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Author Topic: 3DS Max to Source Max Toolbar  (Read 29608 times)

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Kickflipkid687

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    • Matthewlichy.com
3DS Max to Source Max Toolbar
« on: December 04, 2010, 06:22:55 pm »

http://www.polycount.com/forum/showthread.php?t=78621

Someone did it!  I was going to do this if I got into source engine stuff again since I know scripting now.

But god damn... I don't think Valve even has this..

Enjoy!
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Mangley

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Re: 3DS Max to Source Max Toolbar
« Reply #1 on: December 04, 2010, 06:56:28 pm »

Awesome! As I'm looking into starting modeling this should really come in handy.
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wallworm

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    • Shawn Olson Creative Arts
Re: 3DS Max to Source Max Toolbar
« Reply #2 on: January 05, 2011, 05:48:34 am »

Haha... yes... someone did do it! Actually, when you posted that, the tool was still very early (I later wished I hadn't shared it until it was a little more polished). I've been posting updates about it here in the GE forums too: http://forums.goldeneyesource.net/index.php/topic,5648.0.html

PS. There is a new update with texture exporting features. Docs are at http://wallworm.com/projects/utilities/docs/using/export_textures.html

As soon as I finish the tool I'm planning on making a 3ds > Source 2d skybox exporter just to make that go a lot faster.
« Last Edit: January 05, 2011, 05:52:03 am by wallworm »
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janetfdoss

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Re: 3DS Max to Source Max Toolbar
« Reply #3 on: May 09, 2015, 07:17:24 am »

Great discussion here about the 3D max to source max. I am reading the rest of the forum for more interesting points. Thanks
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