GoldenEye: Source Forums
Editing and Customization => Community Content => Community Releases => Topic started by: Spoudazo on August 15, 2007, 07:04:08 am
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The quick but effective UV layout, ;)
(http://i129.photobucket.com/albums/p234/Spoudazo/UVlayout.jpg)
And the prop,
(http://i129.photobucket.com/albums/p234/Spoudazo/woodcart_prop.jpg)
I'm not happy with some of the layout of the textures, but I textured it in about 20 minutes (unless you count the time it took for it to render/bake the some lighting information into the texture). :) Laying outing out the UVs was the tedious part. :D
This is all just a learning experience. :)
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thats pretty good for 20 minutes
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Thanks, it looks rather good in-game in Gears of War for the PC.
I'll post some pictures this evening. :)
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could you post the poly count and wire frames for this guy?
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1916 tris
:D
(http://i129.photobucket.com/albums/p234/Spoudazo/prop1.jpg)
:)
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we make sexy time
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Here's a few more I made a few months ago. Working on some more stuff right now. :)
(http://www.thattechsite.com/posteffects/wp-content/uploads/2007/08/bldng1.jpg)
(http://www.thattechsite.com/posteffects/wp-content/uploads/2007/08/props.jpg)
(http://www.thattechsite.com/posteffects/wp-content/uploads/2007/08/trsh1.jpg)
(http://i129.photobucket.com/albums/p234/Spoudazo/shed.jpg)
(http://www.thattechsite.com/posteffects/wp-content/uploads/2007/08/drinkmachineprop.jpg)
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Looking good. A couple crits. 1900 tris for the dolly is pretty high. You could slim it down a lot without losing much detail. On that shelter, the roof texture looks a bit weird.