GoldenEye: Source Forums

Global Communications => Latest News & Announcements => Topic started by: major on December 17, 2011, 05:50:39 pm

Title: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: major on December 17, 2011, 05:50:39 pm
                        GoldenEye: Source Community
Community Release Section (CRS)
007 GES Street
Dated: 16-12-2011
Not Top Secret
Strictly Non-Confidential – Tell EVERYONE
GoldenEye Fans,

    You might be saying to yourself, “This doesn't look like an official GoldenEye: Source media release”, and you'd be absolutely correct. This is a GE:S COMMUNITY MEDIA RELEASE! It’s the second community update we've brought to you. This release will highlight, for your viewing and playing pleasure, some great new maps made by dedicated members of the GE:S community. We present to you the “Martini on the Rocks” community map pack, plus a bonus!

(http://media.moddb.com/images/articles/1/93/92971/auto/martiniontherockspr.png)



     Whilst working behind the scenes as a Quality Assurance Tester, CCsaint10 has taken it upon himself to increase his skill set and start mapping. He had previously worked as a community mapper for a Source mod called Dragonball: Source quite a while ago, but none of his maps ever reached a finalized state. In fact, this is his first map to ever reach release. A rather monstrous feat if you think about it.

It's been two years in the making, with much appreciated help and guidance from Mangley with learning about texture creation and the hammer editor, design tricks and techniques from Luchador (who more or less let CCsaint10 have his way with the map (much love to Luchador)) and model designs and implementation by fellow mapper/team member E-S. Hammer is a monster to wrap ones head around and these guys helped CCsaint10 finally bring this map to you today.

(http://media.moddb.com/images/articles/1/93/92971/auto/siberiapr.png)
Map by: CCsaint10

(http://media.moddb.com/images/articles/1/93/92971/auto/siberia1.jpg) (http://media.moddb.com/images/articles/1/93/92971/auto/siberia1.jpg)
(http://media.moddb.com/images/articles/1/93/92971/auto/siberia2.jpg) (http://media.moddb.com/images/articles/1/93/92971/auto/siberia2.jpg)(http://media.moddb.com/images/articles/1/93/92971/auto/siberia3.jpg) (http://media.moddb.com/images/articles/1/93/92971/auto/siberia3.jpg)

A community that maps together, frags together! We've seen it for a while now and after taking in a lot of feedback, not only from the team but also the community (snowmen, ponds, and much more), it has been polished to its current shiny state. CCsaint10 is finally ready to unleash Siberia to the world!

(http://media.moddb.com/images/articles/1/93/92971/auto/siberia4.jpg)

This isn't your standard Surface for GoldenEye 64. It's CCsaint10’s re-imaging of the original Surface layout you remember from the N64, but tweaked/re-envisioned to keep a balanced gaming flavour, with a dash of variety of his own! Now it's your turn to play. Freeze your butt off while blasting your way to the top of the infamous Dish.

(http://media.moddb.com/images/articles/1/93/92971/auto/siberia5.jpg)

CCsaint has brought his own delightful touches to a classic GoldenEye map, that will have you coming back for more. Here is a short trailer CCsaint10 put together to give you a better understanding of map layout and what to expect. This also presents an unreleased work in progress medley of runway and surface done by our very own Basstronix. This song is unfinished and very early development. Enjoy!
http://www.youtube.com/v/iL_iCa9mxBY

Of course Siberia_CC isn't the only map we're here to highlight. “Martini on the Rocks” still has more goodness kids (it's next to the Sunny D, behind the purple stuff). Next up, we have another map some of you have been watching and anticipating on the forums for some time. Sess1on has been working on this map for what some of you might think has been forever.



(http://media.moddb.com/images/articles/1/93/92971/auto/gridpr.png)
Map by Ryan 'Tuna' Trahey aka Sess1on

(http://media.moddb.com/images/articles/1/93/92971/auto/ge_grid_001.jpg)
(http://media.moddb.com/images/articles/1/93/92971/auto/ge_grid_002.jpg)
(http://media.moddb.com/images/articles/1/93/92971/auto/ge_grid_003.jpg)

It certainly has been a labor of love; first posted about in our forum's Custom WIP section in November 2009. Yes, that 2009. This map, similar to Siberia_CC, is also something of a zombie. Sess1on has killed and reanimated this map three or four times. Mapping is no joke, with Sess1on having completed more than a bakers dozen maps in his day. Grid has overcome death thanks in part to E-S, CCsaint10 and the rest of the Quality Assurance Team’s help in testing the shiii....bugs out of it [I see a pattern here – editor].

