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 1 
 on: Today at 10:54:18 AM 
Started by Massive_Atom - Last post by Massive_Atom
What if Paintball had an third option besides on/off?
sort of like an optional option for the on option......lol
on (normal rainbow)
on (team colors for team play)
off

That way its like real team paintball :D

 2 
 on: Today at 04:53:57 AM 
Started by Mustang11 - Last post by Mustang11
I've been experiencing some issues with textures rendering improperly. Mainly this problem occurs with all weapons, some props (vehicles, crates, etc) and several characters including Bond and the Soviet Guards/Infantry. It occurs on multiple maps - Some screenshots of Depot are attached.

I've tried changing every combination of in game texture and resolution settings imaginable with no luck. I’m currently playing using Crossover (wine) on an Mac Pro 3.2 GHz Quad-Core Intel Xeon, 10gb RAM, and an ATI Radeon HD 5770 1gb graphics card.

Has anyone experienced an issue like this? Any suggestions on further troubleshooting?

Thanks,
Brian

 3 
 on: July 19, 2017, 04:18:04 PM 
Started by L. Spiro - Last post by L. Spiro
Since you’ve been waiting, I thought I would give an update.
Expect both songs no later than this weekend.


L. Spiro

 4 
 on: July 19, 2017, 12:22:07 AM 
Started by Massive_Atom - Last post by Mangley
The reason for the lengthy magazine rotation before the shot is twofold: 1) It did in the original, 2) it balances the weapon much better.

The grenade launcher can unleash an unholy amount of explosions in a very short time span, prior to 5.0 this was balanced by giving it a longer 'custom' reload animation which felt very inconsistent with all the other weapons. In 5.0 onwards we balance it by a longer delay before the shot in favour of a consistent reload time.

It does give the weapon a particular learning curve and making it challenging to use at first, but that's all part of the skill people should develop. It also makes the gun a lot more interesting and force you to be a little more mindful about the situations you use it in.

 5 
 on: July 18, 2017, 02:09:20 PM 
Started by Kaighen - Last post by Kaighen
Here is various demos of my work spanning from around 2014 - present.




 6 
 on: July 18, 2017, 11:22:16 AM 
Started by Massive_Atom - Last post by TheHTCViveGuy
NO!

 7 
 on: July 18, 2017, 04:53:20 AM 
Started by Kaighen - Last post by Mangley
Excellent work, this has a great likeness to it.

Do you have other content you'd like to show us? Just to give a more complete understanding of your skillset.

I took a look at some of your other Sketchfab projects and am very impressed with the level of work you've produced. It's clear you have a great deal of experience you could bring to the team.

We have to discuss internally so please bear with us but I'm very keen to trial you for the team.

 8 
 on: July 18, 2017, 02:19:11 AM 
Started by Massive_Atom - Last post by Torn
also empty grenade chamber after shot has been fired.

The casing for the grenades remain in the chamber after being fired, so it wouldn't make a lot of sense to have it appear empty immediately after firing, as they wouldn't be ejected upon firing. The chambers do, however, empty out accordingly if you reload with less than a full magazine worth of ammo.

 9 
 on: July 17, 2017, 10:19:39 PM 
Started by Massive_Atom - Last post by De¢r¥pter1990
lol Clint Eastwood is covered of reason.. Changing the form of reload the weapons kill all the charm classic of GoldenEye..   :)

 10 
 on: July 17, 2017, 09:14:52 PM 
Started by Massive_Atom - Last post by markpeterjameslegg
Oh hell no... Don't ask for hands LOL. I must admit I tend to avoid using the Grenade Launcher since the addition of rotation before shot, it's difficult to actually hit anything now and more often than not it's just pot luck... But then I suppose like anything, it's just practice. I love the reload sound though, please don't ever change that :)

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