Debriefing > Bug Reports & Fixes

Textures Not Displaying Properly

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Mustang11:
I've been experiencing some issues with textures rendering improperly. Mainly this problem occurs with all weapons, some props (vehicles, crates, etc) and several characters including Bond and the Soviet Guards/Infantry. It occurs on multiple maps - Some screenshots of Depot are attached.

I've tried changing every combination of in game texture and resolution settings imaginable with no luck. I’m currently playing using Crossover (wine) on an Mac Pro 3.2 GHz Quad-Core Intel Xeon, 10gb RAM, and an ATI Radeon HD 5770 1gb graphics card.

Has anyone experienced an issue like this? Any suggestions on further troubleshooting?

Thanks,
Brian

JohnRDVSMarston:
Look, I don't know much, but I think that happens because the computer has too many tasks at once. I say that because the same thing happened to me at Team Fortress 2, where doors disappeared or glitched out (and I have a problem in GE:S that a ge_facility door sometimes opens without the animation going, but since I believe that's on my end...). I tried to put antivirus in Silence Mode, stopped some subprocesses that doesn't go nowhere or that I never use (like Webcam) and that seemed to work it for me.

HOWEVER! Since the wrong movement could create problem on your PC, I suggest you wait for the next person. I do that because I don't have many options at my table and that miraculously worked. If a Dev says "That okay", then go for it; If not, then he'll probably have some thing or two to say.

Mangley:
At a glance it looks like materials using phong exponent masks are being affected.

Please try adding -dxlevel 91 to your launch parameters for the mod to ensure the right version of Directx is being used.

Mustang11:
Thanks for the suggestions.

I tried adding -dxlevel 91 with no changes, the textures still are not showing up properly.

In the game settings I see the following with no other options to change to:

Hardware DirectX level: DirectX v9.0+
Software DirectX level: DirectX v9.0

Mustang11:
One update - After adding -dxlevel 91 to the launch parameters I now see the following in the settings:

Hardware DirectX level: DirectX v9.1
Software DirectX level: DirectX v9.0

The textures however remain unchanged.

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