GoldenEye: Source Forums

Global Communications => Development Media => killermonkey's Blog => Topic started by: killermonkey on April 23, 2012, 02:18:48 am

Title: State of GE:S
Post by: killermonkey on April 23, 2012, 02:18:48 am
Hey guys, I just wanted to let you know that v4.2 is coming along really well. We are in final testing stages and are cleaning up all our development work, polishing the levels, adding node graphs, and debugging the bots. There isn't much left to do that is really major. We are really excited about 4.2 and I think you guys will be do. Here is a quick video I made showing the bots in action on the new revamped stack_classic:
http://www.youtube.com/v/GyFdNIJ_vmE?version=3&hl=en_US&rel=0&fs=1&hd=1
Title: Re: State of GE:S
Post by: namajnaG on April 23, 2012, 02:32:43 am
Suh-weet.
Title: Re: State of GE:S
Post by: terps4life90 on April 23, 2012, 02:58:47 am
Looking sexy as always :).
Title: Re: State of GE:S
Post by: Proxie on April 23, 2012, 03:21:03 am
Great job as always, thanks for the update.  :-)
Title: Re: State of GE:S
Post by: PPK on April 23, 2012, 08:19:44 am
Stellar work, as always ;).
Title: Re: State of GE:S
Post by: The Cy on April 23, 2012, 10:07:34 am
it´s really amazing. I think this update will change the mod forever. yesterday I joined silo which was full of bots - totally war
Title: Re: State of GE:S
Post by: liamcadhain on April 23, 2012, 10:33:04 am
Looks brilliant, can't wait for the release. I like the new loading screen and helpful hint too. It'll be useful for new players joining the mod (which hopefully we'll see a lot more of after the release date)
Title: Re: State of GE:S
Post by: Troy on April 23, 2012, 10:58:14 am
I like how the ragdolls fly back when they die.  I wish the video was a bit longer though.
Title: Re: State of GE:S
Post by: WNxUufje on April 23, 2012, 11:30:46 am
Excellent! Really nice to hear it's pretty close to release.
Title: Re: State of GE:S
Post by: coolDisguise on April 23, 2012, 04:00:21 pm
Nice, can't hardly wait.
Is there an option to disable those popups on death, though? I don't know, but to me they feel a little out of place. : /
When will translations be needed? Can you choose a language ingame in 4.2?
Title: Re: State of GE:S
Post by: killermonkey on April 23, 2012, 07:35:09 pm
Yes, there will be an advanced option to disable the help hints. They are supposed to be out of place because they are meant to grab your attention. The death help messages only show up 40% of the time.

I'll post the translation file soon.
Title: Re: State of GE:S
Post by: Kratos on April 23, 2012, 07:55:41 pm
stack_classic looks well done! This bot implementation is just awesome and this will bring in more players.

Now, what if you create a server, can you add bots to fill up the empty slots, then when people join, it removes the bot to replace with a player?

Has that code been added in?
Title: Re: State of GE:S
Post by: CCsaint10 on April 23, 2012, 08:51:47 pm
Yes, as I learned a few days ago (Thanks km), there is a command called ge_bot_threshold if I remember the command correctly that lets you do this. It will also allow you to pick a number of max bots that are able to join before it cuts off. Now we can populate servers and replace them with real people as they come in. Pretty handy. :)
Title: Re: State of GE:S
Post by: killermonkey on April 23, 2012, 10:24:38 pm
It will be on the create server menu :-D
Title: Re: State of GE:S
Post by: CCsaint10 on April 24, 2012, 07:06:52 am
Perfect, that way I will also be able to add bots immediately instead of doing "ge_bot" in console :) Thanks KM! You the man!
Title: Re: State of GE:S
Post by: terps4life90 on April 24, 2012, 07:39:46 am
Round of applause for KillerMonkey *Claps*
Title: Re: State of GE:S
Post by: Troy on April 24, 2012, 12:54:47 pm
How about a round of applause for the whole team?
Title: Re: State of GE:S
Post by: Peroxwhy?gen on April 24, 2012, 04:50:16 pm
How about a round of applause for the whole team?

^^^ This, you guys have come a long way since the alpha days, i cant wait to play this!
Title: Re: State of GE:S
Post by: Mangley on April 24, 2012, 07:21:37 pm
On behalf of the team I'd like to say that we're never going to give you up, let you down, run around, or hurt you.
Title: Re: State of GE:S
Post by: Kratos on April 24, 2012, 10:19:04 pm
On behalf of the team I'd like to say that we're never going to give you up, let you down, run around, or hurt you.

http://www.youtube.com/watch?v=dQw4w9WgXcQ
Title: Re: State of GE:S
Post by: Ruone Delacroix on April 26, 2012, 08:24:35 pm
This is probably the worst thing I'll ever post here, but I think it would be somehow funny if we did a parody of that LMFAO/Lil John song "Shots" but replaced with "bots" for the release of 4.2.

/resumes normal thinking patterns.
Title: Re: State of GE:S
Post by: Rick Astley on May 02, 2012, 01:55:46 am
On behalf of the team I'd like to say that we're never going to give you up, let you down, run around, or hurt you.

i see what you did there...
Title: Re: State of GE:S
Post by: Rick Astley on May 02, 2012, 02:05:11 am
though quick question will it still be achiveable to get achievements with Bots? or do i still need to be online to score?

also will there be bot releated achivements?
Title: Re: State of GE:S
Post by: namajnaG on May 02, 2012, 02:14:01 am
I hope not, Then everyone could get achievements simply by starting a local server, Freezing all the bots with SM and farming.
Title: Re: State of GE:S
Post by: killermonkey on May 02, 2012, 02:29:51 am
though quick question will it still be achiveable to get achievements with Bots? or do i still need to be online to score?

also will there be bot releated achivements?

Good point. Currently you can earn points for achievements with bots.

You cannot [easily] farm achievements with bots, though, since commands to disable them require sv_cheats to be on which inherently disables achievements.
Title: Re: State of GE:S
Post by: Proxie on May 02, 2012, 05:40:41 am
What about sv_cheats 1; disable_bots; sv_cheats 0?  Or are achievements disabled as soon as cheats enter the picture?
Title: Re: State of GE:S
Post by: major on May 02, 2012, 07:07:49 am
Soon as cheats are enabled, achievements are disabled till map is reloaded.
Title: Re: State of GE:S
Post by: Rick Astley on May 06, 2012, 11:02:29 pm
http://www.youtube.com/v/GyFdNIJ_vmE?version=3&hl=en_US&rel=0&fs=1&hd=1

i found that the redesigned DD44 looks rather striking..
Title: Re: State of GE:S
Post by: markpeterjameslegg on May 07, 2012, 08:53:46 am
HOLY MACARONI BATMAN... THIS LOOKS AWESOME. Well done all of you that continue to make this mod better, most mods die off after a year or 2, really amazing achievement.