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Author Topic: Help new textures on hammer  (Read 10921 times)

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FReXx

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Help new textures on hammer
« on: July 17, 2009, 01:55:32 am »

Hi I have a problem! I do not know how to add new textures to hammer. Can you help me?
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CCsaint10

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Re: Help new textures on hammer
« Reply #1 on: July 17, 2009, 03:36:26 am »

Hey man, you should have posted your question in your bunker topic, since it is your topic after all. :) Hopefully someone will be around here to help you since I wasn't able to earlier. :(
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kraid

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Re: Help new textures on hammer
« Reply #2 on: July 17, 2009, 09:45:56 am »

I guess you allready got your images and just want to know how to convert them for source.

Get a vtf creating tool/plug-in or use vtex to compile the texture
I recomend you VTFedit, it's the easiest to use program and it's totally free.
There's also a Plug-in for Photoshop and Gimp got one, too.

http://developer.valvesoftware.com/wiki/VTFEdit

a quick overview:
http://developer.valvesoftware.com/wiki/Creating_a_Material

read a few of the pages listed here:
http://developer.valvesoftware.com/wiki/Category:Material_System

Things like:
$basetexture
$bumpmap
$envmap

youll need them very often.
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FReXx

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Re: Help new textures on hammer
« Reply #3 on: July 17, 2009, 03:40:35 pm »

I guess you allready got your images and just want to know how to convert them for source.

Get a vtf creating tool/plug-in or use vtex to compile the texture
I recomend you VTFedit, it's the easiest to use program and it's totally free.
There's also a Plug-in for Photoshop and Gimp got one, too.

http://developer.valvesoftware.com/wiki/VTFEdit

a quick overview:
http://developer.valvesoftware.com/wiki/Creating_a_Material

read a few of the pages listed here:
http://developer.valvesoftware.com/wiki/Category:Material_System

Things like:
$basetexture
$bumpmap
$envmap

youll need them very often.

I want to insert in the folder of source SDK(Hammer)

I do not know or insert files VMT
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mookie

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Re: Help new textures on hammer
« Reply #4 on: July 17, 2009, 09:13:37 pm »

Pour utiliser Babelfish, on dois écrire correctement; si où est ou, where est or et personne ne comprend deux mots.

VMT et VTF, ils vont dans gesource/materials/...

Hammer trouvera tous les fichiers y. Voyez les VMTs y pour apprendre comment les créer, ils l'expliquera meilleur que VALVe.
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FReXx

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Re: Help new textures on hammer
« Reply #5 on: July 17, 2009, 09:21:47 pm »

Pour utiliser Babelfish, on dois écrire correctement; si où est ou, where est or et personne ne comprend deux mots.

VMT et VTF, ils vont dans gesource/materials/...

Hammer trouvera tous les fichiers y. Voyez les VMTs y pour apprendre comment les créer, ils l'expliquera meilleur que VALVe.

Okay mais si c'est dans Half Life 2 Épisode 2 que je veux les mettres! J'ai juste des images quadrillés rose et noir!

Sorry it's french :S
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mookie

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Re: Help new textures on hammer
« Reply #6 on: July 17, 2009, 09:50:12 pm »

Ceci (pink and black checkerboard), c'est quand il ne trouve pas le VMT, ou le VMT ne spécifie correctement un VTF. Pour QQJ (gesource, half-life 2, etc.), ces fichiers va dans jeu/materials/...
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FReXx

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Re: Help new textures on hammer
« Reply #7 on: July 17, 2009, 10:15:55 pm »

Ceci (pink and black checkerboard), c'est quand il ne trouve pas le VMT, ou le VMT ne spécifie correctement un VTF. Pour QQJ (gesource, half-life 2, etc.), ces fichiers va dans jeu/materials/...

Ceci (pink and black checkerboard), c'est quand il ne trouve pas le VMT, ou le VMT ne spécifie correctement un VTF. Pour QQJ (gesource, half-life 2, etc.), ces fichiers va dans jeu/materials/...
http://www.youtube.com/v/2hgsPlWpIyo&hl=fr
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mookie

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Re: Help new textures on hammer
« Reply #8 on: July 17, 2009, 10:57:41 pm »

Les VMTs, ils ne spécifient pas correctement les VTFs. Si non, les VTFs doivent être mal.

e.g.

materials/goldeneye/library/tile351a.vtf (texture)
materials/goldeneye/library/tile351a_normal.vtf (bumpmap)

materials/goldeneye/library/tile351a.vmt (material):
"LightmappedGeneric"
{
   "$baseTexture" "goldeneye/library/tile351a"
   "$bumpmap" "goldeneye/library/tile351a_normal"
   "$surfaceprop" "tile"
}
« Last Edit: July 17, 2009, 11:00:24 pm by mookie »
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FReXx

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Re: Help new textures on hammer
« Reply #9 on: July 17, 2009, 11:05:40 pm »

Les VMTs, ils ne spécifient pas correctement les VTFs. Si non, les VTFs doivent être mal.

e.g.

materials/goldeneye/library/tile351a.vtf (texture)
materials/goldeneye/library/tile351a_normal.vtf (bumpmap)

materials/goldeneye/library/tile351a.vmt (material):
"LightmappedGeneric"
{
   "$baseTexture" "goldeneye/library/tile351a"
   "$bumpmap" "goldeneye/library/tile351a_normal"
   "$surfaceprop" "tile"
}


C'est quoi ça lol?
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mookie

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Re: Help new textures on hammer
« Reply #10 on: July 17, 2009, 11:22:58 pm »

C'est un exemple de comment faire le VMT pour fichiers avec noms particuliers. Je pense que tu ne les fait pas correctement.
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FReXx

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Re: Help new textures on hammer
« Reply #11 on: July 17, 2009, 11:24:05 pm »

Je ne comprend pas se que tu veux dire! Ou je trouve ça?
Code: [Select]
e.g.

materials/goldeneye/library/tile351a.vtf (texture)
materials/goldeneye/library/tile351a_normal.vtf (bumpmap)

materials/goldeneye/library/tile351a.vmt (material):
"LightmappedGeneric"
{
   "$baseTexture" "goldeneye/library/tile351a"
   "$bumpmap" "goldeneye/library/tile351a_normal"
   "$surfaceprop" "tile"
}
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mookie

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Re: Help new textures on hammer
« Reply #12 on: July 17, 2009, 11:30:03 pm »

Je l'ai créé; tu ne le trouvera nulle part.

Pour les deux fichiers ça, c'est un VMT correct. Etes sûr des noms des fichiers, (toujours relatif de repertoire materials).
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FReXx

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Re: Help new textures on hammer
« Reply #13 on: July 17, 2009, 11:33:14 pm »

Je l'ai créé; tu ne le trouvera nulle part.

Pour les deux fichiers ça, c'est un VMT correct. Etes sûr des noms des fichiers, (toujours relatif de repertoire materials).
Il y a 2 fichiers au même nom! Exemple: alfzelia.vmt et alfzelia.vtf dans le dossier steam/steamapps/my account/Half-Life 2/hl2/materials/mytexture
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mookie

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Re: Help new textures on hammer
« Reply #14 on: July 17, 2009, 11:36:35 pm »

Les noms, ils sont arbitraires. Mais le nom correct (de repertoire materials) du VTF doit être dans le VMT.
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