GoldenEye: Source Forums
Editing and Customization => Community Content => Topic started by: Peroxwhy?gen on February 11, 2014, 07:47:03 pm
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Hello everyone, if you guys aren't familiar with this map, it is a custom map from GoldenEye 64 that has been remade in source for GE:S
Here is a video of the Original:
https://www.youtube.com/watch?v=dW_ElQJ6eRA (https://www.youtube.com/watch?v=dW_ElQJ6eRA)
Here are some Screens:
(http://i.imgur.com/cEAqomJ.jpg)
(http://i.imgur.com/Of0Va3H.jpg)
(http://i.imgur.com/42mtg9u.jpg)
(http://i.imgur.com/j4r9jIq.jpg)
(http://i.imgur.com/ebHnaA1.jpg)
(http://i.imgur.com/kbBkS2n.jpg)
(http://i.imgur.com/DyyswYr.jpg)
(http://i.imgur.com/4upTN1K.jpg)
(http://i.imgur.com/mEYolBk.jpg)
(http://i.imgur.com/HWShAwq.jpg)
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Excuse me while i get a new pair of pants. :o
What we need is for the Caverns Doors to be an object that can open and close, 1. So it'd make this map and Caverns more interactive, though do what GoldenEye X did and make them open and close faster than the original for the faster paste of the game.
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Huh, that's a neat source of inspiration for a project.
From what i remember of cliff base it's pretty linear, so be sure to change up the layout a bit to cut down on the dead ends and spice up the gameplay. If you want any advice on this, feel free to ask me!
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Awesome! I actually expected to see the GE64 level being posted here instead of a GE:S remake when I clicked. Great!
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awesome :) i thought that Cliffbase was a cool add on for Goldeneye X
i wonder if its possible for an ice cavern level though?
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Any New Updates?
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Sadly not, Patriota has been offline on steam for awhile now, so I haven't been able to discuss about any updates.
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Hopefully he appears soon, he was working on a couple of maps and would hate to see the work go to waste