[http://media.moddb.com/images/articles/1/93/92971/auto/ge_grid_009.jpg](http://media.moddb.com/images/articles/1/93/92971/auto/ge_grid_009.jpg)[/url](http://media.moddb.com/images/articles/1/93/92971/auto/ge_grid_005.jpg) (http://media.moddb.com/images/articles/1/93/92971/auto/ge_grid_005.jpg)

Taking inspiration from games like Mirror's Edge, Mass Effect, cyberpunk films and the always reliable Perfect Dark 64, Sess1on's latest creation is here for you to drool over and get your frag on.




Of course, what would any media release for GoldenEye: Source be without an indication that yes, we are actually alive and working on this mod? It may not be the typical 'official' update, but it's got all the goods. While we may have been rather silent on the publicity front, we are still working very hard to iron out bugs, test game theories and update older content to a much higher quality than ever before.

Here are a few shots from a couple of Luchador and SharpSh00tah’s current projects that they wanted you, the fans to see. Consider everything to be “Work In Progress but awesome”.


Luch is bringing new gun models to this media knife fight;

(http://media.moddb.com/images/articles/1/93/92971/auto/rcp90-render.jpg) (http://media.moddb.com/images/articles/1/93/92971/auto/rcp90-render.jpg)
(http://media.moddb.com/images/articles/1/93/92971/auto/klobb-render.jpg) (http://media.moddb.com/images/articles/1/93/92971/auto/klobb-render.jpg)(http://media.moddb.com/images/articles/1/93/92971/auto/dd44-render.jpg) (http://media.moddb.com/images/articles/1/93/92971/auto/dd44-render.jpg)(http://media.moddb.com/images/articles/1/93/92971/auto/kf7-render.jpg) (http://media.moddb.com/images/articles/1/93/92971/auto/kf7-render.jpg)



SharpSh00tah meanwhile has a shiny new version of Caverns in the works (no foolin!) and here's proof:

(http://media.moddb.com/images/articles/1/93/92971/auto/ge_caverns000.jpg) (http://media.moddb.com/images/articles/1/93/92971/auto/ge_caverns000.jpg)(http://media.moddb.com/images/articles/1/93/92971/auto/ge_caverns001.jpg) (http://media.moddb.com/images/articles/1/93/92971/auto/ge_caverns001.jpg)
(http://media.moddb.com/images/articles/1/93/92971/auto/ge_caverns002.jpg) (http://media.moddb.com/images/articles/1/93/92971/auto/ge_caverns002.jpg)(http://media.moddb.com/images/articles/1/93/92971/auto/ge_caverns006.jpg) (http://media.moddb.com/images/articles/1/93/92971/auto/ge_caverns006.jpg)




Siberia_CC and Grid are currently installed and ready to go on these servers as of this update:

Spectrum - Official v4.1 GE:S: LA - Jestservers.com
[1138] -HLstatsX:CE-Custom Sets-Chicago-FUN!

Clients only need the “Client Installer” and it is very straight forward and automated. We have provided instructions in the server files to help anyone unfamiliar with merging files to their server. If you have any questions feel free to get in contact with other server admins, devs, CCsaint10, E-S, or Mangley and they will try to help you. Why are you still reading?! You've looked at the drool-worthy screens, admired Luch and Sharp’s upcoming stuff and now you're here just thumb twiddling. Get with the link-clicking already and play those maps!!

