GoldenEye: Source Forums

Editing and Customization => Modding Help => Tutorials => Topic started by: Loafie, Hero of Dreams on February 24, 2009, 06:07:17 am

Title: [TUT] Proper Cubemap Building
Post by: Loafie, Hero of Dreams on February 24, 2009, 06:07:17 am
There's a lot of confusion about the correct way to compile cubemaps for HDR. Here's a quick rundown of commands to put in the developer console to get them quick, easy, and correctly.

Enter these commands in this order:

buildcubemaps [This is to build cubemaps in HDR]
mat_hdr_level 0 [This sets your lighting to LDR only, but won't take effect until...]
map ge_yourmap [You need to reload your map, and using the map command will properly dis/reconnect you]
buildcubemaps [Build us some LDR cubemaps!]
mat_hdr_level 2 [Reset your HDR]
map ge_yourmap [Another disconnect and reload of your map to properly fire up HDR]

and presto, super sexy cubemaps! Hop to it!
Title: Re: [TUT] Proper Cubemap Building
Post by: Jeron [SharpSh00tah] on February 24, 2009, 09:55:52 pm
Actually lofi, you do not need to exit the map from your mat_hdr_level2 to level 0 transition.
Title: Re: [TUT] Proper Cubemap Building
Post by: Loafie, Hero of Dreams on February 25, 2009, 12:12:39 am
yep. you do. or the lighting does not load properly. Bloom will turn off, but it will not be proper LDR.

http://developer.valvesoftware.com/wiki/Cubemaps

Check under Cubemaps And HDR
Title: Re: [TUT] Proper Cubemap Building
Post by: Jeron [SharpSh00tah] on February 25, 2009, 12:19:05 am
oh snapp, TY
Title: Re: [TUT] Proper Cubemap Building
Post by: Loafie, Hero of Dreams on February 25, 2009, 12:49:40 am
your normals are going to look so much hotter <3
Title: Re: [TUT] Proper Cubemap Building
Post by: Jeron [SharpSh00tah] on February 25, 2009, 12:55:22 am
thats probably why they have been so iffy!