GoldenEye: Source Forums

Global Communications => Latest News & Announcements => Topic started by: Konrad Beerbaum on March 03, 2008, 01:32:46 am

Title: GES Update: March 2008
Post by: Konrad Beerbaum on March 03, 2008, 01:32:46 am
Well, it has been a while since our last official news release, and it's time to let you guys know what has been going on with the mod.  Let's get the big news out of the way.  After much discussion and deliberation, we have decided to skip the beta 1.5 release and go straight to Beta 3.  Not only is 3 a bigger number than 1.5, Beta 3 signifies the switch to the orange box SDK, and a complete recode of the mod from scratch.  Now before the “oh noez, 3 more years until release” start, we are approaching the development of Beta 3 a bit differently.

Frankly, we are sick of buggy releases just as much as we are of not releasing at all.  The solution we decided on was to release smaller chunks of polished material much more frequently.  While we aren’t going to announce any concrete schedule, our goal is a release every few months.  Not only are we starting the coding from scratch and carefully building up a stable codebase, but in the meantime the artists are recompiling every single prop, weapon, character, and weapon in the mod and revamping the work that we aren’t happy with.  Special attention will be paid to weapon balancing and tweaking to get them feeling more like their GE64 equivalents. In addition, the weapon animations are going to be significantly improved. The first release is going to take a little longer than successive patches, as we need to build up that code base with enough features to be fun to play, and enough content to make it worth playing.  After that we will release patches every few months with new features and content.

We don’t want to wait until we match the content currently in beta 1.1, and we don’t think you do either.  So we’re going to release as soon as we can, and successively release content in patches until we meet and exceed what is currently in 1.1.

Not only will you be able to look forward to a stable platform and new and revamped content, but you won't have to buy the orange box to play it.  Valve has released the Orange Box SDK Base as a completely free download, and it has already been integrated into the Beta 3 code.  That means you don’t have to own the orange box, only a sdk base game just like it has always been. Just download the Orange Box SDK Base, and you’ll be ready to go.  Type steam://install/218 in your browser address bar and after the 10mb download, you'll be all set.

A solid codebase is well under way, spearheaded by KillerMonkey and Anthony.  Many of you have already read Anthony's programming blog and know the kind of crap he is dealing with.  Now you know what it is for.  Dozens of props have already been recompiled and revamped, and the character and weapon departments are starting to gear up.  The Facility map is the first map to be recompiled, and beta testers have been going through it with a fine tooth comb over the past week. I'm a bit amazed how they can find the tiniest little glitches that most of us would never even see during a normal game.  In addition, the biggest visual changes have been to the Runway map, which you'll see below.  SharpSh00tah is almost done tweaking this map, and he is also starting on the initial layout for the Streets map.  We've also got Temple, Silo, Caves, and Egyptian in active development and in various stages of completion.  On the music front, Audix is kicking ass on some new tracks, and we're also working on a few sound effects for the maps. 

As you might have guessed from the title of this update, we are also switching to monthly updates to better match our development schedule, supported by the developer blogs for extra info in between. 

Here are some previews of the new content.

Revamped Bond head by Spider.  (Click for full size gallery image)
(http://forums.goldeneyesource.com/gallery/534_02_03_08_5_04_33.jpg) (http://forums.goldeneyesource.com/index.php?action=gallery;sa=view;id=121)

One of the KillerMonkey's custom weapon animations (Knife Stab). 
http://smg.photobucket.com/albums/v687/killermonkey01/GE%20Source/?action=view&current=KnifeAnimPart2.flv

Audix's Cradle Track. (Right click, save as)
www.audixmusic.com/audix_Rocking_the_Cradle.mp3

Revamped Runway Screenshots (Click for full size gallery image)
(http://forums.goldeneyesource.com/gallery/534_02_03_08_5_12_09.jpg) (http://forums.goldeneyesource.com/index.php?action=gallery;sa=view;id=122)

(http://forums.goldeneyesource.com/gallery/534_02_03_08_5_12_42.jpg) (http://forums.goldeneyesource.com/index.php?action=gallery;sa=view;id=123)

(http://forums.goldeneyesource.com/gallery/534_02_03_08_5_13_19.jpg) (http://forums.goldeneyesource.com/index.php?action=gallery;sa=view;id=124)

(http://forums.goldeneyesource.com/gallery/534_02_03_08_5_13_48.jpg) (http://forums.goldeneyesource.com/index.php?action=gallery;sa=view;id=125)

Title: Re: GES Update: March 2008
Post by: VC on March 03, 2008, 01:56:18 am
:: Special attention will be paid to weapon balancing and tweaking to get them feeling more like their GE64 equivalents.

I'm back in business!
Title: Re: GES Update: March 2008
Post by: mbsurfer on March 03, 2008, 02:33:23 am
 :o Oh man.. we aren't totally dead!  And this was really random!  Thanks for the update!  Runway looks great, but I will say Bond looks kinda sketchy..  He just isn't much like Brosnan or anyone..
Title: Re: GES Update: March 2008
Post by: killermonkey on March 03, 2008, 02:48:25 am
but I will say Bond looks kinda sketchy..  He just isn't much like Brosnan or anyone..

That is the point, we are trying to steer clear of any issues with image and shit. We took elements of Brosan and made a face that was both Bond like and Brosan and melded them together.
Title: Re: GES Update: March 2008
Post by: Jeron [SharpSh00tah] on March 03, 2008, 03:04:08 am
Brosman/Craig
Title: Re: GES Update: March 2008
Post by: VC on March 03, 2008, 03:17:43 am
I approve.  This looks like a proper Bond for an original game.  Plus, it shows the modeler's skills are coming up.  Original bond looked homebrew-mod, this looks low-budget.

Only problem I have are with the eyes, and with character's glancing in general.  Can we hijack some of that sweet sweet emotion and environment responsiveness code Valve's been showing off in TF2 that makes the characters look around at what they're doing?  A little bit would go a long way toward breaking the killer-manequins look GES currently suffers from.
Title: Re: GES Update: March 2008
Post by: major on March 03, 2008, 03:18:11 am
I think it looks alot like Ray Liotta, so kind of a possible future Bond. Bring'n some Goodfellas to the party.

"I'm gonna go get the papers, get the papers."
Title: Re: GES Update: March 2008
Post by: Cyan on March 03, 2008, 05:24:40 am
Come on admit it, changing the name from beta 1.5 to 3 is because you are tired of people asking 'When will 1.5 be released?'  ;D
Title: Re: GES Update: March 2008
Post by: Konrad Beerbaum on March 03, 2008, 05:33:30 am
perhaps  ;D

Actually it is because we already had a beta 2 code branch that wasn't ep2 compatible, and we don't want to delete it, so we had to create a new code branch, hence beta 3.  Its mainly to make sure everyone is on the same page in development. 
Title: Re: GES Update: March 2008
Post by: VC on March 03, 2008, 05:34:19 am
Actually, it's because we were working toward Beta 2, but realised with all the known problems and the changes required for the EP2 engine, we're best off starting a whole new Beta 3, using the WIP of 2 as a guide and testing bed of things we want to play with.
Title: Re: GES Update: March 2008
Post by: Doc.NO on March 03, 2008, 11:08:27 am
The solution we decided on was to release smaller chunks of polished material much more frequently.  While we aren’t going to announce any concrete schedule, our goal is a release every few months.
[...] The first release is going to take a little longer than successive patches, as we need to build up that code base with enough features to be fun to play, and enough content to make it worth playing.  After that we will release patches every few months with new features and content.

