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Author Topic: My CS:Source Version Of ge_cave - de_cave  (Read 7224 times)

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exodus1337

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My CS:Source Version Of ge_cave - de_cave
« on: December 11, 2009, 03:23:11 pm »

The last six months Ive been highly modifying the map ge_cave for counter-strike source... i hope you enjoy.. Its sexy. I need the name of who ever created the foundation.

http://www.fpsbanana.com/maps/119111
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Mangley

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Re: My CS:Source Version Of ge_cave - de_cave
« Reply #1 on: December 11, 2009, 04:14:04 pm »

The Goldeneye: Source wiki says it was Loafie.
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Jeron [SharpSh00tah]

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Re: My CS:Source Version Of ge_cave - de_cave
« Reply #2 on: December 11, 2009, 06:01:43 pm »

what is with that white HDR bloom like hell
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

major

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Re: My CS:Source Version Of ge_cave - de_cave
« Reply #3 on: December 11, 2009, 07:05:13 pm »

Topic moved...



I kinda like the map. I like the new top part and new paths, does add a CSS like flow. Lighting is a little "eh..." but yeah I'm a fan of realistic lighting.

Couple areas I had issues with:

http://img193.imageshack.us/img193/2093/hl22009121110512351.png
This puddle is a little deep, and had a issue getting out of it on one side.

And the palm trees look extremely odd. Just there lighting is "ZOMG!" in a dark room there still bright.


The white HDR bloom like hell sharp speaks of is pretty.... well damn.

And the water fall seems to come out of no where, personally I would have it fully drape over the very top, and have a little path under it. I think that would be cool.
http://img682.imageshack.us/img682/875/hl22009121110530859.png


But overall, its not a bad map.



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Zippy

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Re: My CS:Source Version Of ge_cave - de_cave
« Reply #4 on: December 21, 2009, 02:47:48 pm »

By looks of those screenshots, it looks more Perfect Dark than GoldenEye.
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