GoldenEye: Source Forums
Editing and Customization => Modding Help => Tutorials => Topic started by: RogerMooreSucks on April 08, 2015, 10:27:07 pm
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I have been search all over on how to do this but with no luck. I used Photoshop but it was not was i needed nor does it look realistic...especially when your textures will be seen up close. Does anyone know of a good program to use for doing this kind of thing? I want it to appear like the snow it sticking to the texture. If someone could point me in the right direction i would be much appreciative.
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Some good advice I could give to you would be to get a hold of ccsaint's Surface map, decompile it, and learn/implement how the snow was added onto that map. Though decompiling a map is not necessarily respected in the mapping community, not to sound hypocritical because I did it to learn, but that is a good source of understanding how others did it to learn.
Best,
Tri
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Make a sand texture and then turn it white.
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I don't exactly understand what effect you're trying to achive. (example?)
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I don't exactly understand what effect you're trying to achive. (example?)
Here is an example of what i am trying to do http://imgur.com/npsXklN.
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Here's a quick photoshop example with a brick texture i had laying arround from another project.
http://www.mediafire.com/download/m5a9e357hc7kei6/snowy_brickwall.psd
I took the green channel of the normalmap as a base for the snow, inverted it so the white faces upwards.
Now i used filters (e.g. brightness/contrast, Gradient,...) to tighten up the highlights till the white is only left
on the parts i want them on and the rest is black.
Then i used this as a mask for the snow texture and applied a layer effect to give it more depth.
The snow fx on the bottom was created by blending a difference cloud filter with a gradient.
The rest is just a matter of using suitable blend modes for the layers.
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Here's a quick photoshop example with a brick texture i had laying arround from another project.
http://www.mediafire.com/download/m5a9e357hc7kei6/snowy_brickwall.psd
I took the green channel of the normalmap as a base for the snow, inverted it so the white faces upwards.
Now i used filters (e.g. brightness/contrast, Gradient,...) to tighten up the highlights till the white is only left
on the parts i want them on and the rest is black.
Then i used this as a mask for the snow texture and applied a layer effect to give it more depth.
The snow fx on the bottom was created by blending a difference cloud filter with a gradient.
The rest is just a matter of using suitable blend modes for the layers.
Assuming you know your way around Photoshop/ your image utility of choice, this is hella great advice.
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If you don't, it's time for some basic training.
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If you don't, it's time for some basic training.
I already achieved my 00 status in photoshop :D. BTW i figured out an easier way of doing the snow. Thanks anyways.