We don’t want to wait until we match the content currently in beta 1.1, and we don’t think you do either.  So we’re going to release as soon as we can, and successively release content in patches until we meet and exceed what is currently in 1.1.

Teh $1 question... Does everybody, in the dev team, agree on this way to release content? If not, are we sure the whole dev team will follow this way and not change plans again?

As you might have guessed from the title of this update, we are also switching to monthly updates to better match our development schedule
VERY GOOD news.

SharpSh00tah done a fantastic job on his map. Im sure KillerMonkey and Anthony are doing a good job too. But what with that Bond skin? It looks unpersonnal and far away from the original!
Title: Re: GES Update: March 2008
Post by: Ace on March 03, 2008, 03:15:46 pm
I had heard of this mod about this time last year in a CS server, and I just had to check it out. Been hooked ever since. I am very excited about this transition to Orange Box SDK. While we all have to wait longer now, it's definitely worth it. Quick question: there was a tank in the Streets map in Single Player on the original GE64. Any possibilities of a tank in GE:S multiplayer?

Additional note, I want to hear more of the songs! I loved the beta 1.1 songs and now this new cradle... more please!
Title: Re: GES Update: March 2008
Post by: irfman on March 03, 2008, 04:56:48 pm
Bond looks fantastic indeed, I like it. Runway is looking great too.

Excellent work guys.  :)
Title: Re: GES Update: March 2008
Post by: MtM0201 on March 03, 2008, 09:11:50 pm
um..why is there a Janus logo in the runway??? Janus came after that, not before.
third image, on the left building.
Title: Re: GES Update: March 2008
Post by: VC on March 03, 2008, 09:22:15 pm
Because it looks pretty and it was in the resources?
Title: Re: GES Update: March 2008
Post by: Jeron [SharpSh00tah] on March 03, 2008, 09:27:50 pm
um..why is there a Janus logo in the runway??? Janus came after that, not before.
third image, on the left building.

oh shit lol, i thought i deleated that
Title: Re: GES Update: March 2008
Post by: mbsurfer on March 03, 2008, 09:56:53 pm
Come on admit it, changing the name from beta 1.5 to 3 is because you are tired of people asking 'When will 1.5 be released?'  ;D

Oh yeah...

*changes sig*
Title: Re: GES Update: March 2008
Post by: EduCatOR on March 03, 2008, 10:24:07 pm
Looking good, can't wait for the next release!  ;D
Title: Re: GES Update: March 2008
Post by: CCsaint10 on March 03, 2008, 11:15:14 pm
After thinking about what you guys are now going to do, I have come to the conclusion that this is probably the best choice you guys could have ever made. Not only does it bring stuff out a lot more often, but it keeps the community interested and starts you guys on a fresh turf. I am a big fan. Now my only worry is that these "monthly installments" will be consistent. I know you guys can do it :)
Title: Re: GES Update: March 2008
Post by: Jonathan [Spider] on March 03, 2008, 11:50:58 pm
Teh $1 question... Does everybody, in the dev team, agree on this way to release content? If not, are we sure the whole dev team will follow this way and not change plans again?
VERY GOOD news

the biggest reason why we have had to change around the way we wanted to do releases, is because of the timing that valve had with the orange box SDK. we talked with them about what they thought their release schedule would be for the orange box sdk, and they said it would be best for us to try and shoot for a release.  we were trying to balance things so that we could get a release out before the SDK came out. but then the SDK came out when we had started cleanup. after that we said "why clean it up if we have to recode it anyway" so to save time we all decided its best to just switch over.

and yes the whole team is pretty much on board for this release schedules type. we probably wont hype up our first couple of releases until we have a solid set of content and we can call it beta 4 or something like that. they we will do our big rock star release, we want to get the community involved in our working process of testing the game. so we have our internal testing with our bomb ass beta testing team. get thing stable internally then let it out to you guys to let us know how the game feels, your kind of going to be our focus groups.  then once the game gets past beta 1.1 levels we can jam it out to promote big time and hopefully get the game into as many peoples hands as we can.

thanks for stickin with us guys and believing that we weren't dead. we have to many crazy devs that will never leave the project no matter what happens haha.
Title: Re: GES Update: March 2008
Post by: CCsaint10 on March 04, 2008, 07:10:10 pm
I am not sure what you devs wanted to do, but would it be a good idea to put this on the front page where the September 2007 update is or are you going to keep this under wraps for a while?
Title: Re: GES Update: March 2008
Post by: Konrad Beerbaum on March 04, 2008, 07:14:52 pm
I already changed the html, I am waiting for Scott to upload the changes. 
Title: Re: GES Update: March 2008
Post by: Loafie, Hero of Dreams on March 04, 2008, 08:48:01 pm
doesn't tecks have webpage access?
Title: Re: GES Update: March 2008
Post by: nowhere on March 04, 2008, 09:00:39 pm
Who has ModDB access? I have a whole whackload of sites that I'm going to send this to tonight but I don't have ModDB posting access so I can't link it to GE:S.
Title: Re: GES Update: March 2008
Post by: Konrad Beerbaum on March 05, 2008, 01:23:43 am
I just got Moddb access, I'm waiting for the front page to be updated before I post the update.  Please wait until the front page is updated before you send it out. 
Title: Re: GES Update: March 2008
Post by: nowhere on March 05, 2008, 03:26:06 am
Yeah, I was already waiting for that to happen. Remember to tone down the amount of words when you submit it to ModDB, as they won't put anything too wordy on their front page.
Title: Re: GES Update: March 2008
Post by: EduCatOR on March 05, 2008, 07:23:06 am
Is there any possibility that you could mention the 1.1h patch so that people start playing until you guys release? Maybe even on the front page?
Title: Re: GES Update: March 2008
Post by: Doc.NO on March 05, 2008, 01:10:03 pm
thanks for stickin with us guys and believing that we weren't dead. we have to many crazy devs that will never leave the project no matter what happens haha.
Who's believe ur dead here? No one! :P But, huh, the last official release has been in 2006... Can't blame people to be sick of the lack of new content.

Quote from: Doc.NO
But what with that Bond skin? It looks unpersonnal and far away from the original!
Omg, i realise I was rude here. John, your skin is amazing. Hairs looks so real. But, you can't stick an anonymous face on a body with a black suit and say "it's Bond!". Closer to the original please.








