Editing and Customization > Resources, Tools, Tips & Workarounds

Source Shader Editor Plugin

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coolDisguise:

--- Quote from: Luchador on July 19, 2011, 02:34:51 pm ---Really nice work! Now we just need a WYSIWYG map editor!

--- End quote ---

... with an interface connecting to the brain of its user ~
gotta love mappers on drugs ;-)

Jonathon [SSL]:
YES a new toy to play with!

KM KM KM PLEEEEASE code it in! :)

http://developer.valvesoftware.com/wiki/SourceShaderEditor/Installation


--- Quote from: Luchador on July 19, 2011, 02:34:51 pm ---Really nice work! Now we just need a WYSIWYG map editor!

--- End quote ---

Lol, Valve would never be bothered to update their 8-9 year old map editor...

kraid:
It looks a lot like the UDK material editor, allthough a little more complicated.
Might be more powerfull, too. At least if you know what you're doing.

As for the integration into GES, i'd say this could be a cool feature if we have some ideas what for we could use this custom shaders.
New Golden Gun material maybe, or classic goldeneye glass for the _classic maps?

killermonkey:

--- Quote from: Jonathon [SSL] on July 19, 2011, 03:57:31 pm ---YES a new toy to play with!

KM KM KM PLEEEEASE code it in! :)

http://developer.valvesoftware.com/wiki/SourceShaderEditor/Installation

Lol, Valve would never be bothered to update their 8-9 year old map editor...

--- End quote ---

Wow looks like Valve learned how to write a proper API finally. I can integrate this ASAP.

Jeron [SharpSh00tah]:

--- Quote from: kraid on July 19, 2011, 06:10:57 pm ---i'd say this could be a cool feature if we have some ideas what for we could use this custom shaders.


--- End quote ---

Ice blocks on the mountains in runway / surface

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