GoldenEye: Source Forums

Global Communications => Development Media => Topic started by: Josh [SLX] on February 28, 2010, 03:56:48 am

Title: [WEP] TazerBoy [2/27/2010]
Post by: Josh [SLX] on February 28, 2010, 03:56:48 am
(http://i46.tinypic.com/24pki9f.png)

Model and textures by SLX
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Mangley on February 28, 2010, 04:07:33 am
It looks fantastic.

 :D  I can't wait!  :D :D :D

Bzzzt! Bzzzt! Bzzzt!
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: The Cy on February 28, 2010, 11:55:05 am
niiiiice  ;D ..but what does it do ? playing "link´s awakening" ?  8)
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: V!NCENT on February 28, 2010, 12:22:16 pm
Wow that´s realy cool! :o
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: PPK on February 28, 2010, 03:11:12 pm
Looks great, good job :), but where are the "Start" and "Select" buttons?
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: EMH Mark I on February 28, 2010, 05:27:00 pm
SLX, you've done it again!  Haha, good job so far man.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Josh [SLX] on February 28, 2010, 05:52:58 pm
Looks great, good job :), but where are the "Start" and "Select" buttons?

Purposely left out. It is a taser disguised as a game boy, not a working game boy.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Rodney 1.666 on February 28, 2010, 10:43:47 pm
Wouldn't having the Start & Select buttons only further disguise it as such?
Then again, there's something about the missing buttons that makes it look good... I dunno. It's a trade-off.

~Edit for "wouldn't", not "would". (Though means the same thing but with a different tone...)
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Mangley on February 28, 2010, 11:59:08 pm
Animations of it sliding open as you equip it and closing as you holster it please  :D

That would be awesome.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: X-tra on March 01, 2010, 01:17:28 am
I want this in B5. :D
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Rodney 1.666 on March 01, 2010, 03:45:11 am
Animations of it sliding open as you equip it and closing as you holster it please  :D

That would be awesome.

QFT
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Jeron [SharpSh00tah] on March 01, 2010, 03:49:28 am
Purposely left out. It is a taser disguised as a game boy, not a working game boy.

What if it could do both? Maybe download all the apps out there! New Iphone anyone?
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: V!NCENT on March 01, 2010, 04:48:12 am
Don't taze me, bro!
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Rodney 1.666 on March 01, 2010, 07:00:05 am
What if it could do both? Maybe download all the apps out there! New Iphone anyone?

Tazing. There's an app for that.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: little 00 on March 14, 2010, 03:43:28 am
In GE64 it had a very long range. Will that come along with it? ;D
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Rodney 1.666 on March 14, 2010, 03:47:28 am
if i remember correctly in GE64 it had a very long range.
'Twas infinite, in fact. (If I remember correctly.)
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Cyan on March 14, 2010, 09:54:59 am
I don't know if it should be labeled "Work in Progress", it's freaking awesome. How on earth could it be improved upon?
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: VC on March 14, 2010, 04:48:57 pm
Because it was clearly a WIP in Goldeneye, we will make it into something that expands Goldeneye Multiplayer and allows us to address a few gameplay issues.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: terps4life90 on March 25, 2010, 03:11:38 am
I'd say that the "TazerBoy" is well done and should not be a work in progress but it would be cool to see it slide open when you take it out.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: little 00 on April 01, 2010, 03:13:35 am
I'd say that the "TazerBoy" is well done and should not be a work in progress but it would be cool to see it slide open when you take it out.
what about quick draw? :D
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Maxaxle on April 03, 2010, 05:30:38 pm
Oh.
[expletive].
Yes.

Just as long as it can't snipe and has a long recharge time, it's fine.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Spydow on April 05, 2010, 02:20:15 pm
Time to play Pokemon and time to become pikachu... ahem. :P

It looks so good, great job man. I love it! :)
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Emilia on April 17, 2010, 04:52:17 am
License to Kill with Tazerboy. FUN!
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: terps4life90 on August 17, 2010, 02:47:19 am
Can't wait to use it lol :)!
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: V!NCENT on December 17, 2010, 02:27:50 pm
Looks like an easy camp device. You know those flashlights that charge when you walk around with it?
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: terps4life90 on November 22, 2011, 03:41:21 am
Is this gonna be in 4.2 or what?
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Jonathon [SSL] on November 22, 2011, 03:58:36 am
I rigged/animated it a long time ago. It's just a matter of coding it in so I can make the particle effects and stuff...
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: kraid on November 22, 2011, 09:22:50 am
...but also a matter of usefullness.
Point 1: it wasn't in the original Multiplayer
Point 2: if there's no advantage in using it, noone will use it.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Rick Astley on November 22, 2011, 12:09:11 pm
i hope it does make an appearence i would hate to see all the hardwork put into it and then being discarded...plus it would be cool to use

it could be used to detonate mines before they could hurt the player and it could be used to remove 3 bars of health

Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: mbsurfer on November 22, 2011, 08:17:49 pm
TazerBoy game mode? Keep track of the amount of damage inflicted (or tazed) on the enemies.  :P
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Gabbo on November 22, 2011, 09:10:41 pm
...but also a matter of usefullness.
Point 1: it wasn't in the original Multiplayer
Point 2: if there's no advantage in using it, noone will use it.
If it had a stun effect, it might be useful as a secondary weapon.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Entropy-Soldier on November 22, 2011, 10:41:15 pm
didn't VC propose that it should penetrate armor, doing damage to the victim's health based on how much armor they were wearing?

would make it a unique tactical weapon, if nothing else.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: kraid on November 23, 2011, 12:39:33 am
Yea, just read VC's thread on that topic again.
He mentioned some interresting features which could make this a unique gadget for lot's of situations. (e.g. it could make proximity mines less annoyn)

Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: markpeterjameslegg on January 08, 2012, 11:28:35 am
Maybe it could have a little radar screen that could detect proximity mines.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: kraid on January 08, 2012, 05:30:32 pm
...or defuse/reset them whenever a player who is using the Tazer comes along (but it has to be selected as your active weapon or it won't work).

Or it could mark the mines within a certain radius with a glow just like Flags/AuG/Key in certain game modes.
Green for proxies, blue for timed and red for remotes.

While not neccessary for timed or even remotes (hey, your own fault if you use it when there are no proxies), it could make proxies a lot less annoyn.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: markpeterjameslegg on January 08, 2012, 05:50:02 pm
...or defuse/reset them whenever a player who is using the Tazer comes along (but it has to be selected as your active weapon or it won't work).

So they would be ineffective against the holder of the Tazer, but still be effective against the rest of the players?

This would make the Tazer a much welcomed addition to the world of Goldeneye multiplayer I think, especially if you could hack the proximities and use them as Remote Mines at any time, whenever a player gets near them, the Tazer could beep, one tap of the alternative fire button and BANG! This would make the Tazer a very cool gadget to have in proximity multiplayer, it could also lead to some very cool new game types... Oooh... too many ideas are circling my head, I'm off for a coffee.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Sam Colt on February 19, 2012, 10:44:13 pm
Or you could hack them and turn them into your mines.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Rick Astley on February 20, 2012, 01:04:51 am
maybe use the model of the taserboy as a gadget instead of a weapon maybe for the new Hackers and Preventers gamemode?
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Troy on February 21, 2012, 09:54:08 am
Yea it should be used for something.  That isn't a bad idea.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Rodney 1.666 on February 22, 2012, 03:05:54 am
The use for it in terms of Q-gadgetry that's been flying around the most is threat identification, ie mines.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Josh [SLX] on March 08, 2012, 05:26:35 am
I just hope it gets used for something, because its probably one of my best models with the most love put into it.

I was asked to redesign it by Spider, a lead dev, over a year ago, so i don't get why it still isn't in the game in SOME form whatsoever.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Rick Astley on March 08, 2012, 11:50:31 am
I just hope it gets used for something, because its probably one of my best models with the most love put into it.

I was asked to redesign it by Spider, a lead dev, over a year ago, so i don't get why it still isn't in the game in SOME form whatsoever.

maybe its for another release?
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Jonathon [SSL] on March 09, 2012, 11:03:20 pm
I rigged/animated it like a year ago. I think it's great. Not sure why it isn't ingame in some way shape or form yet either.


For those of you with the SDK set up I think it'll at least be shipped with the game files as a standalone model so you can check it out there.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: namajnaG on March 09, 2012, 11:07:10 pm
For those of you with the SDK set up I think it'll at least be shipped with the game files as a standalone model so you can check it out there.

The watch is there, However the Tazerboy isn't for some reason, Unless I didn't look hard enough.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Jonathon [SSL] on March 09, 2012, 11:10:37 pm
The watch is there, However the Tazerboy isn't for some reason, Unless I didn't look hard enough.

You don't have the developer build/4.2.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: namajnaG on March 09, 2012, 11:15:58 pm
You don't have the developer build/4.2.


Ohh, That explains it, I thought it was implemented in 4.1 files, My bad.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Kratos on July 21, 2012, 05:50:59 am
Use the Tazerboy and taze fucking valve for breaking all the mods out there.
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Jeron [SharpSh00tah] on July 21, 2012, 06:04:09 am
Use the Tazerboy and taze fucking valve for breaking all the mods out there.

Use the Tazerbou and taze YOU for BUMPING OLD POSTS!!!

JKJKJK

I am right behind you, lets taze valve, and then shoot gabe too
Title: Re: [WEP] TazerBoy [2/27/2010]
Post by: Kratos on July 21, 2012, 02:58:59 pm
Use the Tazerbou and taze YOU for BUMPING OLD POSTS!!!

JKJKJK

I am right behind you, lets taze valve, and then shoot gabe too

I didnt even notice its an old March post  hhahaha

fuck me! Yes lets taze gabe and tranqulize him!