Is there any possibility that you could mention the 1.1h patch  Maybe even on the front page?
This means that the GES Team will not support this patch at all and takes no responsibility for it. Support for it will be in this thread only.
and check the WIKI.
Title: Re: GES Update: March 2008
Post by: Jace_C88 on March 05, 2008, 01:13:25 pm
Sweet.

I've been trying so hard to get more people to play this... Even mentioning www.goldeneyesource.com during Call of Duty 4 matches....

Can't wait for the next release.
Title: Re: GES Update: March 2008
Post by: Mark [lodle] on March 05, 2008, 05:21:58 pm
Is there any possibility that you could mention the 1.1h patch so that people start playing until you guys release? Maybe even on the front page?

I have told them if they want the code they can have it. Maybe rename it to 1.2 and release that? Pimpinjuice if you have time could you build a linux so file that works. Please
Title: Re: GES Update: March 2008
Post by: EduCatOR on March 05, 2008, 05:48:51 pm
I could care less if the dev team supports it or not. It's mainly members of the community that answer questions about it, if people even have them. I still see people playing 1.0 while a majority of the community is playing 1.1h...so I think if they made a small announcement about it I think it would get a good amount of attention. They could even put a nice little disclaimer that says that they don't support it and to check with the community if problems were to arise. Even since I made the post in the General Goldeneye board about 1.1h, I've seen a lot of new faces, and there has been some good games going on. Otherwise I feel like I have to bump my topic so that new people to the mod see and understand it. Bottom line is the game is stable and fun to play, and I just think there should be something mentioned about it. It's easy to get the word out for this, and then there can be a nice player surge brought to the community...then when the dev team releases, there won't be such a "rush" to let everyone know about it. The players will already be there. Just a small, tiny block on the main page would be fine...nothing huge. (or whatever you guys want of course) Personally, I'd like to see the day where I can kill the 1.0 and replace it with another gamemode in 1.1h.
Title: Re: GES Update: March 2008
Post by: Doc.NO on March 06, 2008, 01:22:29 pm
Pimpinjuice if you have time could you build a linux so file that works.
I'll be the first happy to have a so working, but I prefer to see him working on the sweet BETA 3. This is a thread about BETA 3!
Title: Re: GES Update: March 2008
Post by: CCsaint10 on March 06, 2008, 07:17:36 pm
So when you guys said in the update that every month or around that will be another installment, you said the first one is going to take a while because you have to build the code up first..so how long do you think extra do we have to wait. Like a month and half? Maybe this is too early to ask :)
Title: Re: GES Update: March 2008
Post by: Konrad Beerbaum on March 06, 2008, 07:30:16 pm
Not really sure, to be honest.  We just aren't sure how long it is going to take.  As soon as we have a stable build that has enough features to be playable, we'll release it.  You'll be able to get an idea from the programmer and dev blogs on how things are going.  The ep3 build is already playable, we've got one map in the final stages of bug testing, and the pp7 in.  KM and Anthony are updating the build every few days, so I'm optimistic.  Bugs and real life can have big effects though, so theres no way to give a good estimate until things get farther along. 
Title: Re: GES Update: March 2008
Post by: Loafie, Hero of Dreams on March 06, 2008, 09:54:26 pm
coding feels like it's going kickass fast right now. I'm jazzed
Title: Re: GES Update: March 2008
Post by: 1Rusky on March 09, 2008, 11:16:12 pm
The new Cradle theme is awesome, I like the theatrical element in it. I would also prefer if you just leave the Bond you have in the next release. Atleast he resembles Brosnan some. This other guy, not so much. But, I'm pleased to hear the news.
Title: Re: GES Update: March 2008
Post by: MasterChief2829 on March 12, 2008, 01:33:44 am
Holy shit that Cradle theme is awesome!
Title: Re: GES Update: March 2008
Post by: Sonik on March 12, 2008, 03:16:46 am
As much as waiting longer bothers me, I'm quite happy to hear that the game is gonna be better. You guys have my full trust, I can't wait to see the results!  ;D

The stabbing animation is great. I noticed something : Bond's stance. I dunno if the model you used for the clip is an actual body model that you are going to use, but the way Bond is erect (no faulty thoughts here), I really like. All those Bond and Ourumov leaning like in Counterstrike is quite un-GE64.
Title: Re: GES Update: March 2008
Post by: WNxLithiumLT on March 12, 2008, 08:11:17 pm
Excited for the new release. Keep up the good work!
Title: Re: GES Update: March 2008
Post by: Loafie, Hero of Dreams on March 12, 2008, 08:52:59 pm
looks so sick with motion blur. SO sick
Title: Re: GES Update: March 2008
Post by: Jackred666 on March 14, 2008, 04:17:54 pm
How much improved are you guys going to make it.
Title: Re: GES Update: March 2008
Post by: Konrad Beerbaum on March 14, 2008, 04:55:09 pm
How much improved are you guys going to make it.

wtf? I never understand your posts. 

It will be tweaked up until release, but its pretty close to final. 
Title: Re: GES Update: March 2008
Post by: EduCatOR on March 14, 2008, 05:50:53 pm
wtf? I never understand your posts. 

It will be tweaked up until release, but its pretty close to final. 

I think hes asking if beta 3 will have anything to offer besides a motion blur that the current 1.1h doesn't have. Are we still getting the new guns?
Title: Re: GES Update: March 2008
Post by: Sean [Baron] on March 14, 2008, 07:13:39 pm
We are unsure at the moment what exact content will be in the first BETA 3.0 (EP2 Engine) release. Right now we only have a few maps running, and just one weapon. Of course we will continue to add more content, but as to what exactly will be in, or if there will be any 'new' content [from previous releases'], we are unsure at the moment.

Our goal right now is to get the game running bug free, so that when we do release, it will be enjoyable for you guys no matter how much content [or not] there is. We'd would rather have a stable [bug free] release on the EP2 Engine than to have more content.
Title: Re: GES Update: March 2008
Post by: Jackred666 on March 14, 2008, 07:47:17 pm
As you fix up the mod is there a chance a few character there was in the previous versions will be in this or is this too early to ask.
Title: Re: GES Update: March 2008
Post by: Sean [Baron] on March 14, 2008, 08:06:09 pm
We're going to try and get the current characters [and possibly a few new ones] we have release in our next release, but currently we only have Bond running on the new build.
Title: Re: GES Update: March 2008
Post by: EduCatOR on March 14, 2008, 08:15:06 pm
We are unsure at the moment what exact content will be in the first BETA 3.0 (EP2 Engine) release. Right now we only have a few maps running, and just one weapon. Of course we will continue to add more content, but as to what exactly will be in, or if there will be any 'new' content [from previous releases'], we are unsure at the moment.

Our goal right now is to get the game running bug free, so that when we do release, it will be enjoyable for you guys no matter how much content [or not] there is. We'd would rather have a stable [bug free] release on the EP2 Engine than to have more content.

