GoldenEye: Source Forums

  • July 27, 2021, 05:13:37 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Efficiently working out the Z coordinate for the ground beneatha mid-air player?  (Read 3829 times)

0 Members and 1 Guest are viewing this topic.

Joe

  • Secret Agent
  • **
  • Posts: 139
  • Reputation Power: 54
  • Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.
  • Offline Offline

Hi,

I need to be able to do this for DAD mode so that gravestones can be spawned beneath players who are killed when they are jumping.

The way that I intend to get this vector will require many trace calls, so if anyone has an idea for how I could reduce the number of trace calls, please post it.
This diagram explains how I intend to make a function find this vector. To enlarge it, click on it.
« Last Edit: July 19, 2013, 03:29:33 am by Joe »
Logged
Free games:FPS + RTS: Renegade X & Battlezone 1.5,RTS: 7 Kingdoms & Open Red Alert, TBS:Hedgewars, playcatan.com & www.wesnoth.org
Pages: [1]   Go Up