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Author Topic: GES Update 1/19/09  (Read 22285 times)

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X-tra

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Re: GES Update 1/19/09
« Reply #15 on: January 20, 2009, 12:31:49 pm »

Holly shit, Bond place is hand in front of the D5K :o !!!

EMO!!!
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Just in case, I'm French. So if you see that some of my sentences dosen't make any sens, you know why. But hey, who care anyway ?

Spydow

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Re: GES Update 1/19/09
« Reply #16 on: January 20, 2009, 07:00:08 pm »

Facility looks better. :)
Can't wait !
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Storm101

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Re: GES Update 1/19/09
« Reply #17 on: January 20, 2009, 11:11:15 pm »

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killermonkey

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Re: GES Update 1/19/09
« Reply #18 on: January 20, 2009, 11:17:48 pm »

It's not much bigger, its just the scale of the image...
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Re: GES Update 1/19/09
« Reply #19 on: January 20, 2009, 11:26:33 pm »

Perhaps. I can't find any in-level shots of the silenced D5K but I think there's a clear difference.

http://www.goldeneyeforever.com/images/d5k%20deutsche%20(silenced).jpg

http://www.goldeneyeforever.com/images/silenced%20pp7.jpg
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sir_phobos

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Re: GES Update 1/19/09
« Reply #20 on: January 20, 2009, 11:37:53 pm »

It's nice to see progress and things look good. Only thing I don't like is the plants in the cave. There are very few plants that grow in caves, past the opening... Mainly algae in dim light and sometimes parasitic plants, but they are not green. The plants in the screenshots almost look like jungle plants. However, if you're not concerned with realism, then don't worry about them.  :P
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Re: GES Update 1/19/09
« Reply #21 on: January 22, 2009, 01:21:36 am »

I'm really happy to see this mod getting more actively developed.
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Wake[of]theBunT

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Re: GES Update 1/19/09
« Reply #22 on: January 22, 2009, 01:27:08 am »

It's nice to see progress and things look good. Only thing I don't like is the plants in the cave. There are very few plants that grow in caves, past the opening... Mainly algae in dim light and sometimes parasitic plants, but they are not green. The plants in the screenshots almost look like jungle plants. However, if you're not concerned with realism, then don't worry about them.  :P

Caves is directly under "jungle" in location of the original game

So like, its a cave in a jungle, so not that unrealistic. Since theres an opening as well and water streaming down and stuff, its like a videogame license taken there.
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JcFerggy

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Re: GES Update 1/19/09
« Reply #23 on: January 22, 2009, 01:48:13 am »

Caves is directly under "jungle" in location of the original game

So like, its a cave in a jungle, so not that unrealistic. Since theres an opening as well and water streaming down and stuff, its like a videogame license taken there.
That is where it gets iffy. There is no proof that Caves is in the same area, or even continent for that matter. It has been said that the idea for Caves was based off the cave section from the Jungle level, and they do share similar locals, but nothing comes out and states the location.

If the developers choose to say that Ge_Caves is set in the Cuban jungle, that is up to them. Ge_Caves_Classic (If made) on the other hand will have a Unknown location.
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Rodney 1.666

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Re: GES Update 1/19/09
« Reply #24 on: January 22, 2009, 02:18:02 am »

The developers admitted to salvaging the cave bit from the Jungle mission. They expanded things and moved a few things around, but it's basically an inflated Jungle caves.

That's GE007. GE:S Caves looks a lot less bland. Adds variety to the maps.
Hope to see the release soon. =)
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Re: GES Update 1/19/09
« Reply #25 on: January 22, 2009, 02:32:48 am »

I can see your point, but it still does not mean they are in the same location. Some Wheel chairs are made out of pop tabs. Would you then say that a wheel chair is just an inflated pop tab?

Either way, I don't want to fight too much about it.
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Rodney 1.666

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Re: GES Update 1/19/09
« Reply #26 on: January 22, 2009, 02:13:05 pm »

Wasn't arguing in the least.
I don't know the answer either. Was just dropping some facts for y'all.
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Re: GES Update 1/19/09
« Reply #27 on: January 22, 2009, 02:37:08 pm »

All I know is that Caves looks much better now, specially because of the lightning. It was a map I didn't play in in the original, but that I'll play in GE:S.

The layout of the original as interesting, but the lightning, coupled with the game's tendency to lag really made it annoying. It is very good to see that this isn't mere "copy-paste", but a reinterpretation of the original map. Kudos to Loafie, hero of dreams for this remake.
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sir_phobos

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Re: GES Update 1/19/09
« Reply #28 on: January 22, 2009, 06:24:08 pm »

Caves is directly under "jungle" in location of the original game

So like, its a cave in a jungle, so not that unrealistic. Since theres an opening as well and water streaming down and stuff, its like a videogame license taken there.

I'm not saying because of it's location relevant to the jungle. The type of plants that can grow depend on soil, sunlight, and water. Those type of plants, with large leaves, are found in locations with adequate water and often in the understory in jungles. In a cave, they wouldn't be able to grow leaves that large, so they wouldn't be found in a cave, and would only possibly be found right at the edge of a large cave opening.

here are some image examples (they're large, so i wont directly post them here):
http://www.oldrice.com/images/cave1.JPG
If you look even a couple feet into the cave, there are no plants whatsoever, even though there is plenty of light and there appears to be a jungle outside.

http://farm2.static.flickr.com/1337/1148901231_e4d9ee0e4b.jpg?v=0
Here is another example. More plants this time, but as you can see, they are all very small and consists mainly of patches of ferns and mosses.

http://www.a-n-j.com/Belize/aBelizeJungleRiverCave.jpg
Another example. Plenty of growth outside the cave, nothing inside.
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Wake[of]theBunT

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Re: GES Update 1/19/09
« Reply #29 on: January 22, 2009, 06:38:49 pm »

Granted, however they add a very nice element to the map. We arent making "Discovery channel: Source" So itll stay if i have a say in it :P
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