Konrad said it was close to final, and judging by what you have said I will just assume that the beta 3 release will have much less content then the old versions. By all means correct me if I'm wrong, I'm just trying to get the big picture. I kind of wish you guys would just release any maps you have + try to get any guns you have in the current beta as well if there isn't a big rush to get beta 3 (maybe start over if not continuing with current beta 1 timeline and call it beta 0.3?) up to par with the quality of the 1.1 patched game. I also think two separate sections, one for each beta, would be a pretty good idea, and I say this only because I'm sure people will download and play the new beta release. The only problem I see is that this will lead to poor replay value because of what seems to be little content, and there will be some sort of fallout. Im hoping that if this does happen, people will return to beta 1.1 in order to wait for another release. This is all just hypothetical really, but I just don't want to see it happen. It would be sweet to hire more people to continue on and add in the guns and maps you had ready into the current 1.1 patch, just so we could have a nice solid game to play with added content for the players who have been drooling over new content for months now. The new release is almost like a double edged sword for people who really love to play the game, yea it's great to be on the new engine...but it seems like we'll be waiting quite some time till we have 1.1h + the motion blur. (Same time from beta 1.0 to 1.1h?)
Title: Re: GES Update: March 2008
Post by: Sean [Baron] on March 14, 2008, 08:29:43 pm
We're going to try and get as much content as we can in of course, but we are doing it smartly. We're not going to throw content in just for the sake of having more content if it starts to make the game buggy, or not enjoyable. Don't get me wrong, we're going to try and get all of the content we have [currently released] in our next release, but don't be surprised if there are a few things missing. We don't want to keep you guys waiting too long, so when we have the build stable and we feel it is enjoyable to play [with the content added] we will release it. If that's the case things will be added [more content] with modular releases soon after.

Konrad is correct, we are getting close to stable build, but there is still a lot of work to be done, and content to be added. Right now we are not ready to release because of the lack of content currently, and we are still adding and fixing things up on the programming side.
Title: Re: GES Update: March 2008
Post by: EduCatOR on March 14, 2008, 09:16:42 pm
This game has always been enjoyable mang....  :P
Title: Re: GES Update: March 2008
Post by: Jackred666 on March 14, 2008, 10:24:50 pm
Can you make the character selection looked more like the original game's please.
Title: Re: GES Update: March 2008
Post by: Doc.NO on March 15, 2008, 12:11:36 am
I kind of wish you guys would just release any maps you have + try to get any guns you have in the current beta as well
This was the BETA 1.5. Konrad described in the above post why this version is now canceled... !

we are still adding and fixing things up on the programming side.
Haha :D. LUA's 1337ness. Can't wait to tweak & play with server side options :)


Finaly managed to listen the cradle theme: sounds awesome :D.
Title: Re: GES Update: March 2008
Post by: Jackred666 on March 15, 2008, 12:48:48 am
Will there be changes in Golden Gun.
Title: Re: GES Update: March 2008
Post by: Sean [Baron] on March 15, 2008, 02:32:13 am
Will there be changes in Golden Gun.

Depends what you mean by changes, but yes all weapons are going to be re-worked, animations and the technical side of them mostly.
Title: Re: GES Update: March 2008
Post by: Jackred666 on March 15, 2008, 02:36:13 am
Thanks for clearing.
Title: Re: GES Update: March 2008
Post by: VC on March 15, 2008, 06:08:48 am
You should've gone with my plan. It said exactly what would be in the first Beta3 release. :D


I think by changes he means "will it function like the Golden Gun," since the Beta2 AuG functions like a rusty bolt-action rifle with a dead cockroach in the action.
Title: Re: GES Update: March 2008
Post by: Jonathan [Spider] on March 15, 2008, 09:09:38 am
This game has always been enjoyable mang....  :P

yea the game is enjoyable, but with the current build, its not a long lasting feeling of enjoyment and fun.

thats the biggest difference for the next beta build besides motion blur lol.

this is the first iteration of the game, that is built on a solid foundation, and as a result is the first build that is on its way to being final. our other builds  from a professional  game development stand point, were pre-alpha builds. with lots of bugs, and not all content being implemented. this build right now is on its way to becoming a true beta build. so yea be excited for that, because even if it doesn't have EVERYTHING it'll still be really balanced, relatively bug free and most of all fun.

if people are chomping at the bit to play with more content, then they can always play the older build to see whats around the corner. but to be honest i dont think they will want to cause Beta 3 will be a lot more fun to play. which in the end is what its all about.
Title: Re: GES Update: March 2008
Post by: EduCatOR on March 15, 2008, 09:45:07 am
Have you played 1.1h? It may not be bug free, but it's pretty solid. Also, when you say bug free, the hitbox reg is fixed and what not? I just think anything with less content then what we are currently offered will be, well, rather boring. Im not sure how beta 3 will give a long lasting feeling of enjoyment and fun over 1.1h, except when it's finished...which seems like it could be a while before completed. This comes from someone who plays the game almost everyday at some point if possible.  I'd also like to hear beta 3 will be more balanced then previous versions, if you don't mind. As always though, you guys are creating one of the best games, keep up the good work!
Title: Re: GES Update: March 2008
Post by: Doc.NO on March 15, 2008, 10:45:32 am
Edu, I dont know why you fear the beta 3. Im personnaly very enthusiastic about it, and you should be too. Don't worry, if the early days of the beta 3 are like beta 1.0's, there will be enough players to have fun.
Title: Re: GES Update: March 2008
Post by: Jackred666 on March 15, 2008, 03:52:08 pm
Will you guys make the character selection look like the original with the music.
Title: Re: GES Update: March 2008
Post by: EduCatOR on March 15, 2008, 06:41:51 pm
Edu, I dont know why you fear the beta 3. Im personnaly very enthusiastic about it, and you should be too. Don't worry, if the early days of the beta 3 are like beta 1.0's, there will be enough players to have fun.

I don't fear it, I'm just trying to make actual sense of things they are saying. Yea, there may be enough players, but it sounds like there wont be enough content until the whole beta is done. Could be march 2009 before we see a game that has as much to offer as 1.1h
Title: Re: GES Update: March 2008
Post by: Jackred666 on March 15, 2008, 07:01:47 pm
Will death animation be even more realistic.
Title: Re: GES Update: March 2008
Post by: Doc.NO on March 15, 2008, 10:55:54 pm
I don't fear it
Hmmm??? :
will be, well, rather boring. Im not sure how beta 3 will give a long lasting feeling of enjoyment and fun over 1.1h

Could be march 2009 before we see a game that has as much to offer as 1.1h
Any versions will ALWAYS have more to offer (bug free, hit reg, etc...) than beta 1. Betas 1 just collapsed the community, and then splitted the rests of it.
Title: Re: GES Update: March 2008
Post by: Jackred666 on March 15, 2008, 11:38:45 pm
It would be nice if you guys bring Terrorist into this mod I think it would be cool!
Title: Re: GES Update: March 2008
Post by: Sean [Baron] on March 16, 2008, 02:23:14 am
Could be march 2009 before we see a game that has as much to offer as 1.1h

I assure you it will not take that long. Remember the content that is already in BETA 1.1 is already created, it just needs to be re-added to BETA 3 because everything is being re-coded.
Title: Re: GES Update: March 2008
Post by: Loafie, Hero of Dreams on March 16, 2008, 04:02:47 am
hella sucks we have to recompile every single prop wtfubar valve
Title: Re: GES Update: March 2008
Post by: Jackred666 on March 16, 2008, 04:22:54 am
Wow really that is something so will it load even faster or just the same.
Title: Re: GES Update: March 2008
Post by: Konrad Beerbaum on March 16, 2008, 05:03:19 pm
Probably the same. 
Title: Re: GES Update: March 2008
Post by: Jackred666 on March 16, 2008, 06:58:55 pm
What about the character selection will it look like the multiplayer from the original or different.
Title: Re: GES Update: March 2008
Post by: Sean [Baron] on March 16, 2008, 07:03:19 pm
What about the character selection will it look like the multiplayer from the original or different.

