conversion and dm_office and part of austria. that's when i gave the project over to to namajnaG. the reason the lights on power are like that is because the original used fade values that don't exist in source, so it looks like they're not light_spots, but they are a combination of light and light_spot
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Heh, good to see my decompiler going to good use. :)
Just keep in mind, if either EA or MGM decide to give a crap about it, they could sue. They probably won't, though, they never cared at all about the PC version of Nightfire.
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Heh, good to see my decompiler going to good use. :-)
Just keep in mind, if either EA or MGM decide to give a crap about it, they could sue. They probably won't, though, they never cared at all about the PC version of Nightfire.
I highly doubt they will even know about this, I believe they have more important things to do than sue a Goldeneye Source player that converted maps from a game that was dead since it's release for a different game, Even though EA loves money.
On topic, Here's a small update, A few screenshots from NF_Caviar, The map is obviously not completed yet but you can see a bit how it looks like, I feel like some areas doesn't have the proper light colors, So I might be doing a few tweakings.
(http://img98.imageshack.us/img98/6592/hl22012072716341119.th.jpg) (http://img98.imageshack.us/i/hl22012072716341119.jpg/)(http://img703.imageshack.us/img703/4811/hl22012072716303259.th.jpg) (http://img703.imageshack.us/i/hl22012072716303259.jpg/)(http://img502.imageshack.us/img502/2152/hl22012072716330423.th.jpg) (http://img502.imageshack.us/i/hl22012072716330423.jpg/)
(http://img195.imageshack.us/img195/2097/hl22012072716325100.th.jpg) (http://img195.imageshack.us/i/hl22012072716325100.jpg/)(http://img189.imageshack.us/img189/9452/hl22012072716322993.th.jpg)(http://img507.imageshack.us/img507/2303/hl22012072716321815.th.jpg)
(http://img9.imageshack.us/img9/3552/hl22012072716315814.th.jpg) (http://img9.imageshack.us/i/hl22012072716315814.jpg/)(http://img824.imageshack.us/img824/6331/hl22012072716310303.th.jpg)(http://img600.imageshack.us/img600/4778/hl22012072716312748.th.jpg)
(http://img14.imageshack.us/img14/985/hl22012072716313515.th.jpg) (http://img14.imageshack.us/i/hl22012072716313515.jpg/)(http://img99.imageshack.us/img99/2819/hl22012072716314912.th.jpg)
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The blue and orange contrast is awesome.
Can't wait to play this.
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NF_Caviar looks very promising
i agree with Emillia cant wait to play this :)
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you need to reduce the light intensity on caviar. it's wayy too blue. light values on source compiler are at a higher saturation of color at the same values than nightfire's compiler. also you should download crazybump and add bump mapping to the textures like i did for nf_office and nf_power, and nf_romania. ill convert the sky model and terrain for you on caviar
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As I said, I will change lighting at a few places, That includes the light_env, This was just a rough preview of the map, It is unfinished for now.
I won't keep the original textures though, I will replace them with GE:S ones when 4.2 is out to make the maps look fresh.
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I highly doubt they will even know about this, I believe they have more important things to do than sue a Goldeneye Source player that converted maps from a game that was dead since it's release for a different game, Even though EA loves money.
On topic, Here's a small update, A few screenshots from NF_Caviar, The map is obviously not completed yet but you can see a bit how it looks like, I feel like some areas doesn't have the proper light colors, So I might be doing a few tweakings.
(http://img98.imageshack.us/img98/6592/hl22012072716341119.th.jpg) (http://img98.imageshack.us/i/hl22012072716341119.jpg/)(http://img703.imageshack.us/img703/4811/hl22012072716303259.th.jpg) (http://img703.imageshack.us/i/hl22012072716303259.jpg/)(http://img502.imageshack.us/img502/2152/hl22012072716330423.th.jpg) (http://img502.imageshack.us/i/hl22012072716330423.jpg/)
(http://img195.imageshack.us/img195/2097/hl22012072716325100.th.jpg) (http://img195.imageshack.us/i/hl22012072716325100.jpg/)(http://img189.imageshack.us/img189/9452/hl22012072716322993.th.jpg)(http://img507.imageshack.us/img507/2303/hl22012072716321815.th.jpg)
(http://img9.imageshack.us/img9/3552/hl22012072716315814.th.jpg) (http://img9.imageshack.us/i/hl22012072716315814.jpg/)(http://img824.imageshack.us/img824/6331/hl22012072716310303.th.jpg)(http://img600.imageshack.us/img600/4778/hl22012072716312748.th.jpg)
(http://img14.imageshack.us/img14/985/hl22012072716313515.th.jpg) (http://img14.imageshack.us/i/hl22012072716313515.jpg/)(http://img99.imageshack.us/img99/2819/hl22012072716314912.th.jpg)
Dude These maps LOOK AWESOME I played nightfire for the gamecube and i was able to defeat the final guy
good game
But these maps make me remember the time i played that game
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Hmm never played Nighfire, but maps look cool.