== Martini on the Rocks Map Pack ==
Client Installer [Maps] (http://team.geshl2.com/major/martini.exe)  |  Server Files [Maps] (http://team.geshl2.com/major/martini.zip)
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: Proxie on December 17, 2011, 06:01:34 pm
(http://i.imgur.com/hd0ND.gif)
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: markpeterjameslegg on December 17, 2011, 06:03:30 pm
Daaaaammmmmmn! Can't wait to try these bad boys, well done.
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: Troy on December 17, 2011, 06:07:13 pm
Keep up the good work.
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: PPK on December 17, 2011, 06:13:05 pm
Caverns is looking much better now... Kudos to Sharp. He never ceases to amaze me. The weapons are looking great, as usual.

The two third-party maps look great: Grid has an interesting colour combination and I hope this new version of Siberia makes up for all the mistakes that map had in the past. You know which ones...
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: liamcadhain on December 17, 2011, 06:35:28 pm
Nice update guys, lovin' the new maps and gun models. Keep up the good work!
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: The Cy on December 17, 2011, 06:56:10 pm
awesome stuff and very good presentation! and hell yeah, I was right with the release date of siberia  8)
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: CCsaint10 on December 17, 2011, 07:29:01 pm
awesome stuff and very good presentation! and hell yeah, I was right with the release date of siberia  8)

Yes you were Cy. Congrats man. :) Get in contact with me later. :)
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: namajnaG on December 17, 2011, 08:16:47 pm
Oooh snap! I never expected both maps to be released at the same time! I haven't heard about Grid for a while. Great job, All of you.
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: Kiihhu on December 17, 2011, 08:33:17 pm
Wow, the maps sure look nice! Thank you for this awesome christmas present! :-)
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: Gabbo on December 17, 2011, 09:08:17 pm
It has seen the light! Thank you brother major for I did not think I would live to see this day. *bow*
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: Sess1on on December 17, 2011, 09:54:47 pm
Yay!  :-D

I'm happy Grid is finally released. Thanks to everyone who helped out and waited. Just so everyone knows the map is filled with Perfect Dark easter eggs! Go find some cheese!
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: Rick Astley on December 17, 2011, 10:56:38 pm
im so happy right now :D

thanks team goldeneye source :-)
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: coolDisguise on December 17, 2011, 11:00:11 pm
Nice, will be testing them out soon.  8)
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: terps4life90 on December 18, 2011, 12:13:42 am
These look fantastic, i am about to go explore them :D
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: CCsaint10 on December 18, 2011, 12:51:39 am
These look fantastic, i am about to go explore them :D

Enjoy your exploration :-)
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: Emilia on December 18, 2011, 01:19:12 am
Sexy ;-)
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: Mangley on December 18, 2011, 02:35:53 am
 :D Awesome. Server filling awesome. Everything is sexy today.
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: 7FoX on December 18, 2011, 02:56:50 am
HOLLY SH****************************************** !
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: arturok1992 on December 18, 2011, 03:47:50 am
Thank you Santa :3.
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: Emilia on December 18, 2011, 05:03:21 am
This is sooooooo getting to be awesome.
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: Rick Astley on December 18, 2011, 01:45:54 pm
:D Awesome. Server filling awesome. Everything is sexy today.

or as Sean connery says Shexy
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: Sam Colt on December 18, 2011, 05:26:23 pm
It's been a long time coming, I can't wait to get some time in on them. Caverns looks great.
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: V!NCENT on December 19, 2011, 11:17:43 am
Those are some damn good looking weapon models!  :o

I'd love to hit the unofficial surface map  8)

I'm always in for better cosmetics, but I can't get a sufficient picture of the new layout in the new caverns map, judging from the screenshots. I found the released caverns version to be a little bit restricting in movement so I hope the new one will be better, but I'm sure it will :)

Also: game theory testing  :D  This mod is more fun than all other multiplayer shooters (IMO), but it could always get even better  :-D
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: Jeron [SharpSh00tah] on December 19, 2011, 03:32:51 pm
... but I can't get a sufficient picture of the new layout in the new caverns map, judging from the screenshots. I found the released caverns version to be a little bit restricting in movement so I hope the new one will be better, but I'm sure it will :)


Hey its the same layout, however, I have fixed those restricted movement places. Your looking at rooms already released in the old caverns, however, I had deleated those rooms, and recreted them :) Your looking at both pump rooms (the purple room, and the room with the horizontal tank in the back corner, in the old map) and the main room with the Three 45 degree piping
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: Kratos on December 20, 2011, 02:05:36 am
(http://i.imgur.com/hd0ND.gif)

Funny that I was thinking the same thing. BLEW MY MIND!
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: V!NCENT on December 20, 2011, 10:44:35 am
"Hey its the same layout, however, I have fixed those restricted movement places."

