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 1 
 on: April 28, 2017, 02:01:48 PM 
Started by XGII - Last post by XGII
https://drive.google.com/drive/folders/0BxXpzusH4YFCX1J5aFpRZW5zUzA?usp=sharing

Sounds to all the guns with perfect dark weapons, slaps, hits, etc.
New Death
New end round music

Installation is inside the read me provided titled sounds but I will post just in case right below.

1: Goto \Steam\steamapps\sourcemods\gesource
2: Make a backup copy of your sound folder AKA Sound_backup
3: Extract the custom_sound.zip file from my google drive
4: Drag and drop that new sound folder into \Steam\steamapps\sourcemods\gesource
5: It should read like this Steam\steamapps\sourcemods\gesource\sound

***NEW SOUNDS INCLUDE***
Perfect Dark sounds for all the weapons
Star Wars fire sound for the Moonraker - Courtsey GorillaGlue
New death sound from super mario bros - Courtsey GorillaGlue
New end round sound
Hit sounds for more easily distinguishable headshots
New Kill sound from Perfect Dark
New gasp sounds as Joanna Dark
New slap sounds for when you miss and hit your slaps

*[IN DEPTH INSTALLATION]*

*****NEVER CUT THE FILES OR DELETE THEM. ALWAYS COPY AND OVERWRITE******
If you want to change your player sound files. All folders including the original are inside the.
Steam\steamapps\sourcemods\gesource\sound\player\ ..
Folders where they are simple copy and overwrites
In case you want to try out different player death or hit sounds with mario being - GorillaGlues custom gameover

If you want the n64 sounds from Goldeneye 64 for your weapons over the Perfect Dark sounds they
are all inside the.
Steam\steamapps\sourcemods\gesource\sound\weapons
Titled as "Original" for example: Steam\steamapps\sourcemods\gesource\sound\weapons\ar33
Will have a folder called Original where the n64 goldeneye gun sounds are located as copy and overwrites.
Same goes for the Perfect Dark folder where my custom weapon sounds are and currently set as default.
1: Go inside "ar33" (the main folder) the click inside the folder "Original"
2: Select all the files then "Right Click"
3: Select "Copy"
4: Go back into the main ar33 folder where all the files currently used are.
5: "Right Click" then select "paste"
6: Confirm the "Replace files in destination"
7: Finish! now your weapons will sound like the nostalgic goldeneye 64 sounds courtsey of Graslu00
You can use those and or my perfect dark sound located inside the "Perfect Dark" folder.
*****NEVER CUT THE FILES OR DELETE THEM. ALWAYS COPY AND OVERWRITE******

 2 
 on: April 19, 2017, 05:54:47 PM 
Started by HIPERATIVO - Last post by WFCxLima
Well, looks like they included both GE: Source and The-Elite on the funding page ... 10,000,000 points to them!

This appears to be a worthwhile cause for anyone who loves this game to support.


 3 
 on: April 19, 2017, 05:39:15 PM 
Started by HIPERATIVO - Last post by WFCxLima
GE: Source absolutely must have a place in this documentary, perhaps an entire segment... it's a huge part of what's kept this game alive for all of us for years and its existence is the very definition of why the original was so special. That, and the folks over at The-Elite who still spend hours a day playing the N64 version to knock a second or two off of world records - any doc wouldn't be complete without them, too.

 4 
 on: April 19, 2017, 08:32:06 AM 
Started by HIPERATIVO - Last post by El Dudereno
That's awesome. 

I really hope they mention GE: Source in the documentary.  That will highlight just how much we all love this game.

 5 
 on: April 19, 2017, 03:10:06 AM 
Started by HIPERATIVO - Last post by HIPERATIVO
An Australian-made documentary seeking to explore and discuss the history and impact of GoldenEye 007 on N64 has been announced today. GoldenEra will examine how an inexperienced team were able to defy expectations and build one of the most respected and influential console shooters ever.

The team has revealed the film alongside an IndieGoGo campaign to assist in its completion. They also showcased a brief trailer, which features interviews with a variety of experts from both the game and media industries (including GoldenEye 007 veterans Karl Hilton and B. Jones, as well as IGN’s Peer Schneider and Tristan Ogilvie).

Trailer: 

Support their work on IndieGoGo

Source: http://www.ign.com/articles/2017/04/19/documentary-about-goldeneye-on-n64-in-production


 6 
 on: April 16, 2017, 01:53:24 PM 
Started by Goldenzen - Last post by Rick Astley
Ah Awesome Goldenzen :)
i cant wait to listen to it Great Work :)

Happy Easter to you too

 7 
 on: April 16, 2017, 05:26:36 AM 
Started by Goldenzen - Last post by Goldenzen
Hi guys,

this year marks the 20th anniversary of Pierce Brosnans second movie after GoldenEye: Tomorrow Never Dies.

I've made a tribute suite:


It's licensed via soundrop and you can now get it via Apple Music, iTunes, Spotify and more!

Happy easter everyone.
GoldenZen

 8 
 on: April 13, 2017, 04:55:13 PM 
Started by Methtimezzz - Last post by Mangley
It means your .dll files for the mod, and possibly other files are corrupted, incomplete or missing. There is no way to fix this but a fresh install. One of the following things possibly happened:

You didn't have sufficient hard drive space to install the game. If you try to install without enough space the install will not complete correctly. You need 10GB free, preferably more.

OR

You have a corrupted download from a slow download server. In this case it's recommended you redownload from the Torrent and disable your anti-virus realtime protection when installing.

It is also possible that your anti-virus may have interfered with the install process.

 9 
 on: April 11, 2017, 01:46:21 PM 
Started by Methtimezzz - Last post by Methtimezzz
I have redownloaded GE:source and SDK source 2007 several times and every time I try to launch the game I get this error. I have tried redownloading all microsoft C++ visual packages, as well as changing the gameinfo.txt file within the mod itself. Every fix I have tried leads to the mod crashing and freezing my computer further or feeding me the same error. What is causing this issue?

 10 
 on: April 11, 2017, 01:24:33 PM 
Started by HAL_9000 - Last post by HAL_9000
That seemed to have worked. Thanks pal.

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