Our character selection design is more of our own design, with resemblances from the original.
Title: Re: GES Update: March 2008
Post by: EduCatOR on March 17, 2008, 02:21:11 am
Hmmm???
You said: "Edu, I dont know why you fear the beta 3."
I said: "I don't fear it"
^^ ??

Hmmm??? :Any versions will ALWAYS have more to offer (bug free, hit reg, etc...) than beta 1. Betas 1 just collapsed the community, and then splitted the rests of it.

Well yea of course, Im only trying to get a realistic timeline as to when we will have a game that has the diversity that 1.1h currently has. (Aside from the few bugs) I only show concern because I love to play the game. People who play sparingly will be fine with a polished game and few maps and guns, but i play a little more then that so Im just a little worried that it will get repetitive if the monthly releases after the initial release aren't goodies like maps and new guns.



Title: Re: GES Update: March 2008
Post by: Jackred666 on March 17, 2008, 03:09:38 am
So I see then the big question will the server work like it is now or better once this beta comes out.
Title: Re: GES Update: March 2008
Post by: Jeron [SharpSh00tah] on March 17, 2008, 03:11:13 am
better
Title: Re: GES Update: March 2008
Post by: Jackred666 on March 17, 2008, 02:54:57 pm
You guys are the better keep up the good work on the mod and I hope one day I can play it like mad crazy.
Title: Re: GES Update: March 2008
Post by: DaDude on March 19, 2008, 06:32:59 am
k, I'm back. I'm not sure whether I'll still be around in two months to come. I hope I am, but I am very busy (if you haven't been able to tell). I'll start posting my comments about the update.

Bond definitely looks nicer. I'm not an expert in the topic, and I still think there's something wrong with him. But you know what? As a "Custom Bond", he's awesome. However, if your goal was to try and look more like Pierce than your previous model (which I don't think you are), then I'd say you haven't done well there. I think he needs to look a little more like Pierce, but meh.


Knife Stab: I don't actually like it that much. It doesn't look aggressive enough. And looks unatural.

Cradle: Alright, here we go. First, I'll say, very well done, I like it. Little pointers: I think the Piano could be improved a little. It sounds a little... boring? Unrealistic? What I'm trying to say, is use the Piano notes, but change the settings or the instrument to a different piano. I'll post my example soon (no, not the one I posted a while ago). I LOVE the "Plane Falling", as while it's not very relevant, it sounds like the plane falling before the credits in the film, which is a very nice touch. The percussion fits in well with the mood, and so do the other instruments. I'm not too sure on the genre, but none the less, it's good. And I love the few effects in there, especially the cymbols at the end. So, very well done, another awesome piece! Now, comparing this one to the other Cradle theme... I like them both for their own reasons. I can't say one is better than the other, as it's like comparing Apples to Oranges.

Just curious, did Basstronix leave or something? I haven't heard any work from him as of late. Also, off topic for a second, Audix, do you know how I could improve my percussion? It's not bad persai, it's just... the Snare Drums I have suck. And I'm not too sure what to do. That snare at 0:26, while artificial, still sounded good. The thing I need though is a real snare drum sound to be honest.

Finally, Runway. It looks nice, yes. Very unique too. However, it also looks a little too... bare. And I'm not sure you can do anything about this, but the canyon looks too blocky. Try to smooth it out/add more "changes"? I'm sure you'll get what I'm trying to say, lol. -Quick Edit:- And also, the textures, while nice and fade in well, also need a little improving. They look a little unrealistic/too repetitive. OH! And the Snow. It's too blocky again. But otherwise, nicely done.

Anyway, very nice, excited for Beta 3. :D
Title: Re: GES Update: March 2008
Post by: rotton-cotton on March 19, 2008, 11:46:28 am
Yea i just cant wait to jump into the single player action in Beta 4.0  :P "joke"

naw seriously though, I can not wait for Beta 3, just as long as its not out before my exams everthing will be sweet, lol

weeeeee edit, its going to have to compete with smash bro's, mario kart and the uncensored version of Manhunt 2 when my Wii gets "sorted" lol, here's hoping
Title: Re: GES Update: March 2008
Post by: Doc.NO on March 19, 2008, 02:36:01 pm
Quote
I just think anything with less content then what we are currently offered will be, well, rather boring.
but i play a little more then that so Im just a little worried that it will get repetitive
Devs are creating the game in their spare time, for free. They announce a release close to the alpha, bug free, with motion blur and all the other goodies valve gave with the new SDK, and you're not happy? Well, feel free to show us your dev skills (http://forums.goldeneyesource.com/index.php/board,19.0.html), and to spend time in the project.


Bond definitely looks nicer. I'm not an expert in the topic, and I still think there's something wrong with him. But you know what? As a "Custom Bond", he's awesome. However, if your goal was to try and look more like Pierce than your previous model (which I don't think you are), then I'd say you haven't done well there. I think he needs to look a little more like Pierce, but meh.
Well... it's more or less what I think. However, the skin is very well done, if John's aim wasn't to be very close to Pierce.
Title: Re: GES Update: March 2008
Post by: EduCatOR on March 19, 2008, 05:46:58 pm
I don't know about you Doc, but I want to play the game before I get married and have kids. It's not that I'm "not happy" with the upcoming release...it's just that personally, Im starting to get older and my video game time is really starting to fade quickly...(so you understand me - im afraid i wont be around when everything starts to get completed.) This is the reason for my concern.

And what happens when the next engine comes out? Start over again?

Considering the fact that I run servers just like you do...I already spend a lot of time with this game/project.
Title: Re: GES Update: March 2008
Post by: FlyBMXer4130 on March 19, 2008, 11:07:46 pm
...this one to the other Cradle theme... I like them both for their own reasons. I can't say one is better than the other, as it's like comparing Apples to Oranges.

