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Author Topic: ge_train  (Read 37253 times)

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Troy

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Re: ge_train
« Reply #75 on: December 08, 2014, 08:14:47 pm »

I'm happy to see an update on this.  I thought you might have accidentally deleted it from your hard drive.
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The Cy

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Re: ge_train
« Reply #76 on: December 11, 2014, 09:12:31 pm »

Hi there,

just want to you to know that the train is rolling again - mishkin already knows 8)



progress is fine. still searching for good music.
next week I try to release a test version for some brave volunteers. let me know if you want to test it.
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TriDefiance

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Re: ge_train
« Reply #77 on: December 12, 2014, 09:24:53 am »

I've got you Cy, I volunteer as tribute
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kraid

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Re: ge_train
« Reply #78 on: December 12, 2014, 12:34:47 pm »

Still very bright inside your train Cy.
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The Cy

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Re: ge_train
« Reply #79 on: December 14, 2014, 12:35:37 am »

texture work is coming to an end













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The Cy

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Re: ge_train
« Reply #80 on: December 17, 2014, 09:52:06 am »

UPDATE: test version released

--------------------------

good news, you happy people,
the map is ready for testing. I just need to do some compiling stuff. I'll post the download link in the beta testing section soon
« Last Edit: December 19, 2014, 08:41:02 am by The Cy »
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The Cy

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Re: ge_train
« Reply #81 on: January 01, 2015, 09:42:08 am »

you people,

happy new year! I just want to let you know that the testing phase of the train was very successful.
here are some things I fixed:

-fixed the material surface information
-fixed an issue with the yellow coach
-reduced the light
-replaced a dead spawnpoint
-placed a metal door at the very beginning of the map
-darkened the yellow stripes
-fixed a seam in the blue wall
-rotated the brake units, so they stand close to the wall
-closed doors have no handle anymore
-the glass on the moving doors of the cabines is breakable now

I won't take long til you can play the map. stay tuned

« Last Edit: January 01, 2015, 09:49:08 am by The Cy »
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cdoublejj

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Re: ge_train
« Reply #82 on: January 02, 2015, 09:51:32 am »

very nice!
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Troy

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Re: ge_train
« Reply #83 on: January 03, 2015, 01:03:47 pm »

The alpha version of this map will hosted for this month's GE:S event.

http://steamcommunity.com/groups/gesevents#events/245776968388313493
« Last Edit: January 03, 2015, 01:07:17 pm by Troy »
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The Cy

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Re: ge_train
« Reply #84 on: January 03, 2015, 01:32:27 pm »

The alpha version of this map will hosted for this month's GE:S event.

http://steamcommunity.com/groups/gesevents#events/245776968388313493

And that's today! Please spread the news and I hope to see you all this evening!
« Last Edit: January 03, 2015, 02:09:39 pm by The Cy »
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The Cy

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Re: ge_train
« Reply #85 on: January 05, 2015, 07:52:21 am »

good news: the train is almost ready for release!
we had a little session at troy's event featuring the improved map and it was quite fun.







after the session I fixed some problems:
- approached the ctk spawnpoints, because it was really hard to reach them
- the last door has no golden handle anymore
- included Mesmonium's awesome train music
- found a way to make the brake units explode.



what I still need to do:
- testing out "train shakes"
- release the map!
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The Cy

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Re: ge_train
« Reply #86 on: January 15, 2015, 03:26:06 pm »

hello you people,

first of all: thanks for the waiting and the support!
I created a short trailer for my new map. It's coming very soon, stay tuned!
music by Mesmonium
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RogerMooreSucks

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Re: ge_train
« Reply #87 on: January 17, 2015, 07:06:25 pm »

hello you people,

first of all: thanks for the waiting and the support!
I created a short trailer for my new map. It's coming very soon, stay tuned!
music by Mesmonium


The track is almost complete cy :D
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