GoldenEye: Source Forums
Editing and Customization => Modding Help => Tutorials => Topic started by: Loafie, Hero of Dreams on February 24, 2009, 06:07:17 am
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There's a lot of confusion about the correct way to compile cubemaps for HDR. Here's a quick rundown of commands to put in the developer console to get them quick, easy, and correctly.
Enter these commands in this order:
buildcubemaps [This is to build cubemaps in HDR]
mat_hdr_level 0 [This sets your lighting to LDR only, but won't take effect until...]
map ge_yourmap [You need to reload your map, and using the map command will properly dis/reconnect you]
buildcubemaps [Build us some LDR cubemaps!]
mat_hdr_level 2 [Reset your HDR]
map ge_yourmap [Another disconnect and reload of your map to properly fire up HDR]
and presto, super sexy cubemaps! Hop to it!
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Actually lofi, you do not need to exit the map from your mat_hdr_level2 to level 0 transition.
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yep. you do. or the lighting does not load properly. Bloom will turn off, but it will not be proper LDR.
http://developer.valvesoftware.com/wiki/Cubemaps
Check under Cubemaps And HDR
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oh snapp, TY
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your normals are going to look so much hotter <3
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thats probably why they have been so iffy!