Oranges are better, you can use them to wash your hands
Title: Re: GES Update: March 2008
Post by: Sole Signal [Audix] on March 20, 2008, 03:19:31 am
Also, off topic for a second, Audix, do you know how I could improve my percussion? It's not bad persai, it's just... the Snare Drums I have suck. And I'm not too sure what to do. That snare at 0:26, while artificial, still sounded good. The thing I need though is a real snare drum sound to be honest.
PMed you. Although now it's not showing up in my outbox...hm

I also PMed Spider, and that isn't showing up either.
Title: Re: GES Update: March 2008
Post by: Gabbo on March 20, 2008, 07:02:28 am
Playing as the Will Arnett-Bond is a taking some getting used to, but I only see it when I fall to my own death, so it's not a big issue.
Title: Re: GES Update: March 2008
Post by: Doc.NO on March 20, 2008, 12:27:18 pm
but I want to play the game before I get married and have kids.
LOOOOL. You're asking for too much ;) I wish I can play the new release before that, too. Nah, just kidding :P I still think something will be out this decade.

Im starting to get older and my video game time is really starting to fade quickly
Sad but true for meh too :(

And, yea, Oranges are better.
Title: Re: GES Update: March 2008
Post by: kraid on March 20, 2008, 06:13:39 pm
Sorry babe, i cannot mary you now, GES Beta 3 is still not out. (big LOL)

Seriously, she'll understand. (much bigger LOL)
Title: Re: GES Update: March 2008
Post by: EduCatOR on March 20, 2008, 06:34:21 pm
LoL  :P
Title: Re: GES Update: March 2008
Post by: Mr. Wint and Mr. Kidd on March 25, 2008, 08:09:33 pm
Playing as the Will Arnett-Bond is a taking some getting used to, but I only see it when I fall to my own death, so it's not a big issue.
...G.O.B Bond? :P
Title: Re: GES Update: March 2008
Post by: m-p{3} on March 26, 2008, 01:25:45 am
I'm pretty happy to see a new release coming in, especially with all the work done in the background (recoding).

I don't want to tell how the mod releases should be, but I personally think the frequent but small releases from the Fistful of Frags team are just enough to keep the players into the game while not giving an impression that the developers are procrastinating between the lengthy release (I'm NOT telling you are procrastinating, but it's sad to be left without news for a while).
Title: Re: GES Update: March 2008
Post by: Sergeant Kelly on March 31, 2008, 01:14:47 am
PMed you. Although now it's not showing up in my outbox...hm

I also PMed Spider, and that isn't showing up either.

You have to click the little button that says save a copy in my outbox. I made the same mistake and sent one of the devs several (or two) duplicate PMs because of it. :P
Title: >.>
Post by: AlCapwn on April 07, 2008, 11:52:29 am
I just pooped my pants and ejaculated at the same time. This is exactly what this mod needs, and the community is taking it pretty well. Along promises of monthly updates (I'm holding you to that one), the new engine will prevent much difficulty in the future. Sucks that you have to re-add everything, but on the other hand it's like doublechecking all the content. I'm probably not going to be able to play the first release as I'll be traveling this summer but rest assured I'll be returning to kick all your asses in due time.

Also, since content has to all be recompiled and stuff, do you guys plan on working on fresh maps first to give us some original content. I mean, I'm sure we can manage without backside, if it means we get to play BUNKER. Or are you guys trying to release the Beta 1 maps?

p.s. I demand my Helicopter Pilot.
Title: Re: GES Update: March 2008
Post by: CCsaint10 on April 07, 2008, 06:06:02 pm
Sorry to burst your bubble buddy, but we are approaching a month without a single blog or any news whatsoever. Not really sure what is going on and I am curious if these "monthly installments" will actually happen or not.
Title: Re: GES Update: March 2008
Post by: Loafie, Hero of Dreams on April 07, 2008, 07:18:43 pm
uh, I wrote a blog like 2 weeks ago
Title: Re: GES Update: March 2008
Post by: CCsaint10 on April 08, 2008, 05:55:05 pm
yeah..I saw that..but I was hoping to hear a programming update from Anthony :D Kind of curious to hear what is going on since the code for the last version (I think) was the biggest issue with it. Hitbox registration pretty much stopped me from playing the game. Thats why I am so interested in the programming aspect.
Title: Re: GES Update: March 2008
Post by: AlCapwn on April 08, 2008, 08:15:23 pm
They fixed hitboxes in 1.1h, you could play that. And they're rewriting the code so the bugs are pretty much bound to be different in the next release.
Title: Re: GES Update: March 2008
Post by: Doc.NO on April 08, 2008, 11:52:43 pm
They fixed hitboxes in 1.1h, you could play that. And they're rewriting the code so the bugs are pretty much bound to be different in the next release.
hit reg is a little bit better in 1.1h, but far away from being perfect.
Title: Re: GES Update: March 2008
Post by: CCsaint10 on April 10, 2008, 08:31:28 pm
yeah...hit registration pretty much doesn't exist in 1.1h...you can shoot somebody 3 rounds of a shotgun and then they shoot you 10 shots with a zmg and your dead...GREAT! :D
Title: Re: GES Update: March 2008
Post by: elijahlucian on April 11, 2008, 04:06:56 am
That is the point, we are trying to steer clear of any issues with image and shit. We took elements of Brosan and made a face that was both Bond like and Brosan and melded them together.

umm isnt the point of goldeneye... a REMAKE? therefore you should make it look like brosnan.... thats just my opinion... but a remake is a remake... also..

starting from scratch seems a bit ambitious... i think the players would rather have a finished version than little pieces every once and a while. you were going well with what you had before. i dont see why you needed to start over...
Title: Re: GES Update: March 2008
Post by: Jonathan [Spider] on April 11, 2008, 04:26:33 am
umm isnt the point of goldeneye... a REMAKE? therefore you should make it look like brosnan.... thats just my opinion... but a remake is a remake... also..

starting from scratch seems a bit ambitious... i think the players would rather have a finished version than little pieces every once and a while. you were going well with what you had before. i dont see why you needed to start over...

yea that would be great, accept that each individual actor would be capable of coming after us and giving us a CnD so just to steer clear of any more hot water, we chose to have a similar likeness rather than to make the people dead on. also we aren't doing a dead on clone as a remake, theres quiet a few things with levels, and a lot of the art work thats been shifted.  i like to use the example of what we are doing as the old VW bug and the new VW beetle, ya you can see its the same styling of the car, but its a totally newly updated version.. theres going to be changes but you'll still love it just the same.

the starting fro scratch thing isn't entirely oh crap we are scraping the whole thing. its that we are carrying things over to the EP2 engine, and clearing out all the cobwebs from the previous build. which yes takes quite a bit of time, but is something that is necessary. so no its not starting over.