You solved this issue here entirely (along the the slow moving, but exposed water area):
(http://img694.imageshack.us/img694/9573/gettingstuck.png)

And this I don't realy understand (I mean I can walk though there but it doesn't compare to the constant movement 'flow' of all other maps):
(http://img407.imageshack.us/img407/815/waterstuff.png)

And this is just not well adjusted for teamplay, plus you can get stuck wallrunning here sometimes:
(http://img515.imageshack.us/img515/465/trafficjama.png)

Other than that; it's a great map that also looks realy good. I can understand that keeping the layout the same as GE007, but having to take into account that it must be able to serve more than the maximum of four people it was designed for, isn't easy.

I realy like the new rooms you made! :-)  It seems like it's much easyer to navigate there and focus on shooting people :P
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: Jeron [SharpSh00tah] on December 20, 2011, 03:54:01 pm
Vincent, Lets look at Picture two. I have created concrete walkways that expand from wall to wall, so you can no longer get under the walk ways. and Pic three, that entire area had been redesigned, same with the other pictures. Get ahold of me on steam, ill show you exactly what has been done, I dont wanna let the cat out of the bag over here haha


Your posts, pic #3, is this pic now


(http://octospot.com/goldeneye/2011/dec-community/ge_caverns000.jpg)


You can see the enterance to the new caves area in the bottom right
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: CCsaint10 on October 15, 2012, 06:39:21 am
bump - martini on the rocks links are now fixed and updated. They should be working for everyone now. Sorry for the inconvenience.
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: kraid on October 15, 2012, 09:31:39 am
Are the maps also fixed for 4.2?
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: major on October 15, 2012, 09:47:00 am
No, just fixed download links.
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: markpeterjameslegg on October 15, 2012, 01:28:42 pm
Are the maps also fixed for 4.2?

I got all excited thinking Grid was finally sorted, unfortunately not the case. :(
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: CCsaint10 on October 16, 2012, 01:57:23 am
siberia already works for 4.2. I am not sure why people think its broken when its not. Grid i have not tested.
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: Troy on October 16, 2012, 02:43:17 am
Someone needs to get with the author of Grid and this map working again.
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: markpeterjameslegg on October 16, 2012, 09:54:03 am
siberia already works for 4.2. I am not sure why people think its broken when its not. Grid i have not tested.

I haven't noticed any issues. Well... there is the issue with Bots disappearing under the hills when shot, but this is happening on more than one map.

Yes Troy, someone really should fix Grid, it's such an outstanding map and it hasn't been around that long, I never got chance to play multiplayer on it. If someone takes on the task of fixing the texture issues, i'll do the bots.
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: Rick Astley on October 16, 2012, 12:59:38 pm
Someone needs to get with the author of Grid and this map working again.

i've already contacted Session about the grid map he says that he will get the map fixed up and running with Bots in due time..so he might not be in a rush but eventually he will get around to it
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: CCsaint10 on October 19, 2012, 05:44:50 am
I know server operators have a method of replacing missing texture in maps through "methods" that I am not savy with. I bet major, jimbo, or ES would know how to do it.
Title: Re: Drinks on Us - Martini on the Rocks Map Pack - December 17th Media Update
Post by: kraid on October 19, 2012, 05:12:48 pm
I think i said it before, there are several possibilities:

1. the mapper includes them into the bsp, which will change the size and CRC of the file.
So if the map with the missing textures is allready hosted by many servers, it should be renamed (recompiled with new version number or something like that) or else there will be a lot of "your map differes from the server" messages for the ppl who allready downloaded the map.
(not everyone knows what to do in this case and where to find the maps folder to delete the old version)

2. a seperate download of the missing files from the server using .res files.
This can be done by any server admin and should be the weapon of choice if the mapper doesn't have a new version of the map.


For future updates, i'd suggest that server admins check all the custom maps for errors before putting them on their servers.