GoldenEye: Source Forums

Debriefing => Bug Reports & Fixes => Topic started by: blackhand1001 on October 06, 2011, 04:21:36 pm

Title: Bug and fix: Sound cutoff when clip runs out and reloads
Post by: blackhand1001 on October 06, 2011, 04:21:36 pm
On any weapon when you run out and reload it cuts off the sound of the last bullet firing. This can be fixed if change this in game_sounds_weapons_ges.txt in the scripts folder

"Weapon.Empty"
   {
      "channel"      "CHAN_WEAPON"
      "volume"      "0.7"
      "soundlevel"      "SNDLVL_NORM"
      "wave"         ")weapons/pistol/pistol_empty.wav"
   }

   "Weapon.Reload"
   {
      "channel"      "CHAN_WEAPON"
      "volume"      "1"
      "soundlevel"      "SNDLVL_NORM"
      "wave"         ")weapons/common/reload1.wav"
   }


to this changing the channel that these two sounds play from. There may be a more appropriate channel for these sounds but sharing them with the gun firing causes the fire sound to get cutoff. Sounds a million times better with this fix. Especially with the ar33 and rcp90.

CHAN_WEAPON

   "Weapon.Empty"
   {
      "channel"      "CHAN_AUTO"
      "volume"      "0.7"
      "soundlevel"      "SNDLVL_NORM"
      "wave"         ")weapons/pistol/pistol_empty.wav"
   }

   "Weapon.Reload"
   {
      "channel"      "CHAN_AUTO"
      "volume"      "1"
      "soundlevel"      "SNDLVL_NORM"
      "wave"         ")weapons/common/reload1.wav"
   }
Title: Re: Bug and fix: Sound cutoff when clip runs out and reloads
Post by: killermonkey on October 06, 2011, 06:20:41 pm
Problem has been addressed already for 4.2. Thanks though