hope that helps clear some things up.
Title: Re: GES Update: March 2008
Post by: gggg on April 17, 2008, 08:18:15 pm
i luv it  !
Title: Re: GES Update: March 2008
Post by: olileauk on April 26, 2008, 01:57:09 pm
Wow, i haven't been here in a very long time. Sounds like some promising news ^_^
Title: Re: GES Update: March 2008
Post by: nlf vikingclan on April 28, 2008, 04:19:36 pm
when can i expect a new release what so ever ive been looking forward to it for ages...
Title: Re: GES Update: March 2008
Post by: CCsaint10 on April 29, 2008, 05:54:17 pm
lol, hope they don't wait until something like Christmas of 2008 lol, that would be horrible. If that was the case, so much for the incremental installments lol
Title: Re: GES Update: March 2008
Post by: Ryan [Saiz] on April 29, 2008, 07:53:23 pm
Porting over to the ep2 based engine for source requires us to do a lot of reworking and we have to redo a lot of things in order to get the mod ready to release, basically we are starting the mod from scratch but we have all our assets from the previous version so art side is ready just waiting on code and transferring over the rest of the models
Title: Re: GES Update: March 2008
Post by: CCsaint10 on April 30, 2008, 12:52:42 am
so then..how is code side going? Is it even playable yet? I know Anthony wrote something about the PP7 and a map being in and working fine...but I haven't seen any other CODE side blogs recently.
Title: Re: GES Update: March 2008
Post by: gggg on May 26, 2008, 02:46:06 pm
DAMN! the cradle soundtrack sounds awesome !
Title: Re: GES Update: March 2008
Post by: StrikerMan780 on May 26, 2008, 03:14:37 pm
The rather inactive nature of things is starting to get annoying...

It's been almost 3 months since this topic was started, any news on progress?
What kind of things do you got in, what things do you not?
Is it anywhere close to what was in 1.1h or more? In how many months approximately will it be until another release? (this is not the same as asking for a release date, this is just an approximation).
What else is there planned?
Are you sticking to the periodic release plan? Do you plan on releasing something really soon to help speed along the progress, by allowing people to post bug reports and give suggestions?
Is there any delays right now?
Personal Life really hindering progress?

I want to know these things, being in the dark for so long gets to me.
Title: Re: GES Update: March 2008
Post by: Konrad Beerbaum on May 26, 2008, 06:26:44 pm
One programmer is out to sea, the other one disappeared.  My job and real life prevent me from working on the mod now, and most of the art team are in the same situation.  So right now the project is on hold.  Once KM gets back, we'll see what happens. 
Title: Re: GES Update: March 2008
Post by: Sporkfire on May 26, 2008, 08:55:30 pm
I'm still working on silo. Lighting and optimization.
Title: Re: GES Update: March 2008
Post by: Mike [fourtecks] on May 26, 2008, 10:08:39 pm
I've been slowly working on a level on small spare time. Could be done already, but I insist on almost all 100% new assets for it, so it will take a long time to do it all (pretty much me doing everyting). Once KM gets back from being out to sea hopefully things will pick back up. In a month or two I might be able to show some stuff that I have been doing with this level.
Title: Re: GES Update: March 2008
Post by: Jeron [SharpSh00tah] on May 27, 2008, 05:23:07 pm
I have been workin and dealing with life, unfortunately no time to work as of now, however once things settle down, ill be back around like always
Title: Re: GES Update: March 2008
Post by: Sole Signal [Audix] on May 27, 2008, 07:20:19 pm
I still check in periodically, got a bunch of music just waiting to be used.  :)
Title: Re: GES Update: March 2008
Post by: Loafie, Hero of Dreams on May 28, 2008, 08:55:01 am
The lack of a permanent coder is the biggest roadblock. I'm still working on temple, but RL is being a demanding ass pimp
Title: Re: GES Update: March 2008
Post by: Jonathon [SSL] on May 30, 2008, 06:09:13 am
Wow audix, you sure did a amazing job on Cradle... I can't wait to hear some of you other remixes!

Are there any maps that are most likely to be released in the next version other than Bunker and Runway? (Depot, perhaps? In the Beta 1 trailer showing off the maps, there was video of it...)
Title: Re: GES Update: March 2008
Post by: gggg on June 01, 2008, 04:52:54 pm
im listening to the new cradle soundtrack it owns  the bond looks bondish at least btw
Title: Re: GES Update: March 2008
Post by: X-tra on August 05, 2008, 10:41:28 pm
I think it will be a pleasure to play a runway. The map look perfect.
But in this screenshot, the foundation surrounded by the red circle seems to me ... Strange.

(http://img102.imageshack.us/img102/8686/runwayerreurpe3.png)

By the way, good map.
Title: Re: GES Update: March 2008
Post by: major on August 06, 2008, 12:02:36 pm
I think its just the angle of the Screen-shot, from that it seems 2-D and like its half in mountain. Looks different(3-D) and better when In-game.
Title: Re: GES Update: March 2008
Post by: HeNry on August 06, 2008, 08:08:23 pm
This whole project is such amazing and of such a quality!
But one thing is wrong I think the DD44 is a M1911 not a TT-33. What do you think, is it possible?
Anyway, keep on workin' - this project is monumental!
Title: Re: GES Update: March 2008
Post by: killermonkey on August 06, 2008, 10:48:13 pm
HeNry nice to see you on the forums! The DD44 was actually modeled after the TT-33. You can tell because it is skinnier then the .45 1911. Also, the 1911 did not have the same pattern as the TT-33
Title: Re: GES Update: March 2008
Post by: Jeron [SharpSh00tah] on August 07, 2008, 05:32:12 pm
yup not a COLT, but for the screenshots, you where right, it was boxed off however ive already redone the mountains and that building so they look quite a bit different, i believe theres a more recent screenshot under the DEV BLOGs. THanks for the crits welcome to the board
Title: Re: GES Update: March 2008
Post by: X-tra on August 07, 2008, 06:24:54 pm
I think its just the angle of the Screen-shot, from that it seems 2-D and like its half in mountain. Looks different(3-D) and better when In-game.

Ah... I hope you're right XD
Title: Re: GES Update: March 2008
Post by: NoodlePudding on August 11, 2008, 03:03:00 am
Pardon my french, but what the f**k is up!

Hows everybody feelin! Im dying for some sort of gasp of air on this forum.
Title: Re: GES Update: March 2008
Post by: Loafie, Hero of Dreams on August 11, 2008, 10:16:52 am
take a valium and read KM's blog
Title: Re: GES Update: March 2008
Post by: Jeron [SharpSh00tah] on August 11, 2008, 06:53:38 pm
and if you have any extra valium make sure you send me one
Title: Re: GES Update: March 2008
Post by: Doc.NO on August 12, 2008, 01:13:05 am
lol




I want one of that yellow flower.
Title: Re: GES Update: March 2008
Post by: Gojira64 on August 20, 2008, 10:14:37 pm
Two things:

1. N64 GoldenEye featured Brosnan, not some hybrid. This mod should follow suit.

2. Weapons should have the sound effects of their N64 counterparts.
Title: Re: GES Update: March 2008
Post by: Loafie, Hero of Dreams on August 20, 2008, 10:18:08 pm
we'll get right to it, boss
Title: Re: GES Update: March 2008
Post by: Ryan [Saiz] on August 22, 2008, 03:27:10 am
Two things:

1. N64 GoldenEye featured Brosnan, not some hybrid. This mod should follow suit.

2. Weapons should have the sound effects of their N64 counterparts.

Can't have him be exact due to the fact that we don't have permission and what not. Sound department is working on it.
Title: Re: GES Update: March 2008
Post by: Gojira64 on August 22, 2008, 04:44:26 am
Sorry, I understand. I just had a negative reaction upon seeing hybrid Bond's face - he bears no small resemblance to my grandmother. But it's a first person game - not like I'll always be seeing it. 

