GoldenEye: Source Forums

Debriefing => Bug Reports & Fixes => Fixed\Known Bugs => Topic started by: Daisy-Fan on February 13, 2009, 04:46:45 pm

Title: Ge_cave picture giltchs.
Post by: Daisy-Fan on February 13, 2009, 04:46:45 pm
hi, I just want to know if a person had this Giltchs on this level.

(http://i157.photobucket.com/albums/t56/Daisy-Fan/ge_caves0001.jpg)

(http://i157.photobucket.com/albums/t56/Daisy-Fan/ge_caves0000.jpg)

It is a giltch?
Title: Re: Ge_cave picture giltchs.
Post by: Jeron [SharpSh00tah] on February 13, 2009, 04:54:01 pm
nope
Title: Re: Ge_cave picture giltchs.
Post by: PPK on February 13, 2009, 05:15:17 pm
Why would it be a glitch? The walls are supposed to be like that.
Title: Re: Ge_cave picture giltchs.
Post by: Wake[of]theBunT on February 13, 2009, 05:47:27 pm
Lol wtf?
Title: Re: Ge_cave picture giltchs.
Post by: keefy on February 13, 2009, 05:52:38 pm
I am no mapper but I would assume the sprays look like that (cut off)  becasue the brushes overlap, if they did not then there would be gaps which is worse.
Title: Re: Ge_cave picture giltchs.
Post by: Jeron [SharpSh00tah] on February 13, 2009, 06:18:21 pm
I am no mapper but I would assume the sprays look like that (cut off)  becasue the brushes overlap, if they did not then there would be gaps which is worse.


Your really close.

The bumpy rocks, there called Displacement Mapping. Basically you can screw with a flat surface and make it bumpy, this causes the brush overlap. That causes the spray to bounce around like that.
Title: Re: Ge_cave picture giltchs.
Post by: Sp1nn3y on February 13, 2009, 06:33:29 pm
it does this on alot of the maps actually?
Title: Re: Ge_cave picture giltchs.
Post by: Loafie, Hero of Dreams on February 17, 2009, 06:09:02 am
it has something to do with how textures work on displacements, their uv coordinates, and how the pre-displacement brush was world oriented in hammer before being mushed around, nothing i can do