GoldenEye: Source Forums

  • March 28, 2024, 11:59:20 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: LTK - License To Kill - Beta 4  (Read 7131 times)

0 Members and 1 Guest are viewing this topic.

011

  • Guest
LTK - License To Kill - Beta 4
« on: February 20, 2010, 11:18:30 pm »

I play LTK mode but in this Beta 4 version the enemy not die with one shoot like the other versions and the Goldeneye 007 N64, why ?
Logged

bobo72a

  • Agent
  • *
  • Posts: 18
  • Reputation Power: 0
  • bobo72a has no influence.
  • Offline Offline
Re: LTK - License To Kill - Beta 4
« Reply #1 on: February 21, 2010, 12:24:08 am »

It's a bug I think. Some players can take hits like normal DM while others are in LTK mode.
Logged

Enzo.Matrix

  • Lead Public Relations
  • GE:S Fanatic
  • *****
  • Posts: 3,095
  • Reputation Power: 179
  • Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!
  • Offline Offline
Re: LTK - License To Kill - Beta 4
« Reply #2 on: February 21, 2010, 12:37:04 am »

Sometime you will see blood, what is happening is your client sees the hit, but the server does not agree.  This is lag and prediction..  net codes fails
Logged
GoldenEye: Source Co-Creator
Personal Mission: -Play GE:S with a GE007 N64 Dev (Dr. Doak)
-GE:S reviewed by Yahtzee

VC

  • Valiant Varanidæ, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: LTK - License To Kill - Beta 4
« Reply #3 on: February 21, 2010, 07:45:20 am »

LTK is glitched, we're working on its repair.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: LTK - License To Kill - Beta 4
« Reply #4 on: February 21, 2010, 08:08:26 am »

As i said before, the fix is done in many servers, and best be sured these threads will be deleted once the hotfix is on all servers. Because the blood issue is something that can be confused for people thinking the mode is broken, after the hotfixes are done.
Logged
Pages: [1]   Go Up