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Author Topic: Remote Mines  (Read 28295 times)

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keefy

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Re: Remote Mines
« Reply #45 on: February 15, 2009, 06:08:17 pm »

7000 cards are 3 generations old and the 7300 is one of the weakest in 7000 lineup so dont expect much from them to begin with.  Also its no good buying a brand new GTX280 if your CPU is a celleron or Pentium 4 you will not see much if any benefits.
« Last Edit: February 15, 2009, 06:18:24 pm by keefy »
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[Rhymenoceros]

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Re: Remote Mines
« Reply #46 on: February 15, 2009, 06:28:24 pm »

I have an AMD Athlon XP 3000+...

back on topic, I think the mines are fine the way they are. (judging by seeing them on my RL friends' computers)

Timed: blue with the timer bar
Proximity: green dots
Remote: red dots

I know this and I can't even see them.  Helps if you played GE007 waaay too much back in the day.
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PPK

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Re: Remote Mines
« Reply #47 on: February 15, 2009, 06:41:06 pm »

heh... this was my old GPU:
http://www.nvidia.com/page/geforce2mx.html

8 FPS on CS:S yay!

I wonder what remote mines would look like with this.  :-\

They wouldn't look like at all. You wouldn't be able to look at them. ;D
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Meliadoul2k

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Re: Remote Mines
« Reply #48 on: February 15, 2009, 08:09:37 pm »

I have an AMD Athlon XP 3000+...

back on topic, I think the mines are fine the way they are. (judging by seeing them on my RL friends' computers)

Timed: blue with the timer bar
Proximity: green dots
Remote: red dots

I know this and I can't even see them.  Helps if you played GE007 waaay too much back in the day.
I like the idea of Timed Mines having a timer on it.  :)
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Sergeant Kelly

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Re: Remote Mines
« Reply #49 on: February 15, 2009, 09:38:27 pm »

The timed mines actually do have a timer bar.

It even counts down once you throw it.
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Ryan [Saiz]

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Re: Remote Mines
« Reply #50 on: February 16, 2009, 03:09:11 am »

Ya it does took awhile for me to make it, just source hates proxy animated textures so it may or may not start at frame 1 lol.
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[Rhymenoceros]

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Re: Remote Mines
« Reply #51 on: February 16, 2009, 03:36:22 am »

Yeah, if you throw 2 timed mines, the second one's timer bar starts at the current position of the first.
>.<
I got really close in buddha mode.
xD
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VC

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Re: Remote Mines
« Reply #52 on: February 16, 2009, 04:12:31 am »

The problem is... Timed is supposed to be YELLOW.
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Ryan [Saiz]

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Re: Remote Mines
« Reply #53 on: February 16, 2009, 04:18:27 am »

Blue is easier to tell apart from yellow at a glance :P
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engineer

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Re: Remote Mines
« Reply #54 on: February 16, 2009, 06:55:44 am »

 I edited the timed mine's lights to be yellow, i'll probably release them after the upcoming patch.
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Maxaxle

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Re: Remote Mines
« Reply #55 on: August 25, 2009, 01:50:29 am »

*necrobump*
How about we make the dots themselves like the sight dots on the HL2 9mill. pistol? Yay or nay?
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VC

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Re: Remote Mines
« Reply #56 on: August 25, 2009, 06:46:56 pm »

They do, but they're so damn small they usually are lost inside the graphics card.
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Maxaxle

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Re: Remote Mines
« Reply #57 on: September 04, 2009, 10:52:05 pm »

They do, but they're so damn small they usually are lost inside the graphics card.
Are they really that small? Oh well. In that case, should they make a warning noise just before exploding?
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