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 on: April 19, 2017, 05:54:47 PM 
Started by HIPERATIVO - Last post by WFCxLima
Well, looks like they included both GE: Source and The-Elite on the funding page ... 10,000,000 points to them!

This appears to be a worthwhile cause for anyone who loves this game to support.

 on: April 19, 2017, 05:39:15 PM 
Started by HIPERATIVO - Last post by WFCxLima
GE: Source absolutely must have a place in this documentary, perhaps an entire segment... it's a huge part of what's kept this game alive for all of us for years and its existence is the very definition of why the original was so special. That, and the folks over at The-Elite who still spend hours a day playing the N64 version to knock a second or two off of world records - any doc wouldn't be complete without them, too.

 on: April 19, 2017, 08:32:06 AM 
Started by HIPERATIVO - Last post by El Dudereno
That's awesome. 

I really hope they mention GE: Source in the documentary.  That will highlight just how much we all love this game.

 on: April 19, 2017, 03:10:06 AM 
Started by HIPERATIVO - Last post by HIPERATIVO
An Australian-made documentary seeking to explore and discuss the history and impact of GoldenEye 007 on N64 has been announced today. GoldenEra will examine how an inexperienced team were able to defy expectations and build one of the most respected and influential console shooters ever.

The team has revealed the film alongside an IndieGoGo campaign to assist in its completion. They also showcased a brief trailer, which features interviews with a variety of experts from both the game and media industries (including GoldenEye 007 veterans Karl Hilton and B. Jones, as well as IGN’s Peer Schneider and Tristan Ogilvie).


Support their work on IndieGoGo


 on: April 16, 2017, 01:53:24 PM 
Started by Goldenzen - Last post by Rick Astley
Ah Awesome Goldenzen :)
i cant wait to listen to it Great Work :)

Happy Easter to you too

 on: April 16, 2017, 05:26:36 AM 
Started by Goldenzen - Last post by Goldenzen
Hi guys,

this year marks the 20th anniversary of Pierce Brosnans second movie after GoldenEye: Tomorrow Never Dies.

I've made a tribute suite:

It's licensed via soundrop and you can now get it via Apple Music, iTunes, Spotify and more!

Happy easter everyone.

 on: April 13, 2017, 04:55:13 PM 
Started by Methtimezzz - Last post by Mangley
It means your .dll files for the mod, and possibly other files are corrupted, incomplete or missing. There is no way to fix this but a fresh install. One of the following things possibly happened:

You didn't have sufficient hard drive space to install the game. If you try to install without enough space the install will not complete correctly. You need 10GB free, preferably more.


You have a corrupted download from a slow download server. In this case it's recommended you redownload from the Torrent and disable your anti-virus realtime protection when installing.

It is also possible that your anti-virus may have interfered with the install process.

 on: April 11, 2017, 01:46:21 PM 
Started by Methtimezzz - Last post by Methtimezzz
I have redownloaded GE:source and SDK source 2007 several times and every time I try to launch the game I get this error. I have tried redownloading all microsoft C++ visual packages, as well as changing the gameinfo.txt file within the mod itself. Every fix I have tried leads to the mod crashing and freezing my computer further or feeding me the same error. What is causing this issue?

 on: April 11, 2017, 01:24:33 PM 
Started by HAL_9000 - Last post by HAL_9000
That seemed to have worked. Thanks pal.

 on: April 11, 2017, 11:49:57 AM 
Started by HAL_9000 - Last post by Entropy-Soldier
I can't say I've ever needed to do this specific thing before, but if you add the commands you use to the bottom of this file:


you should get the result you're looking for.

This is a text file that can be edited in any text editor, including notepad, and %STEAMDIR% is your steam directory, typically some variation of "C:\Program Files\Steam".

If that doesn't work for online servers, make a file called "autoexec.cfg" in the same directory and add the commands to that.

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