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Author Topic: [Bug] Invisible weapon  (Read 2798 times)

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Troy

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[Bug] Invisible weapon
« on: August 07, 2012, 09:05:19 pm »

A few times when I've spawned after a round restart, my level 1 weapons was invisible.  When I shot it, the bullets still fired like it was there.  This lasts until I respawn.
« Last Edit: August 07, 2012, 09:10:17 pm by Troy »
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killermonkey

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Re: [Bug] Invisible weapon
« Reply #1 on: August 07, 2012, 09:21:18 pm »

Is this with v4.2.1?
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Troy

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Re: [Bug] Invisible weapon
« Reply #2 on: August 07, 2012, 10:15:51 pm »

Yes
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killermonkey

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Re: [Bug] Invisible weapon
« Reply #3 on: August 07, 2012, 11:32:54 pm »

And 4.2? This is very important information...
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Troy

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Re: [Bug] Invisible weapon
« Reply #4 on: August 07, 2012, 11:55:20 pm »

I'd like to also say that the game mode was AUF.  But how it gives weapons is no different than gun game or arsenal.  I haven't tested it with 4.2.

Code: [Select]
    def GivePlayerWeapons( self, player ):
        if not player or player.IsDead():
            return

        player.StripAllWeapons()
        startArmed = int( GEUtil.GetCVarValue( "ge_startarmed" ) )

        if startArmed == 0:
            player.GiveNamedWeapon( "weapon_slappers", 0 )
        else:
            player.GiveNamedWeapon( "weapon_slappers", 0 )
            player.GiveNamedWeapon( "weapon_knife", 0 )

        if player.GetTeamNumber() == GEGlobal.TEAM_MI6:
            weap = mi6WeaponList[self.MI6Level]
            player.GiveNamedWeapon( weap[0], weap[2] )
            player.WeaponSwitch( weap[0] )
        elif player.GetTeamNumber() == GEGlobal.TEAM_JANUS:
            weap = janusWeaponList[self.JanusLevel]
            player.GiveNamedWeapon( weap[0], weap[2] )
            player.WeaponSwitch( weap[0] )
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Emilia

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Re: [Bug] Invisible weapon
« Reply #5 on: August 08, 2012, 12:46:23 am »

This is definitely in 4.2. Gungame, round changes. Very odd.
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killermonkey

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Re: [Bug] Invisible weapon
« Reply #6 on: August 08, 2012, 01:29:12 am »

This bug was present a while back with the knife, I believe it was Beta 3.1 or 4.... most interesting....
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