Good to hear that you intend on using the N64 GoldenEye sound effects. That'll make the mod.
Title: Re: GES Update: March 2008
Post by: monkeyface on August 22, 2008, 04:02:04 pm
Can't have him be exact due to the fact that we don't have permission and what not. Sound department is working on it.

Are you sure? I'm asking out of curiosity, what kind of infringement would it be? Considering you're not making money of the project. I am not exactly sure of how it works, or where you actually stand in this whole issue. Have you been contacted by Rare, MGM or vice versa?
Personally I find it Bond-esque, not very much like Brosnan, but it sure is Bond-esque. The Boris and Mishkin look much more like their actor counterparts, could that cause a problem?
Title: Re: GES Update: March 2008
Post by: Konrad Beerbaum on August 22, 2008, 04:51:34 pm
I think it is actually the actors themselves who could get us for unlicensed use of their likeness or something like that.  It doesn't matter if we don't make money on it.  Because we aren't making money, we've flown under the radar so far, but the danger is always there.  Personally I'm not too concerned about it, but we'd rather play on the safe side then have the whole project shut down over something stupid like that.  As long as we keep it close, it will be enough like goldeneye to retain the feel, which is the ultimate goal. 
Title: Re: GES Update: March 2008
Post by: monkeyface on August 22, 2008, 09:33:57 pm
Would you consider it unwise to notify anyone with influence about this project? Have you had any sort of contact with the license holders? I can't help but to think that bringing this topic up with anyone influential would be like shooting oneself in the foot, you're in an vulnerable position.
Title: Re: GES Update: March 2008
Post by: Konrad Beerbaum on August 23, 2008, 05:39:06 am
No contact that I know of, but I haven't been here as long as many. 
Title: Re: GES Update: March 2008
Post by: m-p{3} on August 25, 2008, 02:59:31 am
Any update? It's been almost 5 months without substantial news..
Title: Re: GES Update: March 2008
Post by: Ryan [Saiz] on August 25, 2008, 08:43:10 am
Well art side not much going on. We are trying to finish up maps and some models where as the only thing we have to release on that side is some prop models which isnt huge. It has been mainly coding that has been the main goal of the team right now. We would post code snippets but you know how much fun that is to read.
Title: Re: GES Update: March 2008
Post by: Jeron [SharpSh00tah] on August 25, 2008, 03:03:16 pm
UPDATE

Code: [Select]
  public function initialize($context, $moduleName, $actionName, $viewName)
  {
    parent::initialize($context, $moduleName, $actionName, $viewName);
  }
 
  public function getDirectory()
  {
    if ($this->cultureDirectory)
      return $this->directory.'/'.$this->cultureDirectory;
    return $this->directory;
  }
 
  protected function preRenderCheck()
  {
    parent::preRenderCheck();
 
    // determine whether the culture-aware template is usable
    $currentCulture = $this->context->getUser()->getCulture();
 
    $template = $this->directory.'/'.$currentCulture.'/'.$this->template;
 
    if (is_readable($template))
      $this->cultureDirectory = $currentCulture;
    else
      $this->cultureDirectory = '';
  }
}

Found it on the internet, no idea what it does
Title: Re: GES Update: March 2008
Post by: Doc.NO on August 25, 2008, 03:47:36 pm
Found it on the internet, no idea what it does

Code: [Select]
#include <goldeneyesource>

// weeeeee
int main ()
{
while (mapper == "SharpSh00tah")
{
print << "Internetz lul wut";
}

return 0;
}
Title: Re: GES Update: March 2008
Post by: kraid on August 25, 2008, 05:03:51 pm
Code: [Select]
#include <goldeneyesource>

// weeeeee
int main ()
{
while (mapper == "SharpSh00tah")
{
print << "Internetz lul wut";
}

return 0;
}

LOL, you made my day.
Title: Re: GES Update: March 2008
Post by: Jeron [SharpSh00tah] on August 26, 2008, 12:04:54 am
lmao thats beautiful coding
Title: Re: GES Update: March 2008
Post by: charliedown on September 03, 2008, 09:03:40 am
I am new here so bare with my newbisms as they arise.
I just want to express my excitement about this project and ask the question:
   How could it be that no one influential has heard about this?
       Bond was the shit back on N64, and I find it hard to believe fans of it haven't come
across news about the source version...fans who are, as has been mentioned, "influential".

I think that perhaps they have and they are keeping quiet because they want the project to come
to fruition as much as the rest of us, and fear if they get involved it would only hinder it.
Title: Re: GES Update: March 2008
Post by: Loafie, Hero of Dreams on September 03, 2008, 09:10:18 pm
We've just been keeping our fingers crossed for 3 years ;)

It's starting to itch
Title: Re: GES Update: March 2008
Post by: killermonkey on September 04, 2008, 04:56:48 am
I hope you guys are ready for a new update (just kidding I know you are!). Its coming soon
Title: Re: GES Update: March 2008
Post by: Deed on September 04, 2008, 10:14:13 am
Try and get it done around the middle of October.

My birthday's on the 12th it'd make a good present. :)
Title: Re: GES Update: March 2008
Post by: Armoured-Fury on September 05, 2008, 09:05:54 pm
I've played a few of these maps myself and DANG i have to admit that they have come a long long way since back then.

Runway looks freaking amazing as does Temple.  The work looks professional and when i walk around these maps i feel humbled to be on this team.  I feel a lot of nostalgia than i did on previous releases, they have balanced realism and Rare's version of the game, perfectly.  I know that it's taking a long time but if what i have seen so far is anything to go by then you guys are in for a treat!

I only make weapons and props but when i am holding a weapon, and i am standing on one of these guys maps, i could literally just drop my weapon in awe and amazement.  I think that this team has matured and developed into something truly amazing, there's never any sloppy  work because we don't like sloppiness we want everything to be perfect for you guys and so far i think everybody is doing a pretty damn good job!
Title: Re: GES Update: March 2008
Post by: Jeron [SharpSh00tah] on September 05, 2008, 09:38:46 pm
I once jerked off on facility with the m4 in my hand...



did i just say that out loud?
Title: Re: GES Update: March 2008
Post by: Armoured-Fury on September 05, 2008, 09:46:22 pm
Said and printed, my friend.  lmao
Title: Re: GES Update: March 2008
Post by: Deed on September 05, 2008, 10:08:10 pm
I once jerked off on facility with the m4 in my hand...



did i just say that out loud?

Quoted forever.