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Author Topic: GES Update 8/31/07  (Read 34626 times)

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Xanatos

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GES Update 8/31/07
« on: August 31, 2007, 08:06:52 am »

Before you read any further, you'll need to know what's right in front of you, and can open very large doors.

If you didn't guess knockers - click for the weekly update. If you did guess correctly, move onto the Severnaya Bunker, astonishingly mapped by Semedi. If you were impressed by Runway a few weeks back, prepare to be impressed again. Whether you know the game, movie, or both, you'll instantly recognize the setting from the first screenshot. Bunker was the only level in Goldeneye 64 to be featured in singleplayer twice and also in multiplayer. Arguably, it was the most played three player multiplayer stage in GE64 due to its interesting floorplan, style, and unique areas. Although it is a rather large level, the layout is simple to follow and most importantly, fun to play. One noticable difference that Semedi took when designing the map is that the lighting is tad darker than the original, giving it a more sleek look and at the same time enhancing the interior design, making new content made specifically for the map stand out more.

The first screenshot is the perfect design combination between the movie and the game, of the main control room. Notice all the new decals, textures, and props like the computer consoles, the Goldeneye key, etc:



And the second reveals the outdoor portion of the map, complete with the Tiger Helicopter from a previous update. This was always a favorite spot in the original to duke it out 1 on 1 or free for all:



In the third is the room you entered when entering the first bunker level in Goldeneye 64 singleplayer, when dropping in from Surface:



And the fourth and final gives you an idea of the interior corridors:



I'm really at a loss of words, this map has been in the works for quite some time and it keeps getting better and better, designed after the game and movie while being more than suitable for gameplay. I think it has the potential to be one of the most popular maps in an up and coming release ;).

Coming up next week - the GE terrorist's weapon of choice.
« Last Edit: September 03, 2007, 11:29:46 pm by Xanatos »
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WNxVirtualMark

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Re: GES Update 8/31/07
« Reply #1 on: August 31, 2007, 03:59:35 pm »

Wow, this looks super sweet.  Bunker was easily one of the best maps in the original game, and by the looks of it, it's going to be one of the best maps in GE:S too.  I've had quite a lot of fun on Stinky's Bunker map, so I can only imagine how fun this one's going to be when it's released ^^

And yeah, the control room screenshot is the most impressive one, looks pretty close to how it was in the movie.
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oboe

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Re: GES Update 8/31/07
« Reply #2 on: August 31, 2007, 04:22:01 pm »

this looks awesome and the previous one I beta tested, can't compare at all.
beautiful.
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WNxBIGBIRD

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Re: GES Update 8/31/07
« Reply #3 on: August 31, 2007, 04:28:40 pm »

ITS AMAZING!!! This map is gonna be great in-game. I really can't wait to play it.
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Doc.NO

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Re: GES Update 8/31/07
« Reply #4 on: August 31, 2007, 06:08:05 pm »




and finaly:
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Armoured-Fury

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Re: GES Update 8/31/07
« Reply #5 on: August 31, 2007, 09:50:36 pm »

Yeh very nicely well done i really like this one a lot has almost a completely different feel than the other maps but i guess it's because i like dark maps with glows and dull lights  ;D
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Dexee

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Re: GES Update 8/31/07
« Reply #6 on: August 31, 2007, 10:04:20 pm »

* Dexee stamps the thread.

This wins.

Also, the Rick Astley video you have linked isn't bad at all... kinda miss hearin' that on the radio sometimes.
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Aurixious

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Re: GES Update 8/31/07
« Reply #7 on: September 01, 2007, 05:19:57 am »

Amazing, just amazing!  I especially like the widened corridores and lighting.  The only thing that needs improved, as far as I can see, is the texturing for the metal on the controls and a tone down on the orange for the goldeneye paneling.  That aside, GREAT WORK!  I can't wait to play this  :D
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major

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Re: GES Update 8/31/07
« Reply #8 on: September 01, 2007, 09:07:21 am »

I can't wait to play this! Might have to fire up the GoldenEye DVD just because of this.
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VC

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Re: GES Update 8/31/07
« Reply #9 on: September 01, 2007, 01:20:26 pm »

:: kinda miss hearin' that on the radio sometimes.

Yeah... a bunch of dudes went into Insergency one night and started playing that through the voiice chat.  Improved the fun factor of the game by 2.5x.

If nothing else, it's amazing you could get that sound out of a skinny carrot-top'd fruit.
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rodolfostanic

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Re: GES Update 8/31/07
« Reply #10 on: September 01, 2007, 02:49:29 pm »

Never gonna give you up, never gonna let you down...
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Bebbe

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Re: GES Update 8/31/07
« Reply #11 on: September 02, 2007, 10:51:47 am »

I've kinda new on this site, but when is the release date? 0o
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Lággy

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Re: GES Update 8/31/07
« Reply #12 on: September 02, 2007, 11:29:32 am »

I've kinda new on this site, but when is the release date? 0o
First, welcome to the forums. Enjoy your stay.
Second, nobody knows the release date for the next beta. Not even the devs.
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Bebbe

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Re: GES Update 8/31/07
« Reply #13 on: September 02, 2007, 11:41:29 am »

First, welcome to the forums. Enjoy your stay.
Second, nobody knows the release date for the next beta. Not even the devs.
Oh, thank you for the welcome!
Hehe! Ok if they dont know, nobody does =]
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DaDude

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Re: GES Update 8/31/07
« Reply #14 on: September 03, 2007, 11:34:29 am »

I swear I posted my views on it. :S

Meh, I might again another time.
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