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GoldenEye: Source Forums
- September 24, 2023, 05:53:03 pm
- Welcome, Guest
News:
1
on: Today at 05:14:46 am
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Started by Jeron [SharpSh00tah] - Last post by Loafie, Hero of Dreams | ||
What's up brothers
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2
on: June 28, 2023, 09:06:18 am
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Started by Jeron [SharpSh00tah] - Last post by Helios | ||
Hello there!
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3
on: May 21, 2023, 09:40:52 pm
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Started by Jeron [SharpSh00tah] - Last post by CptLima | ||
Good evening.
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4
on: May 21, 2023, 02:16:40 pm
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Started by Jeron [SharpSh00tah] - Last post by markpeterjameslegg | ||
Hey all. Bright and sunny day here in the UK, hope you are all well.
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5
on: May 11, 2023, 12:46:02 am
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Started by Jeron [SharpSh00tah] - Last post by TriDefiance | ||
It's good to see everyone here from time to time. I hope all is well!
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6
on: May 07, 2023, 06:52:59 am
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Started by Jeron [SharpSh00tah] - Last post by kraid | ||
Just had to drop in and say hey!Hey Jeron. |
7
on: May 06, 2023, 11:51:44 am
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Started by Jeron [SharpSh00tah] - Last post by Wake[of]theBunT | ||
I think it's been more slow moving in the past few years. But I also love to see the community forum presence going on. Getting toward 18 years, for anyone following along
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8
on: April 26, 2023, 03:49:40 pm
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Started by Jeron [SharpSh00tah] - Last post by mbsurfer | ||
I saw the release of Source 2 with CS2 and immediately thought about this mod. Also glad to see it's going strong. Hope everyone has been doing well over the years
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9
on: March 31, 2023, 06:42:17 pm
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Started by Jeron [SharpSh00tah] - Last post by Jeron [SharpSh00tah] | ||
Hello to my long lost brothers and sisters!
Just had to drop in and say hey! I hope everyone is doing well, and I LOVE the fact this game is still going strong! I miss the development days for sure ![]() See you all around! |
10
on: March 19, 2023, 07:18:28 am
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Started by Game_Master001 - Last post by Game_Master001 | ||
Thanks! My Python skills are sadly non-existent, but I can make simple changes. What I tried was the following, but it only works half. As a test, I set a weaponlist of 9 levels consisting of the RCP90 for the first 7 rounds, the Magnum for round 8, and the Golden PP7 for round 9. It doesn't work during warm-up (gives everyone the KF7 and Slappers, which is according to the Arsenal weaponlist which I set to all KF7 to test my changes), which is 100% fine with me. During the game itself, the bots run around with the RCP90 showing I did something right, but I have no weapons whatsoever. How come? Here's the relevant part of Arsenal.py I edited
P.s. I know I removed the Slappers from this part of the code. That's intentional (I of course also tried with the original file with the Slappers, same problem): # Give player their level specific weapon and the slappers def ar_GivePlayerWeapons( self, player ): if not player or player.IsDead() or len(self.weaponList) < 8: return player.StripAllWeapons() lvl = self.ar_GetLevel( player ) if lvl < 8: weap = "weapon_rcp90" if lvl == 8: weap = "weapon_cmag" if lvl == 9: weap = "weapon_golden_pp7" player.GiveNamedWeapon( weap, 800 ) # We use infinite ammo so who cares about exact ammo amounts player.WeaponSwitch( weap ) |