If need any testing help or anything, hit us up. We can offer our expertise. And when all ready, maybe some media backing.
Great work.
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Hmm never played Nighfire, but maps look cool.
If need any testing help or anything, hit us up. We can offer our expertise. And when all ready, maybe some media backing.
Great work.
if all goes well with the nightfire maps i can smell a community update press release...well possibily
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wow, I wish i had this many people offering help and advertisement when i was doing these maps all myself, and when i'm developing things for Nightfire. No one ever offered me any help. And only a handful of players on Nightfire even so much as install the latest patch, much less install new maps. They don't even understand how to change their resolution (facepalm). When I did nf_power and nf_office, i had a public beta available on a server in GE:Source, but hardly anyone joined and they just kicked me off when i tried to spread the word in the other public servers. Guess I should have come here first
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Community forums are always the way to go man, Don't expect in-game players to care much, As all they want is to play the game. Most servers enforce no advertising too, So that's probably why you got kicked.
I did well to join up your server, Else I would have continued my work on a standalone version of power and never heard about your stuff.
Thanks for the offer Major, I was planning on contacting you when the maps would be ready for play-testing at first, Guess I was looking into the right direction!
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They're looking really good. I'll certainly be one to add them to our server when released (or if you need em testing we've got a PTR server too) :)
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If you need any texture from NightFire 007 I have all of them.
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I already have them, But I'm replacing 90% of them with GE:S textures due to the fact that NF textures never really exceed 128x128, Which kinda looks ugly. Thanks though.
So sorry for the lack of updates, I've been quite busy lately with work and everything else.
I've been working slowly on it again the past week though.
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Hello everyone! First of all, Sorry for the lack of updates, I didn't have much free time in the past months and I dedicated most of my free time to pass time with friends.
NF_Power will be ready to release after final testing. Is there anyone that would be willing to host a testing session?
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I could upload it to my server for you.
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We could also host as well.
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I'm willing to host it if you want.
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Great to see support from all of you! Tonight I'll be short on time, But if I can manage to get on my PC tomorrow evening, I'll contact either one of you that is online on Steam to set up a game. Thanks guys!
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These look pretty impressive so far, I'll have to hunt out my old Nightfire game to compare em but I'd say they look really great. Already grabbing your released map to stick on our servers to try out too, :-)
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Small update :
Here's a sneak peak to NF_Maintenance's updated rooms, There is a before and after. Small changes will still be made, But this is how it's going to look, Most likely.
Also, The video looks a bit dark due to compression, It doesn't look that way in-game.
www.youtube.com/watch?v=QLRx19G_lWo
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Looks nice, the Creed background music is a nice touch.
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Final update for NF_Maintenance ;
Greetings, Community!
I can say today that I am finally (almost) done with maintenance, Progress has been halted for the past month or two because 90% of my free time was, Unfortunately, dedicated to APB Reloaded. I have picked up the work on it again about a week ago.
Changes since you've last seen it
-Reworked lighting in all incomplete areas (Except the large machine room, As I thought solid white gave the right feel for it.)
-Added one new area (Bathroom) and one new doorway, Opening up to two alternative paths
-Added more cubemaps
-Fixed crashes and out-of-place textures
-Minor eye-candy (Including two easter eggs, One inaccessible without noclip)
To do list
-Remove unnecessary brushes to replace them with props to reduce filesize of the map to a maximum
-Test thoroughly the outside area to prevent crashes that we're present before
-Clip walls accordingly for proper wall strafing
-Rework weapon spawns
Here's a full walk through the map. It will most likely be ready to release within's next week.
Again, Video is darker than what it looks like in-game.
www.youtube.com/watch?v=bc2OQk8zM_o
Stop it at 1:30 if you don't want to see the stuff you might have already seen in the previous video.
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Hey dude, this looks great :)
Bit worried about tripping over that chair on the floor though :)